What do you do when you think your game is going to be popular on Steam Deck? Add (proper) controller support. 🫠
I have a new appreciation for the effort needed to make both keyboard/mouse and a controller each first class citizens.
#twingods #indie #gamedev #jrpg
Just released update 0.7.5.0 to my game, Twin Gods.
store.steampowered.com/app/2495430/...
Mundane stuff like Steam Cloud support but also new content. Working on a tower defense minigame for the next update. 👀
I can always use new testers. Contact me for a key.
#twingods #indie #gamedev #jrpg
I like it, but man it took a long time to get to this. Comments on the font appreciated. Believe it or not I'm still on the fence. 😅
First trailer now almost done.
#twingods #gamedev #indie
The problem making a game as a coder: tinkering.
I'm working on a trailer for #twingods and now picky about everything. So I changed an effect but it had an obvious problem.
The first screenshot is the original. Second is the same effect but in SCREEN SPACE! 😍
#indie #gamedev #wastingtime
Just posted an update for Twin Gods on Steam. Mostly bug fixes but it also includes two new levels.
I kinda embraced the absurdity in this one.
#twingods #jrpg #gamedev #indie
Ran a perf test on Twin Gods' engine (which I've named Hauntlet).
Short clip of loading into a 1,000x1,000 tile map and spawning 10,000 objects, all of which are interactive. FPS plummets to 60 but I'm still kinda impressed. This is well outside my perf target.
#twingods #gamedev #indie
Interesting to see levels as they go through dev. This started out rather tall (the abandoned one was looking for in the other post). Reworked into a new one, then split it into smaller ones.
Work on your tools, people! This would have been such a pain to edit in the past.
#gamedev #twingods
Went through Twin Gods' repo to find an abandoned level to see if I can rework it into something new. Found an old version of a level. (These screenshots include editor widgets.) New one is the smaller, more gray one.
#gamedev #twingods
Been working solo on a JRPG for last few years. Looking for testers (unpaid) as I ready for Early Access. If interested, send a DM and I'll send a key.
Current version is 4-6 hours, about 50% total planned. (Some content cut for playtest.)
store.steampowered.com/app/2495430/
#indie #gamedev #JRPG
Twin Gods' game engine, dubbed Hauntlet, is entirely custom, written in C++ using OpenGL. All game data is plain text, making it very moddable. The editor suite includes a custom level editor. (UI is also custom, which I do not recommend anyone do. 😅)
#gameengine #gamedev #opengl #C++