Only realised it was the Too Many Cooks guy. He was one of the names attached that I was looking forward to, so that makes me extra disappointed, I guess.
06.10.2025 12:35 β π 1 π 0 π¬ 1 π 0@feverdreamr.bsky.social
They/them, skattershot artist and game developer, allergic to focus, now working in games. Tech Artist at Double Cat.
Only realised it was the Too Many Cooks guy. He was one of the names attached that I was looking forward to, so that makes me extra disappointed, I guess.
06.10.2025 12:35 β π 1 π 0 π¬ 1 π 0That candy factory one was an all-time low for the series... I'm still angry at how bad it was.
06.10.2025 08:08 β π 1 π 0 π¬ 1 π 0Heret (2017): grainy photo of a pale man in a mask crawling across the ground in a darkened room.
Parasomnia (2017): distorted footage of a blindfolded person and insect-like legs.
Cub (2021): A grainy photo of a woman covered in mud and wearing a horned mask crouched on a rock. The environment is dark and the photo is lit from the front.
Heret (2017): A pale man in a mask standing in a dark room and lit by a torch.
Never understood the hate for found footage horror.. Maybe it comes from the intrinsic high bar for realism, but by focusing on that people miss out on how impressively experimental it can be. Also, I'm obsessed with the aesthetics. Anyway, here's a call to watch Fake Documentary Q! #darkart #horror
23.09.2025 02:30 β π 3 π 0 π¬ 0 π 0A photo of a pink and cyan lit person wearing a black motorcycle helmet. The visor has been replaced by a large mouth with too many teeth and strange black gums.
The same helmet wearing person sat atop a motorcycle.
A low poly model of an arcade machine for a fictitious game called "MurderBike", using the two previous photos for its pixelated artwork.
The good thing about having a huge back catalogue of old photo work is that you can cheat when making "new" art. Here's the neon soaked photos (2015) I used to make the artwork on my "MurderBike" arcade machine. I guess it's not really cheating if their my photos tho. #gamedev #blender #newretrowave
22.09.2025 05:46 β π 9 π 1 π¬ 0 π 0A low poly model of an arcade machine for a fictional game called "MurderBike". The textures are done in a pixelated style with a limited colour palette.
The same model from a different angle.
Been recovering from moving house recently (0/10, do not recommend) and my work slowed down to crawl... But I've been chipping away at this arcade machine every now and then, and finally finished it today. Only a few more objects left #indiegames #gamedev #psxhorror #blender #aseprite #retrogaming
21.09.2025 06:39 β π 14 π 3 π¬ 0 π 0A photo of a man in his underwear sitting on a rock, his torso and arms covered in circular bite marks. A large leech sits coiled about his shoulders and his face is a twisted mass of flesh.
I've seen a surprising number of found footage films (3) about forgotten leech gods whispering to serial killers in the past week, completely by accident. I guess that's a thing. Anyway, here's an unrelated photo of mine, "Co-morbidity" (2017) #horror #darkartist #occult #photography #foundfootage
16.09.2025 23:41 β π 4 π 0 π¬ 0 π 0List: Threshold Withering Rooms Blood Typers 1 Bit Survivor Ad Infernum The Deadseat Captured Airtight City Cannibal Abduction The Horror of Salazar House Among Ashes
List: Living Cell The Consuming Shadow Draft of Darkness CROWDED. FOLLOWED. Endoparasitic (1 and 2) Lady in Tomb Rewind or Die Bloody Hallowfest Saiko no Sutoka Bloodwash Manny's
List: You Will Die Tonight Decimate Drive The Fear Business Choo-Choo Charles Heaven Dust 1 and 2 House of Velez Bubbaruka! Enigma of Fear Night at the Gates of Hell Dead of Darkness Empty Shell
List: Vivette Clock Tower: Rewind The Door in the Basement Sinister Entity Evil Tonight GOHOME Bughouse Deathbloom Seek THE MUTE HOUSE The Tower on the Borderland
I am aware that some of these are not really survival horror, but I have been including things that feel related to the genre, even if just aesthetically. These are only the ones I don't own yet, so my back catalogue is pretty daunting...
