Peter Hedman

Peter Hedman

@peterhedman.bsky.social

Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!

329 Followers 153 Following 2 Posts Joined Nov 2024
11 months ago
YouTube
Cité d'Hauteville, Paris - Brush - 3D Gaussian Splatting YouTube video by grade eterna

Probably the best Brush (github.com/ArthurBrusse...) reconstruction I've seen so far, many thanks to @gradeeterna.bsky.social!! www.youtube.com/watch?v=yGl0...

Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)

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11 months ago
Video thumbnail

Splats are great, but wouldn’t it be wonderful if we could transform them into the stuff of dreams? Introducing our #CVPR2025 paper ✨Morpheus✨!

Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!

nianticlabs.github.io/morpheus/

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1 year ago
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Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?

Adam Celarek, @grgkopanas.bsky.social, George Drettakis, Michael Wimmer, Bernhard Kerbl

arxiv.org/abs/2502.19318

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1 year ago
Quark: Real-time, High-resolution, and General Neural View Synthesis Quark: Real-time, High-resolution, and General Neural View Synthesis

This project blew my mind! It looks just as good as 3DGS but it has no per-scene optimization or reconstruction. Every frame is generated *from scratch* and it nevertheless runs in real-time. quark-3d.github.io

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1 year ago

Come work with us on view synthesis and inverse rendering!

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