I decided to improve my drawing skills on a portable tablet, as I was on vacation for the last 2 weeks. At first, phantom brush presses were a problem, as the screen reacts to heat, but I seem to have gotten used to it.
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11.08.2025 17:25 โ ๐ 15 ๐ 6 ๐ฌ 0 ๐ 0
I've been lacking some free time these last few weeks.
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24.07.2025 12:51 โ ๐ 12 ๐ 4 ๐ฌ 0 ๐ 0
What a sometimes ridiculous, temporarily sketched out voice acting, especially when you try to give voice to four men at once. I can't show more, because I don't want to spoil it yet.
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04.07.2025 11:57 โ ๐ 21 ๐ 4 ๐ฌ 0 ๐ 0
I just need to update the interface for a small screen resolution
26.06.2025 19:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
little
26.06.2025 19:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
No, well, the Nintendo button layout is still solvable, but life didn't prepare me for 640x480...
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25.06.2025 16:21 โ ๐ 18 ๐ 5 ๐ฌ 2 ๐ 0
I'm working on the logic of dialogues between NPCs. For the test, I tried to voice four at once. In any case, I plan to re-voice them properly later.
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17.06.2025 20:33 โ ๐ 10 ๐ 5 ๐ฌ 1 ๐ 0
Started working with NPC logic. It was necessary to refine the widget above the unit. This entailed the refinement of subtitles, localization and voice acting.
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11.06.2025 13:51 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 0
Work in progress
11.06.2025 11:31 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
I've already made a lot of assets, but there's still never enough. I want to work on NPCs and fill the location with interactivity.
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30.05.2025 12:29 โ ๐ 13 ๐ 5 ๐ฌ 0 ๐ 0
Work in progress, now I'm taking a break from coding and making assets for locations.
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29.05.2025 14:54 โ ๐ 14 ๐ 3 ๐ฌ 0 ๐ 0
thx)
26.04.2025 23:04 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I'm working on changing locations.
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26.04.2025 15:03 โ ๐ 7 ๐ 2 ๐ฌ 1 ๐ 0
Work in progress.
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20.04.2025 19:39 โ ๐ 18 ๐ 5 ๐ฌ 0 ๐ 0
I decided to try making the blades of grass larger and increasing their density - and at the same time checking the load on performance. As a result, the areas where there is no grass became more noticeable.
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19.04.2025 12:55 โ ๐ 10 ๐ 3 ๐ฌ 0 ๐ 0
I redid the grass, I thought it would be worse, but it seems to be bearable - it suits me. No more problems with the high camera angle. It still reacts to units and rustles.
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18.04.2025 12:44 โ ๐ 17 ๐ 6 ๐ฌ 0 ๐ 0
oh, thanks) I'll need to study geometry nodes in more detail) one evening is clearly not enough)
18.04.2025 10:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I was also surprised) it seems to be a basic thing everywhere)
18.04.2025 01:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
but i just want a node where pi is already entered as a constant)
18.04.2025 01:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Learned how to work with Geometry Nodes in #blender. Rotation in radians, but there is no Node with the number Pi. Had to multiply 3.141592653589793 and 2 for randomness.
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17.04.2025 22:05 โ ๐ 15 ๐ 3 ๐ฌ 2 ๐ 0
Today time flew by. Only now I sat down to continue developing the game. I remade the textures of the barrel.
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16.04.2025 20:52 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0
I remade the trees - now they are just a few bushes ^^
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15.04.2025 18:40 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Decided to switch to more meditative tasks for now - to finalize the assets before starting to place them. Finished with textures for gravestones and sarcophagi.
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14.04.2025 16:49 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
I'm doing some performance optimization for my game. I'm trying to use occlusion culling.
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13.04.2025 10:46 โ ๐ 16 ๐ 3 ๐ฌ 1 ๐ 0
Almost done with windows, lanterns and fire. I want to add detection of distance to the player, so I can turn off the sound of crackling fire for distant objects. #VittaLucis #indiegame #gamedev #unity
12.04.2025 20:24 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Well, I expanded the functionality for lanterns with a light source. There is still fire with a particle system, but it will be a little more complicated, since it should go out from the rain and make a crackling sound when burning. #VittaLucis #indiegame #gamedev #unity
11.04.2025 08:08 โ ๐ 19 ๐ 7 ๐ฌ 0 ๐ 0
Made my own non-standard time cycle for lighting, because I need exactly this. In the game itself, the day will go much slower, in the video they last 3 seconds. #VittaLucis #indiegame #gamedev #unity
10.04.2025 12:33 โ ๐ 15 ๐ 5 ๐ฌ 0 ๐ 0
oh, nice)
09.04.2025 12:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Added switching on and off the light by changing the material. Also added an automatic mode that understands the current time of day. #VittaLucis #indiegame #gamedev #unity
09.04.2025 11:17 โ ๐ 17 ๐ 6 ๐ฌ 1 ๐ 0
Now I need to make doors and windows ^^ #VittaLucis #indiegame #gamedev #unity #blender
08.04.2025 18:34 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0
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cg artist / game designer / just a dreamy girl
โบโโง working on YUNODREAM game โงโโบ
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Solo game dev / musician working on ใDouble Whammyใ ๐ค
Guitar-themed action game & shop management! ๐ธ
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๐ฆ๐บ๐ธ๐ช Lowpoly+Tech Artist / Game Dev / Guitarist
๐ผ Senior Tech Artist at Mojang
๐ฃ BOMBSHELL BLITZ: https://store.steampowered.com/app/3445610/
linktr.ee/artofsully
Indie game development group putting out our first game!
https://store.steampowered.com/app/2069260?utm_source=bsky
Unity3D game dev | 3D model artist โญ
Creating an anime action RPG with cute girls, massive battles and incredibly powerful spells. โ๏ธ
Pyon~! โจ๐
Follow me to receive updates on my current project โSSQโ.
Spooky Skull Quest is a 3D action-adventure game where heroes unite to collect mystical Skull Stones and save Valoria.
๐ Singapore
๐ฆ๐ท Co-founder, programmer and tech artist at Legion Studio ๐ฟ
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Pixel artist and Game developer currently working on Dice Goblin's Den!
Discord: https://discord.gg/A784dAJQMF
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Ruby: Huntress of Vale (formerly Ruby: A RWBY Fangame) - A 2D Action brawler, in an AU focusing on Ruby's life post Beacon Graduation. https://linktr.ee/ishmaru
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Solo #indiedev working on my 2D platformer, Rune Song ๐ง๐ปโโ๏ธ๐ง
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uh well I like coffee, anything else...?โโค๏ธ
I'm a game developerโตworking on "Kernelbay" https://store.steampowered.com/app/3686480
๐ฎDiscord: http://discord.gg/ZQp6kQC3jY
๐คX (Twitter): https://x.com/indiegameswtf
๐น๏ธSteam Curator: https://shorturl.at/UHtSb
she/her.
names are Ciara or PadpaMari.
i am the creator of Project Draconic(wip title),
a solo made 3D hack n' slash action game with a japanese anime artstyle.
my YT : https://www.youtube.com/@padpamari/videos
๐ฎ Indie Game Developer & 3D Artist
๐ฅ Developing a post-apocalyptic shooter in Unity3D
๐ Follow the progress & download the demo: torygames.itch.io
EX mobile dev (Hellrider 1/2/3, 99 dead pirates, Fury Turn) Now making PC game Silly Polly Beast.
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Hi, I'm Ottis! Come with me on a exciting adventure. Seven islands in different graphic styles and the mystery of the portal gun... What could be better?
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https://www.tumblr.com/anyworld-game
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