I always had a good guess that it was absurd degrees of duplicate assets that was mainly responsible for the bloated file size of modern games, rather than just blaming it on fidelity. To see just how much is saved from eschewing this industry practice is quite telling.
02.12.2025 16:31 β π 27 π 0 π¬ 0 π 0
The reason why the date of Geese's death in the Fatal Fury 1 ending is always in the early 1900s is not due to some typical localization screwup. It is based on the Neo Geo BIOS clock which wraps back to 1900 after the turn of the century. Neo Geo has the dreaded Y2K bug.
30.11.2025 20:36 β π 9 π 1 π¬ 1 π 0
As is tradition with the pop culture influencing Gen X developers in the 90s, the internal video filename for the ion cannon FMV in Command & Conquer is simply called "akira.vqa"
28.11.2025 18:25 β π 8 π 1 π¬ 0 π 0
The original arcade cabinet uses simple discrete analog synths for each sound effect, which is an insanely cool pre-digital solution. You could likely make some digital analog emulation to reproduce the audio since the schematics are in the manual which has been archived.
28.11.2025 13:26 β π 1 π 0 π¬ 0 π 0
Magical Girl Slasher feels like an untapped niche
27.11.2025 20:38 β π 5 π 1 π¬ 0 π 0
Certified HUH moment
27.11.2025 00:03 β π 0 π 0 π¬ 0 π 0
After the first 5 years or so, seasoned Japanese devs converged around 2 main aesthetics that worked best on NES: Cutesy chibi characters with bright colors and room for facial expression, or grimdark as fuck noir shadowed graphics with more realistically proportioned faceless characters.
26.11.2025 21:48 β π 1 π 0 π¬ 1 π 0
The Quake 1 axe sound is just the Metal Hit sound from Korg M1, and the signature grenade bounce is in fact the same sound nearly 2 octaves lower.
26.11.2025 16:30 β π 12 π 3 π¬ 1 π 0
I find the first wave of GB titles to be fascinating when devs were still feeling out the hardware and those games feel markedly different from later ones. I kinda preferred it when they aimed for smaller graphics with more screen estate instead of the cramped size with large sprites later on.
25.11.2025 17:53 β π 0 π 0 π¬ 1 π 0
My mind still defaults to assuming this was a decision driven by some technical issue they were having, since it was still the early days of the Game Boy and people weren't experienced with the architecture yet.
25.11.2025 17:53 β π 0 π 0 π¬ 1 π 0
I've always assumed the fireball works the way it does in Super Mario Land because they gave up programming any semblance of gravity physics for them. No idea if that was the actual reason or if there's an explicit design reason for it.
25.11.2025 16:47 β π 6 π 0 π¬ 1 π 0
Funny part is how an interview with the JP composers decades later revealed they didn't even know the music had been replaced until the interviewer told them, and they were pretty pissed since they put so much effort into it and had it done at one of the most prestigious production studios in Japan.
25.11.2025 00:36 β π 0 π 0 π¬ 0 π 0
Late decision by management/marketing who had also just set up a multimedia studio at SoA. Likely also influenced by dance music being largely ostracized in the US mainstream at the time, and SoA were a lot more branding-conscious about how they wanted to portray Sonic.
25.11.2025 00:36 β π 2 π 0 π¬ 1 π 0
Trying to wrap my head around these themes being arranged by Haim Saban.
23.11.2025 22:14 β π 1 π 0 π¬ 0 π 0
I always thought this aesthetic was called Kirbytech. The article says Greebles was coined by Lucas during the production of Star Wars, which would be after Jack Kirby started drawing these kinds of elaborate machine embellishments.
23.11.2025 21:37 β π 2 π 0 π¬ 0 π 0
This is something FM can do very effectively, but it was kind of a moot advantage when hardly anyone bothered to take advantage of such nuanced programming at the time. Guess it was just not part of the zeitgeist. I always make sure to leverage this for more expressive performances.
22.11.2025 22:30 β π 4 π 0 π¬ 0 π 0
It can reproduce instruments superficially, but the main bottleneck is the low RAM necessitating very short looped samples with no life or texture to them. There's no room to convey natural decays or swelling, like a sustained guitar gradually settling into a different set of harmonics.
22.11.2025 22:30 β π 5 π 0 π¬ 1 π 0
Guess that's true in that there wasn't a robust pipeline from hobbyist computer musician to professional dev. Having computers with integrated sound hardware was an important ingredient in fostering those amateur scenes.
22.11.2025 21:19 β π 2 π 0 π¬ 0 π 0
I think it shows an interesting cultural divide between US dev culture with the rest of the world at the time. US composers largely deferred to third party middleware solutions. EU composers were usually coders themselves, and JP was a mix of that and composers relying on sound coders to arrange.
