Florence Smith Nicholls's Avatar

Florence Smith Nicholls

@florencesn.bsky.social

Video game archaeologist + game dev// PhD on archaeogaming as play preservation + procgen// Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology they/them ๐Ÿ’พ florencesmithnicholls.com

8,680 Followers  |  2,179 Following  |  2,056 Posts  |  Joined: 05.07.2023  |  1.7109

Latest posts by florencesn.bsky.social on Bluesky

A child pretended to be a mannequin to scare me, it's been a great evening

31.10.2025 20:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Video Game History Expansion Pack โ€“ Pitch your story Today Iโ€™m putting my money where my mouth is and launching a new project โ€” a book focused on game history outside of the usual North American perspectives.

So, today I'm announcing a new book project... and doing a call for papers: crpgbook.wordpress.com/2025/10/31/t...

It's an anthology of video game history outside the usual US perspective - an accessible & exciting panorama of different realities - and I'll pay 300 USD per article.

Please share :)

30.10.2025 23:11 โ€” ๐Ÿ‘ 684    ๐Ÿ” 482    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 26
The cover for the 1990 International Summer Consumer Electronics Show Official Directory.

The cover for the 1990 International Summer Consumer Electronics Show Official Directory.

This year for Halloween, we handing out copies of the 1990 International Summer Consumer Electronics Show Official Directory archive.gamehistory.org/item/a4b7adc...

31.10.2025 18:12 โ€” ๐Ÿ‘ 43    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
Photo of two pumpkins carved to look like cats, with ears on top

Photo of two pumpkins carved to look like cats, with ears on top

Carved some kitty pumpkins

31.10.2025 17:54 โ€” ๐Ÿ‘ 23    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Selfie of me holding a black cat. I'm also wearing a t shirt with a black cat onnit

Selfie of me holding a black cat. I'm also wearing a t shirt with a black cat onnit

Happy Halloween!

31.10.2025 12:30 โ€” ๐Ÿ‘ 80    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Sticking with the maritime theme! This time a Minoan octopus vase inspired design. I'm hoping to display this one coming out of water, so I tweaked the angle.

I have photographed this one, but I might wait and do it again tomorrow, because this is a very *wet* pumpkin (unintentional storytelling).

30.10.2025 19:36 โ€” ๐Ÿ‘ 124    ๐Ÿ” 34    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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The Bathysphere A weekly deep dive into video games from Christian Donlan, Florence Smith Nicholls and Keith Stuart. No hot takes, no news, no reviews. Just short essays, recommendations and other nice things.

Subscribe here: buttondown.com/Bathysphere

30.10.2025 19:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot from the game Gone Home, piece of note paper with "Halloween Show" written on it

Screenshot from the game Gone Home, piece of note paper with "Halloween Show" written on it

In this week's Bathysphere I wrote about the uncanny experience of returning to your childhood home... as a person who has returned to their childhood home for Halloween. And also how Lincoln Cathedral was once the tallest building in the world

30.10.2025 18:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Black labels indicate absolute biomass estimates, gray labels indicate the fraction of the total estimated biomass of mammals (see Fig. S9 for the estimated fraction of global biomass). Top: the total biomass of humans and domesticated mammals (cattle, buffalo, swine and others). Bottom: the total biomass of wild marine mammals, along with a coarse, preliminary estimate of the total biomass of wild land mammals, based on previously published temporal abundance estimates.

Black labels indicate absolute biomass estimates, gray labels indicate the fraction of the total estimated biomass of mammals (see Fig. S9 for the estimated fraction of global biomass). Top: the total biomass of humans and domesticated mammals (cattle, buffalo, swine and others). Bottom: the total biomass of wild marine mammals, along with a coarse, preliminary estimate of the total biomass of wild land mammals, based on previously published temporal abundance estimates.

Fascinating graph shows the estimated total mass of all the mammals living on Earth.

In 1850, it was evenly divided between wildlife and humans + domesticated animals. Today, humans and their livestock account for about 95% of the total. ๐Ÿงช

www.nature.com/articles/s41...

