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Karob

@karob.bsky.social

Half-baked coder, musician, and writer. Chronically ill. Possibly a vampire. I want chocolate. https://linktr.ee/jadedkarob

212 Followers  |  47 Following  |  65 Posts  |  Joined: 21.12.2023  |  1.9743

Latest posts by karob.bsky.social on Bluesky


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For her neutral-B, she wields a ink-staff
For @lambsplash.bsky.social

04.09.2025 04:01 โ€” ๐Ÿ‘ 1431    ๐Ÿ” 297    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

This system works really well when combined with strong layers.

Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on.

They stack similar to how they would in 3d.

If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker.

23.11.2025 17:52 โ€” ๐Ÿ‘ 150    ๐Ÿ” 33    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

I getting big "this is fine" energy from these people.

04.08.2025 13:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dracamar Demo is now available on Steam, and hereโ€™s what players are saying about it! ๐Ÿ‘€

#WishlistWednesday now and play the demo ๐Ÿฒ๐Ÿ”ฅ

๐Ÿ‘‰ https://bit.ly/dracamar_steam

30.07.2025 16:32 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Vita and Fufu telling ghost stories to Marche who is definitely 100% not scared, and Kell who is definitely not having her reading focus broken by the events transpiring.

Vita and Fufu telling ghost stories to Marche who is definitely 100% not scared, and Kell who is definitely not having her reading focus broken by the events transpiring.

Enjoying some ghost stories around the campfire, feat @karob.bsky.social's bug trio (and fufu)
#artfight2025

01.08.2025 01:07 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Three bug-themed character designs. The first has green warrior clothes and wields a large key. The second has pink fashionable clothes and has a large shield and a green fluffball creature. The third has blue robes and wields a kama (sickle) and lantern.

Three bug-themed character designs. The first has green warrior clothes and wields a large key. The second has pink fashionable clothes and has a large shield and a green fluffball creature. The third has blue robes and wields a kama (sickle) and lantern.

Some concepts for playable bug-themed game characters. The green fluffball is named Fufu. #gamedev #indiedev #art

01.08.2025 02:56 โ€” ๐Ÿ‘ 26    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A magical girl falls upside-down reaching toward a scythe decorated with a ribbon.

A magical girl falls upside-down reaching toward a scythe decorated with a ribbon.

Artfight drawing of Susnny's Seiko. #artfight #art #magicalgirl #mahoushoujo

18.07.2025 23:52 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lotus Pond

#wip #art #digitalart #pixelart #pixel #lotus

17.07.2025 00:46 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We do a little resource acquisition.
#ScreenshotSaturday #gamedev #indiedev #hydrolines #SDL

07.06.2025 16:30 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Update: LuaBridge has worked very well as a lightweight alternative to Sol. It's a little more restrictive in its syntax, but compilation is much faster now.

06.06.2025 11:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I peeled my way out of bed like one would peel an unripe banana.

02.06.2025 23:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I can also hear all those weather effects โค๏ธ

02.06.2025 11:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

At a glance I thought this was the forest floor.

22.05.2025 11:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Perfectly balanced, as all things should be.

21.05.2025 18:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The Discord client increasingly makes me feel like I'm trapped in a gacha game.

21.05.2025 18:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What next? I don't know, but I seem to have parked in C++/SDL/Lua for a serious game project, so I'll be here for a while.

18.05.2025 12:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

C++ has been a *nightmare* ahaha, but I think I'm getting the feel for how to use pointers and vectors and such in ways that don't break in amazingly cryptic ways. Raylib and SDL do a fine job I think. And Lua integration is *really nice* for making game changes without having to recompile.

18.05.2025 12:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I felt like I was hitting the performance limits of gdscript in Godot, with the fancy things I like to do. If I had more time, I would have probably tried out the C# version of Godot, or even wrote some C++ extensions for myself.

18.05.2025 12:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

rust was great to learn and has improved the way I code in other languages, but it felt like it added excessive time and complexity to my game development, especially with the issues I experienced with every game or similar framework I tried in rust.

18.05.2025 12:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Monogame was very comfy to build my own game base in, and C# is pretty comfy too. But my pilgrimage was kicked off by wanting a good web export option, which Monogame lacked.

18.05.2025 12:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My pilgrimage: Javascript (pixi.js), C# (Monogame), rust (Bevy and others), gdscript (Godot Engine), C++ (raylib or SDL with Lua integration).

18.05.2025 12:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sol feels like wild magic. It can do amazing things, but I have no idea how it works and sometimes it bites me.

18.05.2025 12:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've been using Sol for my C++ Lua integration, but the compile complexity seems to be ballooning, so I'm considering LuaBridge or even using the Lua C API directly ๐Ÿ˜ฑ.
#gamedev #lua

18.05.2025 12:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wow that compressed quite painfully on upload.

04.05.2025 01:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The underwater world of Hydrolines is beginning to take shape. #gamedev #indiedev #hydrolines #SDL

04.05.2025 01:46 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Oh my goodness look at them go.

14.04.2025 23:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love when combat abilities have extra utility (illumination here).

14.04.2025 22:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ใƒฝ(`ะ”ยด)๏พ‰๏ธตเถž

14.04.2025 22:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It is somewhat of an extraction game, where you bring your base with you.

14.04.2025 22:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A very round underwater ship shaped like a fish. A suited humanoid peers out of a porthole window.

A very round underwater ship shaped like a fish. A suited humanoid peers out of a porthole window.

WIP submersible ship. Perhaps the perfect disguise, or perhaps they look like a giant snack. #gamedev #indiedev #pixelart #hydrolines

14.04.2025 22:29 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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