West ๐Ÿงญ's Avatar

West ๐Ÿงญ

@neswest.bsky.social

Technical Artist in the Video Games Industry ๐Ÿ•น๏ธ Interests are: ๐Ÿ› ๏ธShaders, ๐Ÿ“‘Houdini, ๐ŸฅคBlender, ๐ŸงจVFX https://www.artstation.com/westoca

869 Followers  |  5,418 Following  |  34 Posts  |  Joined: 24.11.2024  |  2.0008

Latest posts by neswest.bsky.social on Bluesky

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๐ŸฅณNew 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!โฌ‡๏ธ

11.11.2025 00:42 โ€” ๐Ÿ‘ 36    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games The Rockstar Workers Fired Before They Could Finish GTA 6

I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...

11.11.2025 14:43 โ€” ๐Ÿ‘ 1465    ๐Ÿ” 766    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 50
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listening to my team in a meeting today

10.11.2025 20:05 โ€” ๐Ÿ‘ 984    ๐Ÿ” 152    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 5
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The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, itโ€™s easy to deflate or inflate objects, and meshes become easily โ€˜moldableโ€™.

07.11.2025 18:40 โ€” ๐Ÿ‘ 175    ๐Ÿ” 23    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 2
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Trying to get moving on more portfolio work. So started with something small to start building on.

The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5

#GameDev #TechArt #Unreal #UnrealEngine #Houdini

09.11.2025 02:48 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Hey #pitchyagame!

Tower Lab is a physics-based, roguelike tower defense game where the enemies have to be pushed off the level.

Wishlist: s.team/a/3084810

07.11.2025 12:08 โ€” ๐Ÿ‘ 33    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Second I wanted to show a understanding of how textures can store additional information.

The Animations were achieved by packing the movement direction and index into a texture. The movement direction is determined by the rigid body simulation's velocity at the current frame.

09.11.2025 02:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Trying to showcase two things.

One is a simple application of procedural modeling and texturing. Which were both accomplished inside of Houdini; first time diving into Copernicus and it was a fantastic experience.

09.11.2025 02:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Trying to get moving on more portfolio work. So started with something small to start building on.

The goal is to make a better executed version of this piece currently in my portfolio. www.artstation.com/artwork/yJwlz5

#GameDev #TechArt #Unreal #UnrealEngine #Houdini

09.11.2025 02:48 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

๐Ÿฅณ New video is out on my YT!

Itโ€™s a 1h20m deep dive into ๐—ฆ๐—ถ๐—ด๐—ป๐—ฒ๐—ฑ ๐——๐—ถ๐˜€๐˜๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—™๐—ถ๐—ฒ๐—น๐—ฑ๐˜€.

I went a bit more in-depth than most UE tutorials out there โ€” thereโ€™s a lot more to this topic than you might think! :D ๐Ÿงต

31.10.2025 01:12 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A pigeon with a few bald / spiky spots where sheโ€™s molted half of her face feathers off over the course of two days. They looked like little bugs when they came off, tiny face feathers are weird.

A pigeon with a few bald / spiky spots where sheโ€™s molted half of her face feathers off over the course of two days. They looked like little bugs when they came off, tiny face feathers are weird.

When she molts real bad she looks so mangy and feral. Youโ€™d never suspect she has a dedicated pillow that takes up 1/3rd of my desk, or gets the heater turned on any time she asks.

30.10.2025 16:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.

๐ŸŒซHAZE๐ŸŒซ is now OUT on the Unity Asset Store!

๐ŸŽ‰And it's already 10% off ๐ŸŽ‰

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it ๐Ÿ˜…

๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡GET IT HERE๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡

21.10.2025 10:54 โ€” ๐Ÿ‘ 83    ๐Ÿ” 19    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 5
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Sheโ€™s just a girl and really bad at bathing herself. Outright refuses if I donโ€™t help, the waterโ€™s too cold, or I try to bathe her in anything other than her emotional support pie dish

17.10.2025 19:14 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Leaned all the way back in my chair, itโ€™s raining outside, pigeon on my shoulder, crocheting. Sometimes itโ€™s the simple things.