08.09.2025 00:24 β π 3 π 0 π¬ 0 π 0Survival Horror shopping list, marked as bought so far: Heartworm Sorry, We're Closed Crow Country Alisa Labyrinth of the Demon King Hollowbody What is visible of the rest of the list (trust me, there's a loooot on the full list): Slitterhead Conscript White Knuckle The Tartarus Key GYLT
Screenshot from the game Sorry, We're Closed, showing the main character Michelle aiming a gun and surrounded by pixel particle effects.
A screenshot from Crow Country, showing the protagonist Mara standing in the Submarine save room.
Screenshot from Heartworm of a lowpoly girl standing in a dimly lit study/library.
With Tormented Souls reminding me why I love Survival Horror (horror + puzzles + retro aesthetics), I decided to make a list of everything I didn't own yet and start buying and playing through 2 games a month. So far, I have played through the first 3 games. #survivalhorror #psxhorror #horrorgames
08.09.2025 00:06 β π 12 π 1 π¬ 1 π 0Moon Dragon in game screenshot
Moon Dragon in game screenshot
Moon Dragon in game screenshot
Moon Dragon in game screenshot
New release: Moon Dragon (1997 - Win) - https://www.myabandonware.com/game/moon-dragon-y9t #abandonware
06.09.2025 02:00 β π 1102 π 222 π¬ 14 π 23Image of tarhiel falling to his doom. Dialogue box says "it gets worse before it gets worse".
29.08.2025 14:01 β π 2714 π 418 π¬ 22 π 17The front details of 16 different low poly models of vending machine snacks, with their logos clearly displayed.
The back details of those same snacks, showing off the nutritional value info, but pixelated.
Further packaging details.
My weirdo pixel art textured snack products made for a vending machine model. I realised that there were so many details people likely wouldn't see. Unless... I could make them interactable objects that are actually dispensed. Hmm... #lowpoly #blender #aseprite #pixelart #gamedev #indiegames
30.08.2025 01:40 β π 19 π 4 π¬ 0 π 0I'm all about unnecessary details, hence why everything takes me so long, so I get it, hahaha!
30.08.2025 00:36 β π 1 π 0 π¬ 1 π 0I just figure at some point I'll have made a big enough catalogue of objects jumping between all my projects that it'll end up being enough to build a shopping mall, but thatβs kind of the problem. I have to make things easy for myself, but I'm constantly making design decisions that complicate it!
30.08.2025 00:34 β π 1 π 0 π¬ 1 π 0I love the aesthetic too! I've definitely been tempted to make a horror game set in an closed (overnight, rather than abandoned) shopping mall, but I'd need to get way faster at finishing models... Building a single store (a laundromat) is already taking sooo much damn time to finish.
29.08.2025 22:39 β π 1 π 0 π¬ 1 π 0Aww, that's really lovely to hear, thank you! It's taken me way too long to get to where I'm happy with this style (going on 4 years now?!), so it's great to find out when others like it and it's not just me.
29.08.2025 22:33 β π 1 π 0 π¬ 0 π 0Poster for 40 Acres by R.T. Thorne, a post apocalypse thriller starring Danielle Deadwyler and Michael Greyeyes.
Why hadn't I heard anything about this?! An all round solid post-apoc thriller, a genre that's pretty well trodden by now, but this does a hell of a lot with a little. Killer lead performance from Deadwyler. I'm just kinda confused why it didn't screen anywhere...
29.08.2025 11:39 β π 0 π 0 π¬ 0 π 0Thank you!
29.08.2025 08:04 β π 0 π 0 π¬ 0 π 0Thankyou! Hopefully everything will come together in the full scene.
29.08.2025 05:02 β π 0 π 0 π¬ 0 π 0A low poly model of a snack vending machine with pixelated texturing.
A different angle of the same model.
The snack vending machine with the purchase draw open.
This snack vending machine took way too long (10hrs+) due to all those tiny logos, but I think it was worth it. With all the big stuff out of the way, there's a few more smaller props, and then it's onto the full scene. #blender #aseprite #lowpoly #gamedev #retrohorror #indiegames #psxhorror
29.08.2025 01:46 β π 20 π 4 π¬ 3 π 0A low poly model of a tv on a coffee table with hand drawn pixel art texturing.
The same, but of a red floppy disk.
Another hand pixelled object, but this one is a VHS tape.
