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Shadowth117

@shadowth117.bsky.social

102 Followers  |  44 Following  |  56 Posts  |  Joined: 03.09.2024  |  1.7011

Latest posts by shadowth117.bsky.social on Bluesky

2P Shadow - Chunks Overlap Fix
YouTube video by dreamsyntax 2P Shadow - Chunks Overlap Fix

7 days later and fully got it working!
youtu.be/nqP9CIUiAfA

The issue shown at the end of the video turned out to be a much larger issue than expected. Shadow the Hedgehog's chunk visibility system allows for more than one visibility chunk to render the same geometry/collision chunk.

23.06.2025 04:51 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Free Reign Refight Nightlords straight from Roundtable Hold and explore the map at your leisure

new mod! Free Reign 0.0.1
www.nexusmods.com/eldenringnig...

freeplay menu for Nightlord fights and map exploration
please read the readme thoroughly because this is a very jank early mod and I will cry if you don't

10.06.2025 11:35 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
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since so much of this game is completely static, on the base map without any random features you can still
- farm enemies and loot things
- shop, smith, and level up
- fight a few bosses
- admire the scenery

it's like a whole tiny rpg just for you!

05.06.2025 00:27 β€” πŸ‘ 80    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
Elden Ring Nightreign: 2 player demonstration (w/ no EAC & mod compatible)
YouTube video by Yui Elden Ring Nightreign: 2 player demonstration (w/ no EAC & mod compatible)

hahaha, knew this would happen very quickly but yui (of seamless coop fame) has already gotten mod-compatible (duo, even) multiplayer working for nightreign

www.youtube.com/watch?v=VbKF...

30.05.2025 02:49 β€” πŸ‘ 30    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Releases Β· Shadowth117/Aqua-Toolset A series of tools primarily for PSO2 which also support some other things. - Shadowth117/Aqua-Toolset

Updated Aqua Toolset for Elden Ring Nightreign models. While new files haven't been indexed properly yet for UXM, if you search through the unknowns with the newest build you can in fact extract Nightreign models. No spoils pics for now.
github.com/Shadowth117/...

30.05.2025 03:05 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There was never a PC port; Bloodborne is run on ShadPS4 emulator on PC. At some point they changed it to not extract PS4 .pkg files, but there are other programs to extract games you dumped that way if needed.

The game does run great, my only rec is this fix www.nexusmods.com/bloodborne/m...

29.05.2025 19:58 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
GitHub - JKAnderson/BinderKeys: Resources for unpacking FromSoftware container files. Resources for unpacking FromSoftware container files. - JKAnderson/BinderKeys

new thing: BinderKeys
github.com/JKAnderson/B...

this is just a resource for tool dweebs (like me), collecting all the rsa keys and hash dictionaries for all the games in one place

28.05.2025 12:25 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Get more from TKGP β™‘ on Patreon FromSoftware modder and rengineer

since I've been more active again lately and Nightreign's just around the corner, I decided to open up a Patreon:
patreon.com/TKGP

all my old stuff is still freely available and my new stuff will be too, this is simply for if you want to support me continuing to be on my bullshit

ty β™₯

27.05.2025 14:47 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 0    πŸ“Œ 1
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After nearly a decade, Phantasy Star Generation:1 for #PS2 got updated to Version 3.00 for the English patch! Done by FlamePurge

▫️ Released 5/25/25
▫️ Full Retranslation From Ground Up
▫️ Dialogue Is As Accurate And Natural As Possible
▫️ More Info in README.txt

25.05.2025 21:12 β€” πŸ‘ 240    πŸ” 125    πŸ’¬ 3    πŸ“Œ 3
King's Field 1 menu modded to display Spanish words.

King's Field 1 menu modded to display Spanish words.

First draft of a Spanish menu for King's Field 1.
This is in-game, not an edited image. I've been trying to get to this point for quite some time now, so I'm very happy that a Spanish translation is totally possible.

D-Don't look at the glitchy menu on the right.....
#KingsField

21.05.2025 16:32 β€” πŸ‘ 41    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Minor UI change for demonstration's sake, but I've added extraction and repacking for the ae_*.arc ui files. Now you can actually change the UI to reflect the name of whatever stage model you import and the like.
<https://github.com/Shadowth117/Aqua-Toolset/releases>

17.05.2025 05:58 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

In cases like the sound effects, which are stored in .wav on PC for what's actually used, the original GC sound archives still exist, but go unused.