22.11.2025 21:02 β π 8 π 0 π¬ 1 π 0
Good example of a GEMS score where a lot of care is taken into the programming and sound design is Demolition Man which uses a lot of different articulation variations for guitars making for much more expressive and dynamic sequencing.
22.11.2025 20:53 β π 12 π 1 π¬ 1 π 0
There are better ways of conveying the public stigma for the soundtracks using GEMS than this which is just false. The plain reason is simply that GEMS greatly lowered the barrier of entry for American composers who were largely uninterested in dealing with the technical nitty gritty at the time.
22.11.2025 20:53 β π 14 π 0 π¬ 1 π 0
This kind of stuff is exceedingly common in soundtracks where composers are expected to churn out full scores on very short notice. They'll pick their battles on where the brunt of bespoke writing goes.
21.11.2025 15:25 β π 5 π 0 π¬ 1 π 0
Sonic CD US Metallic Madness is mostly just riffing on top of this sequence preset from Korg Wavestation
21.11.2025 14:54 β π 213 π 103 π¬ 3 π 3
You can probably count on the convenience of youtube embeds with timestamps disappearing.
20.11.2025 15:57 β π 7 π 0 π¬ 0 π 0
YouTube video by gen16com
gen16.com Acclaim motion capture studio making of
Saw this archived video promoting Acclaim's mocap tech which was apparently pretty ahead of the curve at the time in the mid 90s
www.youtube.com/watch?v=CGwY...
18.11.2025 18:04 β π 1 π 0 π¬ 0 π 0
Not just dungeon design, but also a foundational influence for the level design discipline as a whole.
18.11.2025 09:58 β π 6 π 0 π¬ 0 π 0
I dunno if this is the same free pack of drum machine samples I've had forever. I remember the Korg M1 recordings had this slight vibrato to them as if the mod wheel had been stuck while they were sampling them and I thought that was kinda hilarious.
17.11.2025 22:52 β π 1 π 0 π¬ 0 π 0
At least they still let you have your legacy plugin. When I tried to reinstall Steinberg Padshop which I bought many years ago, I spent hours trying to figure out why I couldn't fetch my license from their awful kafka-esque DRM apps and it ultimately led me to boycott all of Steinberg.
17.11.2025 22:17 β π 0 π 0 π¬ 0 π 0
It's definitely by design because they treat the plugin itself as just another venue for selling you more shit.
17.11.2025 17:36 β π 7 π 0 π¬ 0 π 0
Nothing makes me not want to support an audio company quite like having a plugin UX acting like a glorified storefront deceiving you by presenting presets (alongside the ones you actually own) you don't even have full access to. There's so much annoying friction like this in Addictive Drums 2.
17.11.2025 16:18 β π 307 π 19 π¬ 27 π 3
IT engineer @ National Geographic, merchandising @ocremix.org, @zeldathon.com team member, Twitch team @wmgso.bsky.social. All views/opinions are my own. He/him. http://twitch.tv/AnArrowReborn
MONSTERS FROM THE ID! Cult Film, Animation, Comics & Art
linktr.ee/ultrakillblast
I make music and video. YouTube is Red Means Recording. I hope to see the sun shine before I die. All my stuff is here: https://rmr.media/findme
Covering cancelled/unreleased video games and prototypes across a variety of consoles and home computers. Preserving unreleased video game history online since 1999, and longer offline.
Check out our archive and more at: https://www.gamesthatwerent.com
Retro tech, early web & vintage computing. 80s, 90s, 2000s nostalgia. Follow for daily posts.
Them: You're the father of the xbox!
Me: If it moves back in, itβs paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
π³οΈβπ Queer | π€π€ Mixed race | He/Him
Aspiring Musician and lifelong Rhythm Gamer
Link to my projects https://pete-lawrence.github.io/
Ex NY Times, now author of Substack Paul Krugman. Nobel laureate and, according to Donald Trump, "Deranged BUM"
2004
I make plugins with HurleybirdJR
https://crql.works/uzu
I am the host of Behind the Bastards and overlord of podcasts at Cool Zone Media
Retired video game programmer. 40+ years developing videogames and software.
Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS.
I am currently rescuing and archiving old game development disks.
LEGO Dev/AFOL.
Adults Only! It's okay if you're weird π
Lover of cool stuff that I like.
espra.de
Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!γ
ζ₯ζ¬θͺοΌ―οΌ«
I play old games, jrpgs and import games I can barely read. Studies japanese. Obsessive about game history. Sometimes draws. Sometimes.
Independent journalist.
Send tips via Signal: 202-510-1268.
Join my newsletter πππ
kenklippenstein.substack.com
British, But In Las Vegas and NYC
ezitron.76 Sig
Newsletter - wheresyoured.at
https://linktr.ee/betteroffline - podcast w/ iheartradio
Chosen by god, perfected by science
CEO at EZPR.com - Award-Winning Tech PR