been spending most lunch breaks playing a bunch of Battlefield 6 and was inspired for a sound design challenge. Rather than doing a linear redesign, I decided to break this explosion into multiple assets in wwise and record back variations of the event triggering. Not perfect but still good practice
From what I've seen from the livestreams it looks like everything I want from a batefield game! And of course the sound design is top notch! Congrats to the team!
As a long time BF veteran I can't even express how excited I am to play
Congrats! Excited for the multilayer reveal next week!
Hey everyone, I'll be floating around Brighton during Develop! If anyone wants to catch up or chat about sound things hit me up π
Behind STAR WARS OUTLAWS' Grand Game Audio - huge audio team interview with Simon Koudriavtsev, Martin Weissberg, Malin Arvidsson, Adam Oakley, Jacob Coles, and Charles Pateman:
#sounddesign #soundeffects #gameaudio #gamedev #audiopost #postproduction #starwarsoutlaws
Hey game audio peeps, sharing this cool write up about the audio in Star Wars Outlaws, #sounddesign maybe check it out π:
www.asoundeffect.com/star-wars-ou...
Hello,
I thought I'd finally test the waters and see how many game audio folk are out here on Bluesky!
I'm Sigi, a Senior Sound Designer at Massive Entertainment and I like to make bang boom sounds! Here's an example of one of my favourite sounds I got to work on for Star Wars Outlaws π