So thatβs why it you have to click on the mesh of the avi youβre using. It queries the mesh and asks it for all its blendshapes and the data of the blendshapes and uses that to calculate and populate the new ones. So if you add facetracking or a custom blendshape to your model it will pick it up
18.09.2025 02:53 β π 0 π 0 π¬ 0 π 0
Here ya go! bsky.app/profile/vulp...
28.08.2025 05:16 β π 0 π 0 π¬ 0 π 0
In blender WIP of the tool.
28.08.2025 05:15 β π 51 π 14 π¬ 3 π 1
Iβll look into getting those set up at some point, definately going to have to make a big queue of Avis to add xD
23.08.2025 02:13 β π 1 π 0 π¬ 1 π 0
For sure! If you have any suggestions of avatars I should add let me know!
23.08.2025 01:32 β π 0 π 0 π¬ 1 π 0
Just a lil bit of 3D wizardry is all. Studying of the tomes, of python and the mess that is blenderβs API.
22.08.2025 22:22 β π 0 π 0 π¬ 0 π 0
Shoot me a message! Iβll get ya my discord, and show ya a demo. Codes still a little ways away from being ready to give out but itβs getting there.
22.08.2025 22:19 β π 0 π 0 π¬ 0 π 0
Yep! Working on getting it into a blender plug-in and beta testing it with some creators here soon.
22.08.2025 22:12 β π 1 π 0 π¬ 1 π 0
Have you ever been tired of using niche avatars with no clothes or a outfit on one of your avi's you so desperately want to put on the rest? Can't make your own or a Creator that wants to put their outfits on more then just one avi? Those days might be ending sooner then ya think,,, (ALPHA FOOTAGE)π¦
22.08.2025 03:48 β π 64 π 17 π¬ 5 π 2