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Simon Walter

@simonwalter.bsky.social

Android engineer @ ING NΓΌrnberg, Germany

32 Followers  |  105 Following  |  2 Posts  |  Joined: 06.11.2023  |  1.4874

Latest posts by simonwalter.bsky.social on Bluesky

Happy anniversary to you both! 😊

08.04.2025 18:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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People really seemed to enjoy the exploding code minigame from my @intellijidea.com as a game engine talk, so I figured I should release it as a plugin.

You can download it here πŸ’₯πŸ’£:
plugins.jetbrains.com/plugin/26424...

Have fun! And if you find any bugs or have feature requests, let me know!!!

28.01.2025 15:52 β€” πŸ‘ 45    πŸ” 13    πŸ’¬ 2    πŸ“Œ 0
Groovy Who? Exploring Declarative Gradle You probably spent a long time debating on whether build.gradle (Groovy) or build.gradle.kts (Kotlin Script) is more awesome. Lucky for you, we are about to ...

Wrote up some thoughts about my experience trying out Declarative #Gradle for a week as part of a team hackathon

www.liutikas.net/2025/01/24/G...

25.01.2025 01:19 β€” πŸ‘ 15    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
How 'Hot Reload' is implemented for Compose
YouTube video by Sebastian Sellmair How 'Hot Reload' is implemented for Compose

Here is a detailed explanation about how 'Compose Hot Reload' actually works under the hood πŸ”₯ Hope you enjoy the video. Easier videos are coming again soon!

www.youtube.com/watch?v=I_FM...

21.01.2025 11:12 β€” πŸ‘ 20    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Dispatchers.Unconfined and why you actually want EmptyCoroutineContext Use EmptyCoroutineContext instead of Dispatchers.Unconfined.

New post! Why you should use EmptyCoroutineContext instead of Dispatchers.Unconfined. code.cash.app/dispatchers-...

15.01.2025 21:09 β€” πŸ‘ 55    πŸ” 16    πŸ’¬ 1    πŸ“Œ 5
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The pursuit of fast feedback loops in Android development There's something magical about having a direct connection to what we're building

I wrote a blog post that's really just an excuse to trick you into watching @worrydream.com's Inventing on Principle talk

27.11.2024 19:09 β€” πŸ‘ 59    πŸ” 17    πŸ’¬ 8    πŸ“Œ 2
Try Something Simpler The late Joe Armstrong had a great rule for error handling that stuck with me. β€˜If you can’t do what you want to do try to do something simpler’I was thinking about this recently. I was writing code t...
05.01.2025 05:39 β€” πŸ‘ 33    πŸ” 6    πŸ’¬ 5    πŸ“Œ 1

Here you go: Updates > More > Conversations

20.12.2024 20:52 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1
Naming is Hard Before we dive into today’s topic, I would like to make it clear that what follows is specific to how Android, and more precisely the Android RunTime (ART), works. Some of what follows applies to othe...

New blog post! If you are a Kotlin or Java Android developer, this one should make you go 🀯.

www.romainguy.dev/posts/2024/n...

I'm not even sorry.

20.12.2024 00:57 β€” πŸ‘ 152    πŸ” 47    πŸ’¬ 19    πŸ“Œ 12

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