's Avatar

@janorszulik.bsky.social

Developer of #Precursor.

505 Followers  |  6 Following  |  114 Posts  |  Joined: 22.09.2023  |  1.7363

Latest posts by janorszulik.bsky.social on Bluesky

Video thumbnail

Guess even Tier 1 U.S. patrols mean business. I just wanted to get some observation data in peace.

#Precursor #gamedev #indiegame

18.10.2025 12:35 β€” πŸ‘ 30    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

Hi, nowhere yet, still lot to do, there will be definitely link in bio once EGS store page is ready.

12.10.2025 07:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Bradley platoon ran into an unexpected encounter.

#Precursor #pixelart #screenshotsaturday

11.10.2025 16:00 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Two Stryker variants doing their job.

Now please excuse me while I get ready for some BF6.

#Precursor #pixelart #gamedev

10.10.2025 10:19 β€” πŸ‘ 22    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Some Patriots might come in handy during an Alien Invasion... so, Patriots!

#Precursor #gamedev #pixelart

09.10.2025 10:48 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Hi! Nowhere yet, as soon as proper trailer is available I will make EGS page and link in bio.

07.10.2025 02:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

One of the perks of working on Precursor. When I get annoyed with something, I can just blow stuff up Gta style.

#Precursor #screenshotsaturday #gamedev

04.10.2025 18:18 β€” πŸ‘ 34    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0

Hi, no EA and ETA yet

03.10.2025 20:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

No MP sadly, I will explain it in later posts, it's bit complex and best when it includes visual footage

03.10.2025 00:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Since I am still neck deep in player driven missions (I hope it will be half as fun to play with as it's hard to implement). Here is another unrelated short combat footage, early T2 hull vs some T1 platoon.

#Precursor #pixelart #indiegame

03.10.2025 00:30 β€” πŸ‘ 21    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
Video thumbnail

I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime.

Note: this hull shouldn't be able to pick up vehicle of this weight/size.

#pixelart #indiegame #Precursor

26.09.2025 15:37 β€” πŸ‘ 20    πŸ” 4    πŸ’¬ 2    πŸ“Œ 1

Honestly most of the time (with few exceptions) only variant that was viable for given letter at given resolution :D

23.09.2025 20:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Lot of work on mission system done - functionality, QoL, Gui. Short vid:

#pixelart #gui #precursor #indiegame

23.09.2025 19:17 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail
23.09.2025 02:49 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

#screenshotsaturday #pixelart #gamedev

20.09.2025 14:25 β€” πŸ‘ 38    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

this one

19.09.2025 18:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail
14.09.2025 07:16 β€” πŸ‘ 16    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Video thumbnail

All vehicles now support full armor and module simulation. Unlike complex vehicles, modules don't provide specific functionality and aren’t destructible. They mainly act as weak points for armor pen projectiles, more than enough for this context.

#Indiegame #pixelart

13.09.2025 22:54 β€” πŸ‘ 22    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Alright, asset pipeline now supports modules and directional armor values even for simple vehicles.

#Precursor #gamedev #indiedev #TechArt

04.09.2025 20:43 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Heavy beam subtype, slow charge up, slow tracking (especially when firing), better range, brutal dps and nice swirly effect as a bonus.

#Precursor #gamedev #vfx #screenshotsaturday

30.08.2025 13:10 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Well that's the trick, make fren, fren won't nuke you.

29.08.2025 21:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Even identical firing modes can have different subtypes. Rapid fire pulse trades range & control for higher DPS and tracking. They also scale differently.

#Precursor #gamedev #indiegame

29.08.2025 13:25 β€” πŸ‘ 20    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Emitter crafting, holographic previews for modules, pinnable interactive tooltips, variable firing mode configurations, emitter stat scaling.

#Precursor #indiedev #pixelart

26.08.2025 14:50 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Updated equipment widget to properly reflect changes after decoupling modules from hull segments.

#Precursor #gamedev #indiedev

24.07.2025 17:18 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Crucible, modular material processing facility.

#Precursor #pixelart #indiedev #gamedev

13.07.2025 21:56 β€” πŸ‘ 20    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

"special" icosahedron

05.07.2025 18:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ofc it's named after them eelectricity, we are just shortening it.

01.07.2025 14:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Note: Kittens are fine and atm in good care.

05.06.2025 02:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yesterday someone threw three newborn kittens into thrash bin for glass recycling. We can argue about pure good, can't imagine absolute there anyway. I however won't argue about existence of pure evil, at this point it's axiomatic.

05.06.2025 02:26 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Decided to move "Control Tower" underground, now "The Spine". Meaning whole player base is going to be underground, which makes more sense and also looks better.

#Precursor #Pixelart #indiedev

04.06.2025 11:56 β€” πŸ‘ 21    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@janorszulik is following 6 prominent accounts