30.10.2025 13:58 โ€” ๐Ÿ‘ 78    ๐Ÿ” 39    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 7

I'm immediately wondering what implications this will have for preserving play and the contemporary archaeology of video games

And the genAI models that will be potentially trained on these upscaled videos

30.10.2025 00:13 โ€” ๐Ÿ‘ 29    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Photograph of a pink sunset over a Tesco car park and a headlight is lighting up a trolley shelter

Photograph of a pink sunset over a Tesco car park and a headlight is lighting up a trolley shelter

Back in the shire

29.10.2025 18:29 โ€” ๐Ÿ‘ 17    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โญ The ADS Data Catalogue is Live!โญ

Explore hundreds of thousands of archaeological resources including over 100,000 reports and 5,000 archive collections.

๐Ÿ‘‰To find out more and start exploring visit buff.ly/BMulYqQ

15.10.2025 09:03 โ€” ๐Ÿ‘ 42    ๐Ÿ” 27    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow that looks amazing! Happy birthday!

28.10.2025 23:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you needed another reason to buy this, the zombies say "traaains" instead of "braaains"

28.10.2025 09:25 โ€” ๐Ÿ‘ 71    ๐Ÿ” 23    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Larp Research โ€“ Nordic Larp Research Seminar

Call for papers: Mapping the Borders of Larp Research -The Academic seminar of the Nordic Larp Research Network.

27.10.2025 12:35 โ€” ๐Ÿ‘ 11    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
screenshot of an archived page from CNET Gamecenter.com:

Why it's vanishing: We blame Myst for all of this. In the olden days, back when the concept of a gigabyte was nothing more than a wishful glimmer in some engineer's eye, we tended to our beautiful adventure games, like the Quest series (King's Quest, Space Quest, and so on), and enjoyed our puzzles and our exploration. Those Sierra classics were gems of true puzzle mastery. Before them were the golden days of Infocom, back when Zork ruled in mere text adventures telling stories that were just the beginnings of interactive gaming. It was a wondrous time.
And then Myst arrived.

With its flashy graphics and faux interactivity, Myst drew in gamers like no other game had before. For many, the word Myst became synonymous with computer games. And the numbers of people playing adventure games dwindled. "This is too hard," some people whined. "Why am I walking around? Why don't these graphics look as pretty as Myst? Why is that thing moving on its own?"

The number of people playing the Quest games diminished. People wanted eye candy, not real storytelling. Never mind the fact that Myst had the worst ending in gaming history; never mind the fact that Myst's idea of interactivity involved sparse clicks followed by hours of skull scratching. True adventure games came--Grim Fandango, Blade Runner, Gabriel Knight 3--and they failed to get sales.

Now it seems people want more action than adventure. They would rather run around in short shorts raiding tombs than experience real stories. People want it simple. Even in the fight between two first-person shooters with adventure leanings, the simpler of the two (Half-Life) won out over the more imaginative (System Shock 2). The golden days are gone; the dream is over.

Casual gamers killed adventure gaming, and Myst made them do it.

 
We wish we could tell you that adventure games have a place in the future of gaming. We wish we could tell you that. But we're sorry to say thโ€ฆ

screenshot of an archived page from CNET Gamecenter.com: Why it's vanishing: We blame Myst for all of this. In the olden days, back when the concept of a gigabyte was nothing more than a wishful glimmer in some engineer's eye, we tended to our beautiful adventure games, like the Quest series (King's Quest, Space Quest, and so on), and enjoyed our puzzles and our exploration. Those Sierra classics were gems of true puzzle mastery. Before them were the golden days of Infocom, back when Zork ruled in mere text adventures telling stories that were just the beginnings of interactive gaming. It was a wondrous time. And then Myst arrived. With its flashy graphics and faux interactivity, Myst drew in gamers like no other game had before. For many, the word Myst became synonymous with computer games. And the numbers of people playing adventure games dwindled. "This is too hard," some people whined. "Why am I walking around? Why don't these graphics look as pretty as Myst? Why is that thing moving on its own?" The number of people playing the Quest games diminished. People wanted eye candy, not real storytelling. Never mind the fact that Myst had the worst ending in gaming history; never mind the fact that Myst's idea of interactivity involved sparse clicks followed by hours of skull scratching. True adventure games came--Grim Fandango, Blade Runner, Gabriel Knight 3--and they failed to get sales. Now it seems people want more action than adventure. They would rather run around in short shorts raiding tombs than experience real stories. People want it simple. Even in the fight between two first-person shooters with adventure leanings, the simpler of the two (Half-Life) won out over the more imaginative (System Shock 2). The golden days are gone; the dream is over. Casual gamers killed adventure gaming, and Myst made them do it. We wish we could tell you that adventure games have a place in the future of gaming. We wish we could tell you that. But we're sorry to say thโ€ฆ

The most fun thing about games journalism archeology isn't reading appallingly misguided takes from the year 2000...

