Vitta Lucis / ISAEV SPACE's Avatar

Vitta Lucis / ISAEV SPACE

@isaevspace.bsky.social

#VittaLucis is a mercenary from a private church guild that is connected to the Prophecy of Oblivion. Gather a party and set off on an action adventure in the spirit of dark fantasy: https://store.steampowered.com/app/3187120 https://isaev.space

65 Followers  |  21 Following  |  134 Posts  |  Joined: 24.11.2024  |  1.7392

Latest posts by isaevspace.bsky.social on Bluesky

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I decided to improve my drawing skills on a portable tablet, as I was on vacation for the last 2 weeks. At first, phantom brush presses were a problem, as the screen reacts to heat, but I seem to have gotten used to it.

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11.08.2025 17:25 โ€” ๐Ÿ‘ 15    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've been lacking some free time these last few weeks.

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24.07.2025 12:51 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What a sometimes ridiculous, temporarily sketched out voice acting, especially when you try to give voice to four men at once. I can't show more, because I don't want to spoil it yet.

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04.07.2025 11:57 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I just need to update the interface for a small screen resolution

26.06.2025 19:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

little

26.06.2025 19:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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No, well, the Nintendo button layout is still solvable, but life didn't prepare me for 640x480...

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25.06.2025 16:21 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I'm working on the logic of dialogues between NPCs. For the test, I tried to voice four at once. In any case, I plan to re-voice them properly later.

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17.06.2025 20:33 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Started working with NPC logic. It was necessary to refine the widget above the unit. This entailed the refinement of subtitles, localization and voice acting.

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11.06.2025 13:51 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Work in progress

11.06.2025 11:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've already made a lot of assets, but there's still never enough. I want to work on NPCs and fill the location with interactivity.

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30.05.2025 12:29 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Work in progress, now I'm taking a break from coding and making assets for locations.

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29.05.2025 14:54 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thx)

26.04.2025 23:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm working on changing locations.

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26.04.2025 15:03 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Work in progress.

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20.04.2025 19:39 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I decided to try making the blades of grass larger and increasing their density - and at the same time checking the load on performance. As a result, the areas where there is no grass became more noticeable.

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19.04.2025 12:55 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I redid the grass, I thought it would be worse, but it seems to be bearable - it suits me. No more problems with the high camera angle. It still reacts to units and rustles.

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18.04.2025 12:44 โ€” ๐Ÿ‘ 17    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh, thanks) I'll need to study geometry nodes in more detail) one evening is clearly not enough)

18.04.2025 10:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was also surprised) it seems to be a basic thing everywhere)

18.04.2025 01:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

but i just want a node where pi is already entered as a constant)

18.04.2025 01:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Learned how to work with Geometry Nodes in #blender. Rotation in radians, but there is no Node with the number Pi. Had to multiply 3.141592653589793 and 2 for randomness.

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17.04.2025 22:05 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Today time flew by. Only now I sat down to continue developing the game. I remade the textures of the barrel.

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16.04.2025 20:52 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I remade the trees - now they are just a few bushes ^^

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15.04.2025 18:40 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Decided to switch to more meditative tasks for now - to finalize the assets before starting to place them. Finished with textures for gravestones and sarcophagi.

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14.04.2025 16:49 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm doing some performance optimization for my game. I'm trying to use occlusion culling.

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13.04.2025 10:46 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Almost done with windows, lanterns and fire. I want to add detection of distance to the player, so I can turn off the sound of crackling fire for distant objects. #VittaLucis #indiegame #gamedev #unity

12.04.2025 20:24 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Well, I expanded the functionality for lanterns with a light source. There is still fire with a particle system, but it will be a little more complicated, since it should go out from the rain and make a crackling sound when burning. #VittaLucis #indiegame #gamedev #unity

11.04.2025 08:08 โ€” ๐Ÿ‘ 19    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made my own non-standard time cycle for lighting, because I need exactly this. In the game itself, the day will go much slower, in the video they last 3 seconds. #VittaLucis #indiegame #gamedev #unity

10.04.2025 12:33 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh, nice)

09.04.2025 12:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added switching on and off the light by changing the material. Also added an automatic mode that understands the current time of day. #VittaLucis #indiegame #gamedev #unity

09.04.2025 11:17 โ€” ๐Ÿ‘ 17    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Now I need to make doors and windows ^^ #VittaLucis #indiegame #gamedev #unity #blender

08.04.2025 18:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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