Jeff Stewart's Avatar

Jeff Stewart

@object01.bsky.social

Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders. https://github.com/object01 https://www.linkedin.com/in/object01 Support tool R&D! https://buymeacoffee.com/object01

207 Followers  |  327 Following  |  435 Posts  |  Joined: 09.11.2024  |  2.0574

Latest posts by object01.bsky.social on Bluesky

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Fun with spooky lighting for #screenshotsaturday. Fun fact: I made a component that causes any actor -- like this lighting rig -- to follow the viewport camera. No need to fiddle with un/possessing or piloting an actor. :) #unrealengine #procgen #usability #dungeoncrawler

01.11.2025 22:45 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features.

#PCGEx #procgen #UnrealEngine #dungeoncrawler

29.10.2025 02:25 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A lot of open worlds are just excessive set dressing. You donโ€™t often see open worlds that are built with the intent to support future work. I think BL4โ€™s world is going to keep giving for a long time to come.

28.09.2025 14:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Rolled credits on #Borderlands4 last night. Gearbox built a super impressive, layered open world and filled it with lots of fun things to see and do. Itโ€™s a rock solid platform on which they can build DLC and maybe even new features.

28.09.2025 14:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);

26.09.2025 20:03 โ€” ๐Ÿ‘ 90    ๐Ÿ” 10    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine

19.09.2025 16:31 โ€” ๐Ÿ‘ 91    ๐Ÿ” 24    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 3
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This year, we organized four RED Summer Camps for our amazing REDsโ€™ children to enjoy. With movie trips, trampolines, and the best counselors, the adventure was full of creativity, learning, and unforgettable fun!

Read about the initiative on Beyond the Game Blog: cdpred.ly/summercamp4k...

19.09.2025 09:42 โ€” ๐Ÿ‘ 39    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 16.09.2025 18:44 โ€” ๐Ÿ‘ 132    ๐Ÿ” 39    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Greeble4: Update 13 - Explore a (Nearly) Endless Alien Megastructure
YouTube video by Mister Bristol Greeble4: Update 13 - Explore a (Nearly) Endless Alien Megastructure

Finally! After a long dev summer I made a new video! Greeble 4: Update 13!
Worldgen distance doubled! Lighting enhanced! More Pickups! And the flying Hovercart!

youtu.be/aN5-JIvKHI8

#greeble4 #godot #blender3d #procgen #solodev #indiedev #megacity #megastructure #space #scifi #wandersim

14.09.2025 21:01 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Flying over a re-imagined Mawbridge is quite a thing #thefalconeer. #tease #indiedev

14.09.2025 20:56 โ€” ๐Ÿ‘ 53    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

NvPresent is part of NVIDIA's drivers, so the problem may be downstream of UE.

11.09.2025 12:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
An AI-generated concept screenshot depicting a "timberpunk" dungeon crawling game.

An AI-generated concept screenshot depicting a "timberpunk" dungeon crawling game.

๐Ÿ’ก Today's insight: "timberpunk."

I don't know why this didn't occur to me earlier but it captures in one word much of the #Thief adjacent aesthetic I've had in my head for my dungeon crawling game. And it gets #ChatGPT closer to my target than anything else I've tried.

11.09.2025 12:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The Old Wellington Inn in Manchester, being jacked up on stilts to the new street level during redevelopment. It definitely looks like it's about to waddle out of the picture.

The Old Wellington Inn in Manchester, being jacked up on stilts to the new street level during redevelopment. It definitely looks like it's about to waddle out of the picture.

Despite easily being the most British fighting vehicle ever developed, the mock-Tudor AT-AT programme was sadly cancelled due to budgetary concerns

11.09.2025 09:21 โ€” ๐Ÿ‘ 2248    ๐Ÿ” 560    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 34
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Did I mention the 'behemoth' free expansion for Bulwark coming later this month, will also feature the ability for your regular surveyor to be upgraded to a higher tier?

11.09.2025 11:31 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For those who didn't know, Dungeon is already available for wishlist, like and follow to keep up with the news!

store.steampowered.com/app/3947790/...

#WishlistWednesdays #MajorUpdate #IndieGame #IndieGameDev #DoomLikeGames #FPSgames #SoloGameDev

11.09.2025 00:36 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Profile.

11.09.2025 07:29 โ€” ๐Ÿ‘ 795    ๐Ÿ” 156    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 16
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TIL ๐Ÿฅš๐ŸŽธ๐Ÿค˜

10.09.2025 23:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

technically Silksong boss nerfs are actually just bug fixes

09.09.2025 15:31 โ€” ๐Ÿ‘ 955    ๐Ÿ” 235    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 6

Really enjoyed the demo and am looking forward to this release.

10.09.2025 17:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Did you know your MacBook has a sensor that knows the exact angle of the screen hinge?

Itโ€™s not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door.

06.09.2025 20:44 โ€” ๐Ÿ‘ 7650    ๐Ÿ” 1968    ๐Ÿ’ฌ 114    ๐Ÿ“Œ 170

I remember when curved surfaces were a back-of-the-box marketing bullet.

07.09.2025 18:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Save 50% on Tiny Terry's Turbo Trip on Steam Terry wants to launch himself into space using his new car. Doing something this cool and reckless will surely make him the talk of the town. Run, drive and glide through this small journey of big dis...

store.steampowered.com/app/2238040/...

07.09.2025 18:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Brutal takedown.

07.09.2025 18:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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a statue of a man covered in sand is playing with sand ALT: a statue of a man covered in sand is playing with sand
07.09.2025 13:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The poster used to feel that way, too.

07.09.2025 12:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We *wonโ€™t* nail it on the first try.

We *will* make mistakes and we *will* throw stuff away, and that *must* be okay. (If it isnโ€™t, that indicates much bigger problems.)

Time spent failing fast is time well spent.

07.09.2025 12:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think this sort of thinking is exactly the trap that this advice is meant to help us avoid.

And I think a lot of this thinking stems from a fear of being wrong, and the belief that you canโ€™t afford โ€” literally, too little money or time โ€” to make mistakes.

07.09.2025 12:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My brother offered up an alternative I like better: "Give yourself something to edit."

07.09.2025 12:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

easy fix: just decide

19.08.2025 01:41 โ€” ๐Ÿ‘ 16    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Cleaning up SDF physics objects with a portable hole. Oddly satisfying.

06.02.2025 23:12 โ€” ๐Ÿ‘ 46    ๐Ÿ” 7    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1

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