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Savaged Regime

@lazygecko.bsky.social

260 Followers  |  52 Following  |  198 Posts  |  Joined: 02.10.2023  |  2.0283

Latest posts by lazygecko.bsky.social on Bluesky

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First time doing growly FM sax. Very unwieldy with inharmonic noise as a byproduct. I just hope the worst artifacts are buried enough in the full mix. Essentially you have to abuse the hardware LFO at max speed to attain the effect. OP1 feedback values need to be very surgical as well.

07.10.2025 14:05 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 2    πŸ“Œ 1

I thought we had grown past that frustrating 2000s era when retro gaming discourse was entirely overrepresented by arrogantly myopic American viewpoints setting the narrative, but every now and then it still rears its ugly head.

03.10.2025 20:05 β€” πŸ‘ 20    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I swear it broke the brains of those who grew up during that era. I think younger folks who grew up seeing stuff like Terraria as just normal games rather than described as a "quaint retro throwback" with some kind of stigma attached have a less biased outlook without that baggage attached to them.

03.10.2025 10:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think this was also a symptom of anything not following the latest new graphics or genre trends being dismissed as outmoded in the western gaming press. The medium was developing at such a rapid pace in those decades, it fostered rather annoying narratives. Just look at that infamous SotN blurb.

03.10.2025 10:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Nope

29.09.2025 22:16 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Oscar Peterson Synth
YouTube video by Rodolfo Cortes R. Oscar Peterson Synth

Found this old video of him messing around with and musing over synthesizers which was delightful to watch
www.youtube.com/watch?v=FI-4...

26.09.2025 18:18 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Hypnotone - Dreambeam
YouTube video by jsmix Hypnotone - Dreambeam

Also speaking of Hypnotone I just love this music video
www.youtube.com/watch?v=VKz8...

25.09.2025 14:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's a poignant early example of latching on to a single occasional element from a wider musical movement and forming a new branch based entirely around that. Something that would happen time and time again in subsequent genres.

25.09.2025 14:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Currently fascinated by Bleep Techno which was an a short lived, almost exclusively UK offshoot from the late 80s that didn't really survive the rapid evolution of dance music at the time. And to really drive home the point this Hypnotone single uses Game Boy imagery for the vinyl cover.

25.09.2025 14:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

When RPGs rely on tons of mundane battle encounters just to pad playtime, rather than using bandaid measures like these I'd prefer it they trimmed the frequency of encounters and kept the remaining ones more difficult with higher stakes. I think BG3 was great with this and felt like it had no filler

23.09.2025 16:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

IIRC the main issue is that the encoding process takes many, many hours (days?) worth of GPU use just for a few minutes of audio.

22.09.2025 19:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The Follins were really good at thinking outside the box like that. The lead guitar sound in Plok is also very simplistic but it is using occasional flam notes to mimic accentuated string plucks to get more expressiveness out of it.

22.09.2025 15:58 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I remember hearing the waterdrops in Equinox and thinking those sounded way too good to fit in the meager RAM. After inspecting I found that rather than a single long sample it was a short drop sound for the attack, and then a short resonant noise loop is fading in and out to fake the reverb tail.

22.09.2025 15:58 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 2    πŸ“Œ 1

Souls games generally allow for a lot of variety and expressiveness in how you can overcome encounters. That point seems to be lost on the more vocal fans, and especially in some indie soulslikes where the takeaway seems to be "we really like parrying so let's design our entire game around that".

19.09.2025 10:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hot take but I actually liked the doc robots in MM3 and thought having the original stages recontextualized with harder level design was more interesting padding than the back-to-back castles that became formula in subsequent games. I think they could have really iterated on this concept somehow.

18.09.2025 20:45 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

The crux is how the map system leaves more to the imagination and helps you suspend disbelief, while the typical open world rather asks you to turn your brain off all the time when asking why everything is within 5 minutes of eachother.

15.09.2025 22:12 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

These old map travel systems felt more immersive than seamless open worlds where everything has to be densely compressed together. I think the move from Fallout 2 to 3 hit me extra hard on this front with the impression the map presentation left on me with the hours ticking by as the dot moved.

15.09.2025 22:12 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's the original Fairlight orchestra hit but layered with at least 1 extra octave. There's also something distinct about how these octave layers interact with the start/transient of the sound containing the residual glissando or w/e was playing before that recorded snippet ripped out of context.

11.09.2025 10:26 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Vibrations: Techno 101
YouTube video by officefern Vibrations: Techno 101

Literal technobabble
www.youtube.com/watch?v=z0S6...

09.09.2025 16:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sometimes I wonder how self aware some people are are over how little agency and protection they have making a living under these corporate platforms. Even if I knew I could be making more than my (employed) day job as a youtuber or w/e, I wouldn't want to on account of the insecurity it brings.

08.09.2025 09:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That would be the early 2000s for me and I actually have very little nostalgia for the music or general state of pop culture from that era.

08.09.2025 08:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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If you want a trip, just browse Discogs for thumbnails of compilation albums from the 90s.

05.09.2025 18:29 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Or Werner Herzog

05.09.2025 17:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The driver has no CPU headroom left with the 4 virtual PCM channels for mixing FM or PSG sound effects. The author also had some weird hangups about it. I think things might have changed by now in the latest version by offering different choices with less PCM channels.

03.09.2025 13:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Also the reason why I prefer HoD to AoS. I can admit the latter is a better designed game, but the castle feels so bland where everything roughly bleeds together with the same palette and feel. I also preferred DS2 to 3 for much the same reason where the latter had this brown sameness to everything.

25.08.2025 18:14 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Big part of the appeal for me with Metroidvanias especially is soaking in these lush and varied locations rich with details and memorable enemies. But that kind of stuff hardly feels like a priority today and these games cannot really carry themselves purely on the back of mechanics for me.

25.08.2025 18:14 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The trend of having very subdued/silhoutted level artwork in modern 2D games makes me feel so out of touch. It's an issue I've had in Hollow Knight, Dead Cells, even the new Shinobi. I guess it's for readability but I feel no motivation to explore these worlds when they feel so samey/interchangeable

25.08.2025 18:14 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I did pay for it, and then promptly found out that my "perpetual" license only applied for that specific version (7.0) and was no longer valid after I updated to 7.13. So turns out in practice it's more subscription bullshit just to get rid of the nag screen. Not really worth it.

17.08.2025 16:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm not sure to what extent deteriorating reaction times actually matter (unless you're literally geriatric) considering we have Quake speedrun veterans from 20+ years ago coming back and setting new world records.

12.08.2025 21:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Less than a year ago. I had switched from 7zip to WinRAR cause the former couldn't handle extracting a particularly large archived build for a dev project.

12.08.2025 17:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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