@domiran.bsky.social

12 Followers 3 Following 10 Posts Joined Jul 2025
2 months ago
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What do you do when you think your game is going to be popular on Steam Deck? Add (proper) controller support. 🫠

I have a new appreciation for the effort needed to make both keyboard/mouse and a controller each first class citizens.

#twingods #indie #gamedev #jrpg

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3 months ago

Just released update 0.7.5.0 to my game, Twin Gods.

store.steampowered.com/app/2495430/...

Mundane stuff like Steam Cloud support but also new content. Working on a tower defense minigame for the next update. 👀

I can always use new testers. Contact me for a key.

#twingods #indie #gamedev #jrpg

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4 months ago
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I like it, but man it took a long time to get to this. Comments on the font appreciated. Believe it or not I'm still on the fence. 😅

First trailer now almost done.

#twingods #gamedev #indie

7 3 0 0
4 months ago
Outline effected limited by sprite frame size, which cuts off at the bottom because the sprite ends. Developer wasting valuable time by tinkering with new rendering tech to do the same thing but in screen space.

The problem making a game as a coder: tinkering.

I'm working on a trailer for #twingods and now picky about everything. So I changed an effect but it had an obvious problem.

The first screenshot is the original. Second is the same effect but in SCREEN SPACE! 😍
#indie #gamedev #wastingtime

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6 months ago
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Just posted an update for Twin Gods on Steam. Mostly bug fixes but it also includes two new levels.

I kinda embraced the absurdity in this one.

#twingods #jrpg #gamedev #indie

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6 months ago
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Ran a perf test on Twin Gods' engine (which I've named Hauntlet).

Short clip of loading into a 1,000x1,000 tile map and spawning 10,000 objects, all of which are interactive. FPS plummets to 60 but I'm still kinda impressed. This is well outside my perf target.

#twingods #gamedev #indie

6 3 0 0
6 months ago
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Interesting to see levels as they go through dev. This started out rather tall (the abandoned one was looking for in the other post). Reworked into a new one, then split it into smaller ones.

Work on your tools, people! This would have been such a pain to edit in the past.
#gamedev #twingods

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6 months ago
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Went through Twin Gods' repo to find an abandoned level to see if I can rework it into something new. Found an old version of a level. (These screenshots include editor widgets.) New one is the smaller, more gray one.
#gamedev #twingods

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7 months ago
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Twin Gods on Steam Twin Gods is a turn-based JRPG. Join Taliph in his fight against a dying world on the orders of his missing father. Upgrade gear, open barrels, combo spells together, discover items, overcome your tow...

Been working solo on a JRPG for last few years. Looking for testers (unpaid) as I ready for Early Access. If interested, send a DM and I'll send a key.

Current version is 4-6 hours, about 50% total planned. (Some content cut for playtest.)

store.steampowered.com/app/2495430/

#indie #gamedev #JRPG

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7 months ago
A screenshot of the Hauntlet game engine level editor, showing an entity with several components, along with editor gadgets, such as entity wander paths and combat encounter layout (black and white sprites) and stats.

Twin Gods' game engine, dubbed Hauntlet, is entirely custom, written in C++ using OpenGL. All game data is plain text, making it very moddable. The editor suite includes a custom level editor. (UI is also custom, which I do not recommend anyone do. 😅)

#gameengine #gamedev #opengl #C++

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