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TechnoVisual Space

@technovisualspace.bsky.social

3D Online browser hybrid space adventure game for mobile, desktop and VR. In development at TechnoVisual Games by the author of the ArcVenture Series. Follow the development at: www.patreon.com/c/TechnoVisualSpace #indiedev #gamedev #vr

70 Followers  |  128 Following  |  30 Posts  |  Joined: 27.11.2024  |  2.0118

Latest posts by technovisualspace.bsky.social on Bluesky

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The New Dig Site is Complete The new Bancroft digsite is now functional and working entirely in a browser and should work on a wide variety of platforms including mobile and VR headsets. There is a new working Reconstructor and y...

New updates on the #ArcVenture blog - check it out here: arcventure.online/2025/07/27/t... #threejs #RogueEngine #history #education

28.07.2025 09:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame

08.05.2025 11:23 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is part of a quick fly-through in VR to give you an idea of how things are coming together.
If you want to get early access to the game and tutorials about how it's being made. #threejs #RogueEngine
The full video was first shown on the Patreon Post: www.patreon.com/posts/full-o...

06.07.2025 16:37 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Clearing the the bay doors you get to see the city of Lokia Central.
www.patreon.com/c/TechnoVisu... to see more - with tutorials of how the game is being created in #RogueEngine and #Three.js for Desktop, Mobile and VR #threejs #webxr #spacegame #solodev #indiedev

08.07.2025 16:57 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
TechnoVisual Space Travels around Lokia Harbour
YouTube video by Mark Vanstone TechnoVisual Space Travels around Lokia Harbour

Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame

30.06.2025 16:59 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
TechnoVisual Space Travels around Lokia Harbour
YouTube video by Mark Vanstone TechnoVisual Space Travels around Lokia Harbour

Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame

30.06.2025 16:59 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame

08.05.2025 11:23 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Going to be getting back to this soon - just a quick recap - landing at Outpost Delta One Zero. #gamedev #indiegamedev #threejs #RogueEngine #solodev

25.02.2025 19:06 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just updated The Rapier Integration for rogueengine.io and included a Fully Customizable Vehicle Controller and a Prefab you can drag and drop in your scene.

Rogue Engine is a Unity-like environment for @threejs.org

The best way to make web games that run everywhere!

23.02.2025 21:02 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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One of the good things about developing two games at once is that many of the systems can be developed for both - I used the Drafft dialogue system for the HTML based Space interactions first - then to Lizzy in #ArcVenture - now to Tara in Space - #RogueEngine #threejs #gamedev #indiegamedev #webxr

15.02.2025 10:57 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
WebXR AR - with Rogue Engine - Roses
YouTube video by Mark Vanstone WebXR AR - with Rogue Engine - Roses

For some reason today, you might want to give someone some roses - but what if you can't get to the flower shop ๐Ÿ˜ฑ? - here are some virtual roses- www.youtube.com/shorts/roKxQ... and here's the link that you can use to give virtual roses to someone today ๐Ÿ˜ technovisual.co.uk/rogue/roses/ #ar #threejs

14.02.2025 11:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Online ArcVenture Online Since the start of the new ArcVenture development in 2017, my idea was always to make the ArcVenture game an online experience and although some activities are accessed online such as the resources in...

New post up on The #ArcVenture blog to update you on progress! arcventure.online/2025/01/25/o... #gamedev #indiegamedev #threejs #RogueEngine

25.01.2025 11:32 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Welcome to ArcVenture Online. This is the new development of the classic ArcVenture archaeology and history series to bring the award winning history adventure by Mark Vanstone up to date. Originally released...

