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Sam Lighting

@samlighting.bsky.social

Lighting Artist formerly working at Splash Damage Any opinions are my own. https://www.artstation.com/samlighting

2 Followers  |  3 Following  |  10 Posts  |  Joined: 28.10.2024  |  1.5319

Latest posts by samlighting.bsky.social on Bluesky

#EntropyZero2 won #MOTY we're all blown away by the result! Thank you to everyone who voted and have been leaving Steam reviews. You can read our statement from here www.moddb.com/mods/entropy...

11.11.2024 20:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I was bored and had #S2FM open, decided to do a simple little poster of the Ordinal (Combine Captain) from Half-Life: Alyx.

11.11.2024 20:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Decided to do another #S2FM shot, this time featuring the Grunt from Half-Life: Alyx overseeing a giant cable having been forcefully fed through a building.

11.11.2024 20:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It seems that every time I open up #S2FM I get inspired to make something. Though at this point using any maps with the Vault in it seems like cheating.

11.11.2024 20:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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"We'll see... About THAT." Got inspired to recreate a scene from Half-Life 2: Episode One in #S2FM

11.11.2024 20:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The ambient glow of various monitors light up a dark, introductory corridor to one of the facilities you explore in Entropy : Zero 2.

11.11.2024 20:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Be sure to check out my short Half-Life: Alyx map "Sector Sweep" if you haven't already! t.co/TLnVus0uAG

11.11.2024 20:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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After a particularly heart-pounding experience in Entropy : Zero 2, you emerge into a rest area. A giant slowly rotating fan with a fully dynamic spotlight and some fake volumetrics helping to calm things down.

11.11.2024 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In this particularly spooky area in the upcoming Entropy : Zero 2 I used high intensity red key lights to cast eerie shadows from the environment, and communicate danger to the player, whilst using softer oranges to connote safe areas the player can hide.

11.11.2024 20:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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For the Entropy : Zero 4.0 relight, the goal was not only to make the maps more visible, but increase their fidelity and performance as well. Before, this key light was real-time without any light bounce. I replaced it with a baked light and high res lightmaps for sharp shadows.

11.11.2024 20:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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