16.05.2025 17:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

As far as the PC release as a whole, almost every file is identical to what's on GC. Most ingame differences, like the rendering changes and GBA egg removals, are through code. GBA game data is one of the few sets of files removed entirely, but the eggs are still in the files.

16.05.2025 17:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

For the curious, I finally went and made a list of basically everything that's unique to and unused in the PC version of Billy Hatcher with a brief description on them.
212 files, some of which are archives with more stuff inside.
tcrf.net/Billy_Hatche...

16.05.2025 17:15 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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I've put out a Billy Hatcher prototype asset skin pack. I won't pretend there's a ton to it, but it is a proof of concept of putting in custom content of a form. Might be fun for people who've seen some of what I've posted and want to play around with it.
gamebanana.com/mods/594300

14.05.2025 05:28 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Armored Core Mobile Mission Translation

if you:
- speak fluent English and Japanese
- think it would be funny to translate a keitai game
- are ok publishing under the MIT license
then please send me a message, here or on discord @tkgp

for an idea of the work involved, you can see all the text here:
docs.google.com/spreadsheets...

ty :-)

12.05.2025 19:23 β€” πŸ‘ 9    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
Main menu in original Japanese

Main menu in original Japanese

Main menu in placeholder machine-translated English

Main menu in placeholder machine-translated English

Mission briefing in original Japanese

Mission briefing in original Japanese

Mission briefing in placeholder machine-translated English

Mission briefing in placeholder machine-translated English

hello! I'm working on a translation patch for ARMORED CORE MOBILE MISSION, the JP-only keitai game from 2004 that just got a PC port

I've implemented everything on a technical level, so now I need help with the actual translating part
(screenshots are machine translation for testing purposes)

🧡1/2

12.05.2025 19:23 β€” πŸ‘ 62    πŸ” 33    πŸ’¬ 3    πŸ“Œ 1

Much less janky version. Seems like Richie, the animal it replaces, has a run that loops at a set place that might be hardcoded, but it's definitely usable at this point after some minor animation edits to push it up in the air a bit.

12.05.2025 22:51 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It was probably meant to be rideable like the shark, but giving changing the shark to have ice properties and actually making Billy attach to it properly is a whole different can of worms.

12.05.2025 08:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've revived the Billy Hatcher ice whale from the dead, complete with what I assume to be its proto egg pattern from the unused demo egg patterns. The animations need a tune up, but it works!

12.05.2025 08:19 β€” πŸ‘ 11    πŸ” 4    πŸ’¬ 2    πŸ“Œ 1

Never do these things for the clout.
Do it because it's what you want to do.

It will absolutely make the day of the people who do honestly care about such things.

05.05.2025 04:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Added rendering for eggs today and along with that put a transparent preview of what's in the egg above them. I figure this should help with clarity, especially with some eggs, like the Sonic eggs, having the same texture.

23.04.2025 20:57 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's sad honestly, I remember loads of people being really happy about CSP as an alternative to Adobe, but with the sub model and this it just feels like they're shifting into a clone of them.

18.04.2025 16:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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So apparently the old version of Pirates Island didn't have the weird quicksand collision. It's similar, but they must have added it by mistake in a refinement pass. The render models are also pictured for comparison.

15.04.2025 17:25 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Ended up adding support for loading the unused maps in PC Billy. Most of them aren't super crazy, but hey it's something.

15.04.2025 06:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Also found these today in Billy Hatcher PC in bm_stg01.gvm. No matching model unfortunately. The painted look, but different styling make me think it's from a mock up stage or maybe another Sega game.

14.04.2025 22:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I swear it must seem like I conjure these up sometimes, but as I comb through the PC version of Billy Hatcher I just find more weird stuff over time. Apparently there's a whole unused set of egg item animals with a pig that wasn't used entirely.

14.04.2025 20:29 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Area in question with the collision visible

14.04.2025 08:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Probably known, but for whatever reason on Pirates Island, the collision under these two towers is for quicksand and you'll get a quicksand instadeath touching the steel structure there. I noticed this while implementing the collision viewing for OverEasy.

14.04.2025 08:54 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Releases Β· Shadowth117/OverEasy A level editor for Billy Hatcher and the Giant Egg - Shadowth117/OverEasy

Haven't done a release in a while for the Billy Hatcher Level Editor in a while, so here, details on the page:
github.com/Shadowth117/...

14.04.2025 08:48 β€” πŸ‘ 5    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

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