Cyan Sundae AKA Breadman's Avatar

Cyan Sundae AKA Breadman

@cyansundae.bsky.social

Hobbyist game developer from the UK. Unity / Source Creator of Entropy : Zero Creator of Bat Blast! www.cyansundae.com

239 Followers  |  13 Following  |  41 Posts  |  Joined: 07.03.2025  |  1.8226

Latest posts by cyansundae.bsky.social on Bluesky

Getting those lines recorded and into the game is the next hurdle. After that, we'll probably be looking at testing. I'll keep you posted on further developments!

21.09.2025 09:02 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Just wanted to give folks a quick update - things are still moving with EZ1 VR, just a little slow this month as it's the busiest month of the year for me with IRL stuff. We are working on fixing bugs and finalising line drafts prior to recording.

21.09.2025 09:02 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

As much as I would love to see that, I have high doubts it would run as we made a lot of changes and utilise some pretty heavy graphical stuff that in some cases really pushed the engine version we have to its limits.

24.08.2025 17:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks Bloody :) In our hearts, we want Axon Pariah. Sometimes, the devil lies in the details of execution rather than concept.

22.08.2025 17:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Entropy : Zero 2 - Happy Birthday to Entropy : Zero 2 - Steam News 2025 Breadmen and Community Recap

store.steampowered.com/news/app/158... (Thanks 1upD!)

21.08.2025 19:05 β€” πŸ‘ 13    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0

<3

20.08.2025 16:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

EZ2 is 2 years old today! πŸŽ‚πŸŽ‰ We'll be publishing a small article on Steam later on today - or it may arrive tomorrow. Just a quick lil thing as we're super busy right now. A larger update with media for EZ1 will be coming later on in the year.

20.08.2025 16:43 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 2    πŸ“Œ 1

A more comprehensive update with media will be posted when we are ready. Thanks!

16.08.2025 08:55 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

- We're in the process of writing proper voice acted lines for the game right now. Bad Cop will be keeping his EZ1 tone, speech cadence and demeanor. Trivvy will return as Bad Cop. There are also going to be other cops in the mix that we'll be looking at getting newly acted lines for.

16.08.2025 08:55 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

- In some maps I've added some small new little off-shoot areas to explore. I've got some further ideas which I'll be working into the game soon.

16.08.2025 08:55 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Playing EZ1 in VR is shaping up well. I don't have the benefit of VR (yet) but 1upD has been lucky enough to visit City 10 in VR many times already. I think EZ1 in VR will turn out to be an unforgettable experience.

16.08.2025 08:55 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Visual changes are great. The changes and additions stay true to the original whilst enhancing things. Many lessons from EZ2 have been applied here.

16.08.2025 08:55 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- It has been a big deal for me going back to these old areas and lifting them functionally and visually. Very nostalgic and I've fixed some stuff that has bothered me for years. A full comprehensive changelog will be published when we're done.

16.08.2025 08:55 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- The game is already much fairer and less of a chore to play. We will need to do some internal testing soon to catch any new bugs and to make sure we're on the right track.

16.08.2025 08:55 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- The first pass of the game has been completed and many excellent gameplay tweaks and changes have been implemented.

16.08.2025 08:55 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Here's some quick and dirty EZ1 VR / Mega Update progress news to catch you up (thread)

16.08.2025 08:55 β€” πŸ‘ 18    πŸ” 6    πŸ’¬ 2    πŸ“Œ 1

Glad you had fun! Thank you <3

16.08.2025 08:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've been playing this recently too. Nearly finished. I actually love it!

03.08.2025 17:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Only in very specific cases have values been tweaked. For example as of right now, there are no gunplay damage changes. Fast Zombies and Vortigaunts have recieved damage nerfs, though. Those changes have been made to prevent insta-kills.

02.08.2025 10:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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EZ1 vorts will now behave like EZ2 vorts. They can dispel and use their homing charge attacks. Their damage has also been tweaked for EZ1's context, to make things fairer for the player. Much needed changes that have a good, noticeable effect on gameplay!

02.08.2025 10:15 β€” πŸ‘ 36    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0
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Green zappy zaps in the big ice tower.

19.07.2025 11:07 β€” πŸ‘ 27    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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very, very WIP test of Signal Lost's audio log system, these will playback little messages here & there that you can listen to for a little extra worldbuilding & all that good stuff~

18.07.2025 06:30 β€” πŸ‘ 36    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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A single simple spooky screenshot today, as work continues in EZ1's massive update. Something new happens in this map which we hope will prompt Bad Cop to head for Pillar 10. Won't spoil it πŸ€“

13.07.2025 15:55 β€” πŸ‘ 23    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Here's how it looks in the editor (just as a basic reference point):

10.07.2025 16:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's all data driven. The weapons and projectiles have attributes that determine their behaviour. Those attributes can be stored in class templates which can be generated at runtime and populated with random data. The main idea is to have players presented with new, unique weapons for every session.

10.07.2025 16:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My latest prototype / thing. Yet another idea I spent a few days on last week. Fly around, shoot stuff, collect scrap. Weapon system framework is designed so that the game could generate random weapons with random effects on the fly. It's fun.

09.07.2025 19:51 β€” πŸ‘ 19    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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No comparison this time; just some new shots. Darkness and zombies. Now with over-sized puddles.

28.06.2025 10:33 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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EZ1 Update Comparison #4 - Before and after - Still WIP but now, Pillar 10 is set as the focal point for this road. These external maps now feature a new skybox with a moving cloud layer. Further contrast tweaks to come. There's a new little area off the beaten track in this map.

20.06.2025 20:31 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Don't worry, it's all WIP and things are changing every day at the moment! (said the same in another comment but I wanted to make sure you saw my response)

11.06.2025 20:36 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Don't worry, it's all WIP and things are changing every day at the moment!

11.06.2025 20:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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