been spending most lunch breaks playing a bunch of Battlefield 6 and was inspired for a sound design challenge. Rather than doing a linear redesign, I decided to break this explosion into multiple assets in wwise and record back variations of the event triggering. Not perfect but still good practice
               
            
            
                23.10.2025 11:56 โ ๐ 4    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            From what I've seen from the livestreams it looks like everything I want from a batefield game! And of course the sound design is top notch! Congrats to the team!
               
            
            
                01.08.2025 18:30 โ ๐ 1    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            As a long time BF veteran I can't even express how excited I am to play
               
            
            
                01.08.2025 17:32 โ ๐ 1    ๐ 0    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Congrats! Excited for the multilayer reveal next week!
               
            
            
                24.07.2025 17:35 โ ๐ 1    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Hey everyone, I'll be floating around Brighton during Develop! If anyone wants to catch up or chat about sound things hit me up ๐
               
            
            
                06.07.2025 16:04 โ ๐ 0    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
            
                             
                        
                Star Wars Outlaws: Defining the Sound of a 'Scoundrel Adventure' โ with the Massive Entertainment Game Audio Team | A Sound Effect
                Massive Entertainment's sound team give you the full story behind the superb sound of 'Star Wars Outlaws':
            
        
    
    
            Behind STAR WARS OUTLAWS' Grand Game Audio - huge audio team interview with Simon Koudriavtsev, Martin Weissberg, Malin Arvidsson, Adam Oakley, Jacob Coles, and Charles Pateman:
#sounddesign #soundeffects #gameaudio #gamedev #audiopost #postproduction #starwarsoutlaws
               
            
            
                07.11.2024 16:56 โ ๐ 17    ๐ 4    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
        
            
            
                            
            
            
            
    
    
    
    
            Hello, 
I thought I'd finally test the waters and see how many game audio folk are out here on Bluesky! 
I'm Sigi, a Senior Sound Designer at Massive Entertainment and I like to make bang boom sounds! Here's an example of one of my favourite sounds I got to work on for Star Wars Outlaws ๐
               
            
            
                07.11.2024 10:15 โ ๐ 10    ๐ 1    ๐ฌ 2    ๐ 0                      
            
         
    
         
        
            
        
                            
                    
                    
                                            Foley Artist @ Sound Warriors- Molinare
                                     
                            
                    
                    
                                            Sound designer @ Criterion Games working on Battlefield
Field recording, photography, film, games and gravel bikes
                                     
                            
                    
                    
                                            Sound Designer for vidya games. 
Obviously my beliefs expressed here are my own.
Here to stand at the center of the venn diagram of video games, audio, and the people who make them. 
๐Seattle Area
                                     
                            
                    
                    
                                            Lead Audio Designer @ HundredStar Games
                                     
                            
                    
                    
                                            Sound Designer at Blizzard Entertainment | Prev. WayForward, EA, Formosa Interactive, Criteria Recording Studios & more.
Projects: World of Warcraft, Call of Duty, League of Legends, Final Fantasy XIV, Indiana Jones & more.
https://linktr.ee/anthonyturi
                                     
                            
                    
                    
                                            ๐Sound designer @Ubisoft ๐ฎ
Previously 
#TheCrewGame 
#SilentHillAscension 
#DndDarkAlliance
                                     
                            
                    
                    
                                            Audio director @Ubisoft Bordeaux, France.
                                     
                            
                    
                    
                                            Senior Sound designer, Noise Ninja, audio geek - IO Interactive
                                     
                            
                    
                    
                                            Senior sound designer on Overwatch 2
                                     
                            
                    
                    
                                            Sound Design Supervisor @PlaystationStudiosCreativeArts
Audio jokes make me LUF
                                     
                            
                    
                    
                                            Game Dev - Sound Designer
Lead Singer in Lara Luna and Isbjรถrg
Football and Cycling enthusiast.
(He/Him) ๐ฉ๐ฐ
                                     
                            
                    
                    
                                            Freelance Composer & Game Audio Designer based in Darwin, Australia (he/him)
                                     
                            
                    
                    
                                            ๐ปVegetation Artist @Battlefield 
Prev: Rockstar Games GTA VI, God of War Ragnarรถk, VTM: Bloodlines 2 
| Pro Wrestling | Horror | Miniatures | Nature | Metal |      
(he/him)
                                     
                            
                    
                    
                                            Im a sound fx recordist, living in Denmark. My site http://sonicsalute.com is releasing Sfx libraries of all sorts, for editors and sound designers.
                                     
                            
                    
                    
                                            Just a Spanish guy living in Denmark but working in Sweden, making Ubisoft games at Massive Entertainment! Feature Producer on Avatar: Frontiers of Pandora, avid gamer and tech nerd.
                                     
                            
                    
                    
                                            sound designer Rosebush Pruning, Das Licht, September 5, The Assessment, Hollywoodgate, Perfect Days, All Quiet on the Western Front, His House, Suspiria, Babylon Berlin, Citizenfour, Cloud Atlas, Rush
https://www.imdb.com/name/nm0006838/
                                     
                            
                    
                    
                                            Senior Sound Designer @ NetherRealm Studios. 
๐ Rabbit dad
๐ฒ Bike lane advocate
                                     
                            
                    
                    
                                            ๐ Sonic Storyteller / Sound Designer / Editor / Mixer
๐ฎ MechWarrior 5: Clans / Ghost Bear - Flash Storm, DeadSpace Remake, Marvel's Midnight Suns, Call of Duty: MW3
๐ฌ SYFY's Van Helsing, Wu Assassins, Inspector Gadget, Polly Pocket
๐ฎ Food is life โจ
                                     
                            
                    
                    
                                            Sound designer at Mojang Studios. In my time off I like to play guitar and drums, or geek out over trains and urban planning.
๐Stockholm, Sweden