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Peter Hedman

@peterhedman.bsky.social

Researcher at Google DeepMind, working on radiance fields and view-synthesis. Pixels in, pixels out!

318 Followers  |  153 Following  |  2 Posts  |  Joined: 15.11.2024  |  1.5394

Latest posts by peterhedman.bsky.social on Bluesky

Citรฉ d'Hauteville, Paris - Brush - 3D Gaussian Splatting
YouTube video by grade eterna Citรฉ d'Hauteville, Paris - Brush - 3D Gaussian Splatting

Probably the best Brush (github.com/ArthurBrusse...) reconstruction I've seen so far, many thanks to @gradeeterna.bsky.social!! www.youtube.com/watch?v=yGl0...

Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)

21.03.2025 13:10 โ€” ๐Ÿ‘ 5    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Splats are great, but wouldnโ€™t it be wonderful if we could transform them into the stuff of dreams? Introducing our #CVPR2025 paper โœจMorpheusโœจ!

Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!

nianticlabs.github.io/morpheus/

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17.03.2025 14:50 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
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Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?

Adam Celarek, @grgkopanas.bsky.social, George Drettakis, Michael Wimmer, Bernhard Kerbl

arxiv.org/abs/2502.19318

27.02.2025 04:53 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Quark: Real-time, High-resolution, and General Neural View Synthesis Quark: Real-time, High-resolution, and General Neural View Synthesis

This project blew my mind! It looks just as good as 3DGS but it has no per-scene optimization or reconstruction. Every frame is generated *from scratch* and it nevertheless runs in real-time. quark-3d.github.io

26.11.2024 11:53 โ€” ๐Ÿ‘ 19    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Come work with us on view synthesis and inverse rendering!

26.11.2024 11:15 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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