Outline effected limited by sprite frame size, which cuts off at the bottom because the sprite ends.
Developer wasting valuable time by tinkering with new rendering tech to do the same thing but in screen space.
The problem making a game as a coder: tinkering.
I'm working on a trailer for #twingods and now picky about everything. So I changed an effect but it had an obvious problem.
The first screenshot is the original. Second is the same effect but in SCREEN SPACE! π
#indie #gamedev #wastingtime
13.10.2025 02:57 β π 6 π 2 π¬ 0 π 0
Just posted an update for Twin Gods on Steam. Mostly bug fixes but it also includes two new levels.
I kinda embraced the absurdity in this one.
#twingods #jrpg #gamedev #indie
30.08.2025 06:30 β π 7 π 3 π¬ 0 π 0
Ran a perf test on Twin Gods' engine (which I've named Hauntlet).
Short clip of loading into a 1,000x1,000 tile map and spawning 10,000 objects, all of which are interactive. FPS plummets to 60 but I'm still kinda impressed. This is well outside my perf target.
#twingods #gamedev #indie
20.08.2025 23:59 β π 6 π 3 π¬ 0 π 0
Went through Twin Gods' repo to find an abandoned level to see if I can rework it into something new. Found an old version of a level. (These screenshots include editor widgets.) New one is the smaller, more gray one.
#gamedev #twingods
19.08.2025 20:47 β π 7 π 2 π¬ 1 π 0
Twin Gods on Steam
Twin Gods is a turn-based JRPG. Join Taliph in his fight against a dying world on the orders of his missing father. Upgrade gear, open barrels, combo spells together, discover items, overcome your tow...
Been working solo on a JRPG for last few years. Looking for testers (unpaid) as I ready for Early Access. If interested, send a DM and I'll send a key.
Current version is 4-6 hours, about 50% total planned. (Some content cut for playtest.)
store.steampowered.com/app/2495430/
#indie #gamedev #JRPG
30.07.2025 01:36 β π 9 π 4 π¬ 0 π 0
A screenshot of the Hauntlet game engine level editor, showing an entity with several components, along with editor gadgets, such as entity wander paths and combat encounter layout (black and white sprites) and stats.
Twin Gods' game engine, dubbed Hauntlet, is entirely custom, written in C++ using OpenGL. All game data is plain text, making it very moddable. The editor suite includes a custom level editor. (UI is also custom, which I do not recommend anyone do. π
)
#gameengine #gamedev #opengl #C++
30.07.2025 00:31 β π 10 π 1 π¬ 0 π 0