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Hors

@workhors.bsky.social

Bojack of all trades; Master of none. 30 years Game Programmer 20 years Pixel Art / Illustration 38 years Questionable Life Choices

23 Followers  |  29 Following  |  59 Posts  |  Joined: 05.04.2025  |  2.9177

Latest posts by workhors.bsky.social on Bluesky

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a man sitting in front of a sign that says that 's true on it ALT: a man sitting in front of a sign that says that 's true on it

I've been running a #gamedev discord since 2020.

A year ago, I kicked out a bunch of nazis who accused the server of being an aggressively gay hugbox.

As for their accusation of being an aggressively gay hugbox?

30.04.2025 02:12 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Just finished making a slick little intro for a client's #indiegame. Had a good time testing out my new UI framework.

I'm exhausted, but I'm super grateful I've been getting to #gamedev hard full time for the last year.

27.04.2025 17:46 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's representation, baby!

23.04.2025 10:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I made a horse video game. Because of course I did.
DEETS is out now on itch.io, Game Jolt and Newgrounds!!

hatoving.itch.io/deets
gamejolt.com/games/deets/...
www.newgrounds.com/portal/view/...

#gamedev

22.04.2025 23:12 โ€” ๐Ÿ‘ 20    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Taxing Season Hors published a post on Ko-fi

April #gamedev blog is up on Ko-fi. A very big thank you to my community that brings me interesting problems, mutually beneficial contract work, and the odd donation. Your support means more than you know, and I'm super grateful to get to do #indiedev as a full time job.

ko-fi.com/post/Taxing-...

23.04.2025 08:59 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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BUT HER AIM IS GETTING BETTER!

(is this thing on?)

23.04.2025 05:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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@f0lak.bsky.social commissioned some new #pixelart assets for #kinfolk this weekend.

Kinfolk's really shaping up to be a really cozy lil #indiegame. I'm really happy with the vibe that has evolved from the simple style setting work we did last summer.

#gamedev

23.04.2025 05:11 โ€” ๐Ÿ‘ 17    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2

Looks solid to me.

12.04.2025 12:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Try banding along the topology. 1 black, 1 white, 2 black, 1 white, then all black.

11.04.2025 22:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The only thing reddit hates more than reposts is OC.

11.04.2025 22:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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By far the best bug I've ever diagnosed in an #indiegame. Turns out if you sit on a container in #kinfolk, and then immediately jump, you can turn your character into a firehose of feces.

The #gamedev now knows how to reproduce the issue, and has a fix in the pipe.

11.04.2025 16:30 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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It was a โ€œsolidโ€ day of testing.

@workhors.bsky.social
#gamedev #indiegame #cozygame

11.04.2025 05:44 โ€” ๐Ÿ‘ 21    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah. Sounds like how I write code. I have these periods where I just brew, but get no lines down. Mostly just thinking about structure. Then I get a burst where I put down 7K lines in a day and a half.

10.04.2025 10:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lost it at "Nah fam, fuck that."

10.04.2025 10:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey #writers,

How many words do you write a day, and how long can you sustain that pace?

Any tips for increasing your output and sustaining momentum?

08.04.2025 21:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In general, programming is an art of self-evolution. The more code you write, the more times you are gonna come across the same pattern. You need to write that big ball of code to start seeing the patterns in the noise. Don't try to do it right the first time.

You won't. Write code.

08.04.2025 21:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A couple of solid programming concepts to help you out:

Separation of concern
Naming conventions
DRY principle
Magic number problem

08.04.2025 21:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

However, it is always demoralizing when you start to scale and things are starting to fall apart. The biggest thing is basically not blaming the tools, and learning to benchmark, ask questions, and understand bad patterns in your environment of choice.

08.04.2025 21:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The answer is that you don't really avoid it. The process of #gamedev is making a mess, and then cleaning it up. Refactoring as you grow and learn is part of the process.

Get it working first. Then make it pretty if you have time. That's the most important thing.

08.04.2025 21:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Burning the midnight oil converting another #indiegame dev's procedural approach to combat skills to a data-driven approach. Hoooooo boy is it easier to make a mess than it is to clean it up.

When it's all said and done, the game should have a simpler state, less code, and better performance.

08.04.2025 05:39 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

AI cuts both ways. Individuals can use it to compete with established businesses whose decision makers are employing it without regard for its actual value.

A lot of companies are gonna double down hard on LLMs, fire their humans, and be left in the dust by the companies that keep their humans + AI

08.04.2025 05:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think we're in a space where a pretty big shakeup is going to happen; we've empowered a lot of non-technical people to be technical decision-makers, which is why the first wave of AI adoption is destroying much more than it is creating.

08.04.2025 05:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

So really, instead of using AI to do something that is beyond my technical skill level, it allows me to simplify something much more beautiful, but ultimately pointless, as my audience for the script I'm writing isn't there to hear me jerk myself off and use the word 'forsooth' in the right context.

07.04.2025 15:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've found what I think is a fantastic use of LLMs. I'm not very good, frankly, at writing accessibly. My prose is layered, my vocabulary is broad, and I have a penchant for weaving multiple loose loops around an idea before I cinch and tie it off.

LLMs can take my complex ideas make them plainer.

07.04.2025 15:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, absolutely. I suppose, my main concern is really that there are ethical and practical ramifications.

If only the despots have the nuclear weapon, the future is quite bleak.

Regardless of whether or not we should have, it was made, and we are going to have to live in that world now.

07.04.2025 15:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Does anyone know anyone that makes book bindings? I have a dumb idea that just might work, but I need a custom book for it.

#booksky #librarian #author #writing #story

07.04.2025 14:15 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Reminds me an awful lot of Ultima 7/8 --in a good way.

07.04.2025 14:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Getting this out of the way: I have very mixed feelings about GenAI.

Does it worry you at all, that by drawing a hard ethical line, you promote an attitude that incentivizes the people concerned with ethics to stay completely out of the conversation and only unethical people will take advantage?

07.04.2025 13:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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And finally, Dragon Ball Nova:Burst is finally available on gd.games! Fight Arlik, fight Raddis, or challenge your friends in 1v1 local multiplayer NOW!

gd.games/rrad/dragon-...

#indiedev #solodev #gdevelop #fightinggame #2d #dbz #dragonball #pixelart #gameboy #fight #newgrounds #itchio

07.04.2025 11:05 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just got my first sub on kofi. Big shoutout to fellow #indiegame #gamedev Andre for the sub / donation.

Andre's a great dude, and he's working on a childhood passion project to polish and de-brand a fangame he played as a teenager. They are doing great work.

Anyway, here's what I'm spending it on:

07.04.2025 12:18 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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