ICYMI - You can download the whole series of the original (released in the 90s) #ArcVenture educational games FREE! - they run emulated on a windows PC - did you play them when you were at school? - you must be older than you look! ๐Ÿ˜‚ arcventure.online and sign up for our newsletter

01.02.2025 16:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Saturday morning tutorial drop! ๐Ÿค“ Here's the third in my run of #retrogame coding first published in the Wireframe Magazine source code section - designed for #beginners in #Pygame Zero - source code and pdf article available in the github link: github.com/TechnoVisual... #gamedev #learntocode

01.02.2025 13:10 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's not a water simulation - but I think it's quite pretty - using Quarks in #RogueEngine #threejs #gamedev #indiegamedev

31.01.2025 20:23 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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OK, while checking out the upper floor of the Lokia Harbour Traveler's Lounge I realised that I had forgotten to put glass in the windows - doh! ๐Ÿคช๐Ÿ˜‚๐Ÿ˜ฑ #gamedev #indiegamedev #solodev #spacegame #threejs #RogueEngine #b3d #rapierphysics

30.01.2025 20:57 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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OK - I think the texture resolutions are a bit better now and I've got a security barrier actuator working - the idea is that this will be controlled with your security pass (which happens to go walkies in one storyline) #gamedev #indiedev #indiegamedev #threejs #RogueEngine #b3d

29.01.2025 21:33 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lokia Harbour Lounge - first look at ground level. Close inspection reveals the need for more work on texture resolution for some elements. #RogueEngine #threejs #gamedev #indiegamedev #spacegame

27.01.2025 11:28 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A bit more detail on the security area - needs more desks and chairs - but you can now find out when your spaceship is leaving ... or arriving ... which is nice #gamedev #indiegamedev #solodev #b3d #blender - not sure how well this is going to texture bake ๐Ÿ˜ฌ for #threejs #RogueEngine ๐Ÿ‘€

14.01.2025 22:53 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜‚

09.01.2025 10:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Now that I've got the ships flying out of the hangar - it's probably time to get back to this location - The Security Area and Traveller's Lounge and get it into the game - I'm planning on having this as a first person walkaround area. #gamedev #indiegamedev #blender #b3d #solodev

08.01.2025 12:22 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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OK - got the tent up on the dig site - time for a drone's eye view - I reworked the tent from the original UE5 game - it was 25K polys - this one is much tidier and only just over 4K polys. #threejs #RogueEngine #gamedev #indiedev #solodev #WebXR #Romans #HistoryTeacher

07.01.2025 22:03 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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OK - getting fixated with the grass now ๐Ÿคช- got it following landscape mesh - written a caching system to load the data in super fast - 1.5 million blades in a browser at 165 FPS - next step, little stones and trees using the same method except using meshes. #threejs #RogueEngine #webxr #gamedev

03.01.2025 22:59 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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I think this is getting better now - grass following the landscape height and clumping to selected areas - running at 165 FPS (maxed out) in a browser - which is nice ๐Ÿ˜ #threejs #RogueEngine #webXR #gamedev #indiedev #solodev

02.01.2025 17:27 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Having much fun with some grass ๐Ÿง... component in Rogue Engine - just need to get it to go into clumps ... in the right places ... ... on a non-flat landscape ๐Ÿ˜๐Ÿค“ - Thanks to James Smyth for the shader starter: github.com/James-Smyth/... #threejs #RogueEngine #webxr #indiedev #gamedev

01.01.2025 20:57 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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OK - the brakes have been fixed - successful landing at Busters Rest Stop and Greasy Spoon. ๐Ÿ‘ #gamedev #threejs #RogueEngine #VR #WebXR

28.12.2024 20:09 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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OK - got the ship flying now - in this mode it auto-navigates via waypoints ... only thing is I think I forgot to plug in the brakes ... eeek ๐Ÿคฃ๐Ÿš€ #gamedev #indiedev #indiegamedev #solodev #threejs #RogueEngine #VR #SpaceAdventure

28.12.2024 16:38 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

But actual launch is still in progress ๐Ÿ˜œ

27.12.2024 21:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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And the audio queue is now working (sound on) ... which is nice #gamedev #indiegamedev #solodev #spacegame #threejs #rogueengine #vr #webxr

27.12.2024 21:28 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Floor vent steam needs to be subtle ... Ready to launch #gamedev #indiedev #solodev #threejs #rogueengine #vr #webxr

27.12.2024 21:11 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

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