What I've been up to during my hibernation months:
www.vertexrim.com/winter-wande...
Back on my grind after a rough month at my day job.
www.vertexrim.com/starting-aga...
Interested in how the plates are spinning? I wrote up a review:
www.vertexrim.com/august-month...
Fleshing out the disasters with two more cosmic calamities!
www.vertexrim.com/week-10-two-...
A quick post about how it feels to program graphics.
(The observant among you will note the new domain name!)
www.vertexrim.com/field-notes-...
If you wanna peek behind the process of how I create, take a look at my most recent blog.
vertex-rim.ghost.io/productivity...
Now for a change of pace: my still-in-development RPG Piece of Work.
vertex-rim.ghost.io/cybernoir-in...
Made a virtual engine using the new screen interface from last week. Formative, but fun.
vertex-rim.ghost.io/week-6-turni...
Screens within screens. This week I made the ship's main computer come to life, and I learned a ton. vertex-rim.ghost.io/week-5-ships...
Some technical notes on abstract interfaces in Unreal: vertex-rim.ghost.io/field-notes-...
Where can you get in a month? Apparently one early alpha build, two published RPGS, and a rough draft of a third. More project news on the blog.
vertex-rim.ghost.io/projects-be-...
This week's progress was electrifying. No wait *checks notes* I mean electrical.
vertex-rim.ghost.io/week-4-power...
My second tabletop game, Chocolatier, is now live on itch. It's been great getting to revisit these older documents and give them a glow up. Read about them both here: vertex-rim.ghost.io/choco/
Grinding so hard, I didn't post this yesterday, but I have a post now talking about the oxygen system I built in Running Late. Still formative, but exciting progress!
vertex-rim.ghost.io/week-3-build...
Late night jam session working on projects - another soon to be released TTRPG blast from the past, and new assets on Running Late. Just me, some mac 'n cheese, and a bunch of art.
Week 2's devlog is about building the interaction system for ship systems. And I might have accidentally punched a hole through space and time. vertex-rim.ghost.io/week-2-let-t...
My first published product under the Vertex Rim label is live! Campfire Stories is a tabletop RPG about cryptid hunters searching for Sasquatch in the Pacific Northwest. Free/pay-what-you-want at vertexrim.itch.io/campfire-sto....
Breathing life into an old game. I actually love seeing the evolution of my design skills in full color.
I think it's my designer soul, but I always try to make my blueprint graphs look elegant. But I might just be giving myself time to process what I need to do next by straightening connections😂
Is there any more iconic screenshot in open source?
Week 1 progress: Converting a sketch to a blocked out cabin, here at vertex-rim.ghost.io/week-1-build...
Just finished the blockout of the ship cabin for Running Late.
Week 0 blog post is live. Turns out starting a game studio involves a lot of paperwork and wittering about asset store purchases. But hey, at least I have a logo now and a game concept that's definitely within scope. For now. vertex-rim.ghost.io/week-0-found...