Made in Houdini and implemented as an HDA in Unreal #procgen #Houdini #UE5
01.02.2025 01:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@milena.on.computer
I'm a Utah based tech artist specializing in procedural modeling and materials ArtStation: https://www.artstation.com/milenameyer Linkedin: https://www.linkedin.com/in/milena-meyer-5a759013b/ Website: https://www.milenameyer.com/
Made in Houdini and implemented as an HDA in Unreal #procgen #Houdini #UE5
01.02.2025 01:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A vine generator I made to work in conjunction with my fantasy wall tool, I really like the way it winds around the hole in the wall
01.02.2025 01:36 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0I would love to be able to use it with Blueprints/PCG, but at the time wasn't able to find a way to get the HDA to interface with Unreal so it just makes a static model. Let me know if you know of any documentation on the topic! It would be super handy to be able to control an HDA through scripting
30.01.2025 00:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Fully procedural picture frame generator made in Houdini with Python scripted size presets. I needed a lot of different picture frames for my Sherry and Port environment, and this tool allowed me to make so many unique props in a short time.
#procgen #houdini #UE5
Customizable roof for my building generator, it was a fun challenge creating so many unique parameters for this tool #procgen #houdini
18.12.2024 01:21 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0