Iโ€™m so happy summer is over and it can be cozy fall season

12.10.2025 17:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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By baking data directly into a texture, through different channels, you can drive position, scale, and rotation of other elements, unlocking flexible, procedural control for unique effects with optimized performance #UnrealEngine #GameDev #VFX #RealtimeVFX

25.09.2025 18:01 โ€” ๐Ÿ‘ 42    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Seattle Indies, the city's premier nonprofit organization dedicated to fostering the independent game development community, isโ€ฆ

https://seattleslice.org/2025/09/23/seattle-indies-slice-inaugural-event-a-resounding-success-draws-over-850-attendees/?utm_source=bluesky&utm_medium=jetpack_social

23.09.2025 18:55 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A pigeon sitting on a towel on a desk nuzzled up against my hand. Certified baby girl moment.

A pigeon sitting on a towel on a desk nuzzled up against my hand. Certified baby girl moment.

Work desk must have soft places for the baby to sit. #pigeon

23.09.2025 16:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Decided to try Position-Based Fluids for a first go at realtime fluids. I think I got the algorithm wrong, I've got weird boundary behavior. Meh, I suck at maths, it's an infinite pain to go through academic papers :(

11.09.2025 23:33 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A highly stylized drawing of a pink and purple pickle jar labeled: โ€œclowosen, kosher dill halvesโ€ with a cute blushy face

A highly stylized drawing of a pink and purple pickle jar labeled: โ€œclowosen, kosher dill halvesโ€ with a cute blushy face

No I will not explain

08.09.2025 20:03 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Nesting insert meshes feels illegal ๐Ÿš“
100% exportable geometry
#normalMagic #b3d #geometrynodes

02.09.2025 14:13 โ€” ๐Ÿ‘ 403    ๐Ÿ” 66    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 4
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Texturing in blender with ucupaint What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...

Sharing all of my blender texturing secrets in this in-depth ucupaint guide, hope it helps ๐Ÿ™‚

30.08.2025 22:23 โ€” ๐Ÿ‘ 599    ๐Ÿ” 141    ๐Ÿ’ฌ 29    ๐Ÿ“Œ 9
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Seattle Indies Expo 2025 SIX is the biggest annual celebration of indie games and game creators from the Pacific Northwest and this year is no different.

In celebration of the inaugural SLICE and 15 years of SIX we are running a Steam event all week showcasing games from SIX 2020-2025 plus a few extras from the Seattle Indies community store.steampowered.com/curator/3011...

28.08.2025 18:45 โ€” ๐Ÿ‘ 14    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
Wooden church door and cut stone doorframe inside and out and iron lock and door handle

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

All Saints Churchyard
Church Road Beccles, NR34

Wooden church door and cut stone doorframe inside and out and iron lock and door handle

#reference #buildingreference #materialreference

30.07.2025 21:26 โ€” ๐Ÿ‘ 52    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
Pencil drawing of four feral pigeons in different colours and half eaten food and seeds

Pencil drawing of four feral pigeons in different colours and half eaten food and seeds

โœจStreet treasureโœจ

26.08.2025 17:42 โ€” ๐Ÿ‘ 3850    ๐Ÿ” 1373    ๐Ÿ’ฌ 49    ๐Ÿ“Œ 18
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Join us at SLICE for a live Q&A with Ria Hu, Alden Kroll, and Erik Peterson of Valve corporation as they answer all of your questions (that they can get to in 45 minutes) about Steam. Go to seattleslice.org for tickets and more info.

26.08.2025 23:44 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Feels different when there are no seams! ๐Ÿ˜„

Just playing with MeshBlend today.
#ue5 #gamedev

26.08.2025 19:11 โ€” ๐Ÿ‘ 101    ๐Ÿ” 15    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰HERDLING is OUT!๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰

This is your chance to guide some extremely fluffy and cuddly beasts and pet them to your heart's content โœจ

21.08.2025 13:14 โ€” ๐Ÿ‘ 69    ๐Ÿ” 16    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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Trying out Niagara's Dynamic Mesh interface to generate procedural grass on the GPU๐Ÿง

This is a single mesh with no vertex shader. Quadratic curves are animated and vertices are positioned along them to best face the camera, ribbon-style. Landscape is sampled for Z projection.

20.08.2025 12:50 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Building contraptions by combining towers is a key part of our physics-based tower defense game, so we've added the ability to move towers between waves to encourage experimentation๐Ÿ”งโš™๏ธ

#gamedev #indiedev #screenshotsaturday

14.06.2025 18:06 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Sometimes the music just fits a little too well... ๐Ÿ’ซ

#indiedev #indiegame #gamedev

28.06.2025 19:05 โ€” ๐Ÿ‘ 30    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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