It's seeing the ad for Neoplanet still pulsing away in the corner of a semi-ancient version of CNET.

Thank you, @archive.org. None of this would be possible without you.

27.10.2025 18:12 โ€” ๐Ÿ‘ 241    ๐Ÿ” 26    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2

<sighs in Neurocracy>

27.10.2025 09:32 โ€” ๐Ÿ‘ 19    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

"While OpenAI appears to have succeeded in making ChatGPT safer, the data it shared has significant limitations. The company designed its own benchmarks, and it's unclear how these metrics translate into real-world outcomes."

27.10.2025 17:41 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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PROCJAM - The Procedural Generation Jam A game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. This normally...

PROCJAM - the Procedural Generation Jam - is back for another year! Join us on itch.io this November for another week of making something that makes something - a bskybot, a videogame, a digital artwork, a dice table or something else!

๐Ÿ—“๏ธ Nov 21st - Dec 1st
๐Ÿ”ฎ itch.io/jam/procjam

27.10.2025 15:34 โ€” ๐Ÿ‘ 83    ๐Ÿ” 52    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 5

astonishing is absolutely the wrong word. it's disgusting, terrible, awful, harrowing that such a vast majority of trans people know how unsafe Britain is. but if you're paying attention it's hardly astonishing.

27.10.2025 15:50 โ€” ๐Ÿ‘ 24    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think this is a good example of a personal keepsake *of* a game (rather than a keepsake game)

27.10.2025 11:28 โ€” ๐Ÿ‘ 17    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is the sort of thing you should be all over if you're interested in cultural studies and games. I'd be all over it if it were a shorter commitment. No place like it in the world.

27.10.2025 10:19 โ€” ๐Ÿ‘ 19    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Roguelike Celebration - Sunday
YouTube video by Roguelike Celebration Roguelike Celebration - Sunday

A reminder that Roguelike Celebration (@roguelike.club) is still going on TODAY! Grab a pay-what-you-can ticket at roguelike.club and come hang out in our custom MUD/MMO for multiple mind-blowing new ideas per talk.

(or direct stream at www.youtube.com/watch?v=D1Xm..., but you wanna be in the MUD)

26.10.2025 17:19 โ€” ๐Ÿ‘ 27    ๐Ÿ” 21    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Screenshot of the talk with the quote "thanks to procedural generation, I can produce twice the content in double the time"

Screenshot of the talk with the quote "thanks to procedural generation, I can produce twice the content in double the time"

Right now @pyrofoux.bsky.social is giving their talk "We Are Maxwell's Demons: The Thermodynamics of Procedural Generators" at @roguelike.club!

26.10.2025 17:04 โ€” ๐Ÿ‘ 25    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image Post image

As a Christmas gift for an obsessed friend, I plotted the Caves of Qud world map on my Axidraw.

Thanks to @unormal.bsky.social and @jfg.land and everyone else involved for an amazing game!

19.12.2024 00:53 โ€” ๐Ÿ‘ 198    ๐Ÿ” 35    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
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I think about this a lot.

25.10.2025 11:12 โ€” ๐Ÿ‘ 9260    ๐Ÿ” 3376    ๐Ÿ’ฌ 70    ๐Ÿ“Œ 203
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Dora Maar ~ Savoie Cat II (Chat Savoie II), 1935
#DoraMaar #Caturday #Photography

25.10.2025 21:06 โ€” ๐Ÿ‘ 100    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ah thank you so much!

25.10.2025 20:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

presidential groverhaus

25.10.2025 19:38 โ€” ๐Ÿ‘ 457    ๐Ÿ” 104    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

Had such a lovely time presenting this and chatting online with people afterwards. Every year I'm reminded what a masterclass Roguelike Celebration is in running a remote conference

25.10.2025 18:38 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@florencesn is following 20 prominent accounts