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@greyspl.bsky.social

Splatoon

1,044 Followers  |  19 Following  |  1,281 Posts  |  Joined: 02.09.2024  |  1.459

Latest posts by greyspl.bsky.social on Bluesky

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The 8s with Rusu, Riukun, Melon, Momo Ributen, Shuman, and Jordan went super well!

Blessed for the opportunity, these guys were super fun and welcoming

01.02.2026 07:46 β€” πŸ‘ 73    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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greyspl - Twitch 8s with Melon, Riukun, Rusu, Momo, Shuman, Ributen, Jordan

Private battles (8s) with Melon, Riukun, Rusu, Momo, Shuman, Ributen, Jordan

www.twitch.tv/greyspl

01.02.2026 04:45 β€” πŸ‘ 28    πŸ” 5    πŸ’¬ 0    πŸ“Œ 2

That'd be very cool honestly lol the 2 buffed weapons on their good maps, idk if nintendo did that on purpose lol

30.01.2026 20:46 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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greyspl - Twitch [XP5000] Dynamo X-Rank

[XP5000] Dynamo X-Rank

www.twitch.tv/greyspl

30.01.2026 16:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Monthly Challenge SZ humpback manta tomorrow

2 very good Dynamo maps, perfect time to see if the weapon is real or not

30.01.2026 11:42 β€” πŸ‘ 31    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 30.01.2026 08:46 β€” πŸ‘ 32    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0

yes, so does 2.0

30.01.2026 08:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The only thing would be to drop comeback and go 2.0 ism instead of 1.4 but comeback is just too much value

30.01.2026 03:31 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Uppn further testing, I believe it’s the most consistent core abilities u can have on dynamo. LDE is bait imo, I wouldn’t recommend it.
I haven’t felt the need for charge up even once so far. I’m debating utility subs or ink recovery

30.01.2026 03:20 β€” πŸ‘ 34    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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greyspl - Twitch [XP5000] Dynamo SZ X Rank

www.twitch.tv/greyspl

[XP5000] Dynamo SZ X Rank

30.01.2026 00:03 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Heavy with a good special would seriously be strong

29.01.2026 12:57 β€” πŸ‘ 42    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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This is now the best SBLAST…

29.01.2026 09:09 β€” πŸ‘ 20    πŸ” 1    πŸ’¬ 3    πŸ“Œ 1

Slider's adjustements are great. Removes a little bit of that unfair cheese for more killpower, great on weapons like tetra/dapple. Range Nerf means it starts traveling quicker too?

29.01.2026 04:52 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Small Blaster's buff is very noticeable, still prob not relevant in comp BUT much more relevant in soloQ where you're dealing with short ranges more often.

Dynamo feels really good, if only they didn't nerf the ink consumption.

SBLAST feels fine, waiting for more games.

RPD with Aura = πŸ”₯

29.01.2026 04:52 β€” πŸ‘ 37    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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Dynamo feels great. Just fucking remove the vertical flick please. I think this is gonna be a good build

29.01.2026 02:17 β€” πŸ‘ 44    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

1 hour of gameplay AND I DONT MEAN TO BE PESSIMISTIC but I'm not completely sold on Flow State honestly, feels like it would have been great as a replacement for cooler.. but we have cooler.. sol it just feels a bit underwhelming imo... BUT I HOPE IM WRONG

29.01.2026 02:00 β€” πŸ‘ 35    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

I can notice the 210p sblast nerf a bit more than the radius nerf. Should still be fine but less frustrating to play against.

Dynamo looks good and flow state looks funny, just have to remind myself that it doesn't give QR and lasts way longer so no need to overextend

29.01.2026 01:43 β€” πŸ‘ 34    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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greyspl - Twitch [XP5000] TRYING SBLAST NERFS + AURA FARMING

[XP5000] TRYING SBLAST NERFS + AURA FARMING
www.twitch.tv/greyspl

29.01.2026 01:10 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

23yo grey will boot up the game in a few hours and will hope to have similar feelings as 13yo grey playing dynamo

28.01.2026 23:22 β€” πŸ‘ 62    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Think it’s Squid Roll/Spawn from air. When i booted up s1/s2 i realized how clunky it felt without those changes

28.01.2026 22:00 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

youre talking about urself kid u say hes one when u hit a mf with 1 cds bullet like its not doing 16dmg

28.01.2026 21:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

true but the dmg and paint buff better be significant. 1 swing is pretty big in my experience and dynamo already doesnt have so much gear freedom :(

28.01.2026 05:09 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wait Dynamo's ink consumption changes are a NERF?

28.01.2026 04:28 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Very likely still not viable in comp but it will make those soloq players very happy which it what matters imo

27.01.2026 21:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

good pull

27.01.2026 21:45 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Imagine Splatoon 1 with the new Flow State mechanic

27.01.2026 13:03 β€” πŸ‘ 31    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

My name is Nogami-sama. 6 months after the last update, I released a new patch with a new mechanic, something that seemed to originally be planned for S4. I'll be holding off on insane balance changes and new third kits until the next season in March, because I need data before making adjustments.

27.01.2026 13:00 β€” πŸ‘ 46    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0

Yeah the blaster hit should be always working, I was just wondering for stuff like burstbomb or crab's right click.
Now I'm interested about the Flow State's data. How much AP it gives, how you even get it and so on.

27.01.2026 12:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah I'm imagining something really significant honestly. But we would need to wait and see in real games. I just remember how shit RB felt after the nerf, like it felt like you couldn't hit most angles.

27.01.2026 12:19 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was just thinking, currently when I throw a burst bomb i hear the sound but it doesn't damage them sometimes (i guess on their screen it doesn't hit them), so the bar won't appear even if i have the sound?

27.01.2026 12:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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