No, using default godot 4.6.
The light strip is an emissive material with some bloom in post.
Working on a prototype for an action game with this, possibly rhythm based.
Different landscapes and obstacles would work well yeah.
Yeah it's 4 corner ray casts. The initial version was a very simple spring force that depended on the compression amount.
But this broke down quite fast with higher speed and bumps.
The current version has damping, stabilization, correction (towards ground up) and impact handling.
Experimenting with hover physics in godot.
#godot #gamedev #indiedev
Just blendering.