While looking for something else, I came across some of my old work done with completely hand pixelled texturing. Damn it for being so time-consuming because I still really like how it looks! #blender #aseprite #pixelart #gamedev #indiegames
27.08.2025 01:21 β π 26 π 5 π¬ 0 π 0Working on updating the art for my blobber RPG. First playtest is getting very close
#screenshotsaturday #gamedev #indiedev
A screenshot from the game Sorry, We're Closed of the character Matilda talking to a ghost.
A screenshot from the animated series Scavengers Reign with a human form growing in a illuminated pod.
A screenshot from Mouthwashing, featuring the bandaged Curly sitting in front of a cake saying "We should have some."
A screenshot from the animated series Primal picturing a man with a spear sitting upon the back of a dinosaur.
Almost daily, I am amazed by the art still being released despite their respective industries. The world is hostile towards those just wanting to create and it feels like the assholes are winning, but people keep making even after everything. #mouthwashing #scavengersreign #primal #sorrywereclosed
22.08.2025 01:23 β π 5 π 0 π¬ 0 π 0A low poly model of an 80s drinks vending machine (412 tris including the 7 drink cans). Texturing is handmade to be pixel perfect with a texel density of 1 pixel per cm.
Another angle of the same vending machine.
I wasn't going to post more until the full scene was done, but I need something thatβs not people bombarding me, ehhh...
My effort yesterday - those tiny labels had me tempted to increase pixel density, but I'm glad I stuck with it (1px per cm)
#gamedev #blender #pixelart #retrohorror #indiegaming
Yeah, was naive of me... Turns out reverse image search is helpful for blocking accounts.
16.08.2025 23:04 β π 1 π 0 π¬ 1 π 0A low poly model of a laundromat change machine with pixelated texturing.
A low poly model of a laundromat coin operated washing machine with pixelated texturing.
A low poly model of a laundromat coin operated dryer with pixelated texturing.
I realised that in my rush to get these done I forgot an important step in my texturing style: baking AO shadows and highlights into the base colour pixel art. My other posts probably didn't show off the texturing enough as well, so here's some close-ups #gamedev #blender #indiegames #psxhorror
12.08.2025 03:28 β π 16 π 4 π¬ 1 π 0A model of a coin machine for getting change in a laundromat, done in a low poly (100 tris) retro pixelated style.
Another angle of that same coin machine.
Continuing to try to speed up my asset process, this took 2hrs 25min, but a coin machine is a much simpler model than a dryer. I'm curious how long the average object takes other 3D artists from start to finish? Because these speeds are still hard for me. #gamedev #blender #retrogaming #psxhorror
11.08.2025 06:34 β π 11 π 3 π¬ 0 π 0Yeah, my process was definitely sped up by making mistakes early on and taking the time to figure out how to do things better, so I guess the time invested in being slow and methodical at first does pay off eventually!
10.08.2025 11:28 β π 1 π 0 π¬ 0 π 0Being the only 3D artist at my day job, while also having come from an unrelated field (photography), means I have no idea how long it takes the average artist to do this kind of work. It felt quick, but I noted a bunch of areas for improvement, especially with unwrapping taking me 2.5hrs...
10.08.2025 06:21 β π 2 π 0 π¬ 1 π 0A model of a Laundromat coin operated dryer, done in a low poly pixelated style. Modelling, prepping, uv unwrapping, baking pbr maps, and texturing took a total of 5 and a half hours for me to complete.
The same coin operated dryer, this time with it's doors open.
Another angle of the dryer.
Thinking about scope and how small tasks blow out into huge time sinks - I started timing myself and how long an asset currently takes me. This was 5.5hrs from start to end. That's a dayish per asset. 900x is just under 3 years. Realistically, I need to get down to 2hrs per asset. #gamedev #blender
10.08.2025 06:13 β π 15 π 4 π¬ 2 π 0Low poly model of a washing machine with low resolution texturing.
The same model with the door open.
Another angle of the same washing machine.
I disappeared to learn coding the past few months, but I needed a break from that. I don't know why I always end up making gritty lo-fi appliances, but here we are... My lowpoly (345 tris) laundromat washing machine. #lowpoly #gamedev #blender #psxhorror #indiegames #aseprite #retrogaming
07.08.2025 04:45 β π 13 π 5 π¬ 1 π 0