Fun with spooky lighting for #screenshotsaturday.  Fun fact: I made a component that causes any actor -- like this lighting rig -- to follow the viewport camera.  No need to fiddle with un/possessing or piloting an actor.  :)  #unrealengine #procgen #usability #dungeoncrawler
               
            
            
                01.11.2025 22:45 โ ๐ 5    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions.  Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features.
#PCGEx #procgen #UnrealEngine #dungeoncrawler
               
            
            
                29.10.2025 02:25 โ ๐ 11    ๐ 2    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            A lot of open worlds are just excessive set dressing. You donโt often see open worlds that are built with the intent to support future work. I think BL4โs world is going to keep giving for a long time to come.
               
            
            
                28.09.2025 14:03 โ ๐ 0    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Rolled credits on #Borderlands4 last night. Gearbox built a super impressive, layered open world and filled it with lots of fun things to see and do. Itโs a rock solid platform on which they can build DLC and maybe even new features.
               
            
            
                28.09.2025 14:03 โ ๐ 0    ๐ 0    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            "Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
               
            
            
                26.09.2025 20:03 โ ๐ 90    ๐ 10    ๐ฌ 5    ๐ 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window
Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF
#gamedev #UnrealEngine
               
            
            
                19.09.2025 16:31 โ ๐ 91    ๐ 24    ๐ฌ 2    ๐ 3                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            This year, we organized four RED Summer Camps for our amazing REDsโ children to enjoy. With movie trips, trampolines, and the best counselors, the adventure was full of creativity, learning, and unforgettable fun!
Read about the initiative on Beyond the Game Blog: cdpred.ly/summercamp4k...
               
            
            
                19.09.2025 09:42 โ ๐ 39    ๐ 6    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
               
            
            
                16.09.2025 18:44 โ ๐ 132    ๐ 39    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
            
            
            
                YouTube video by Mister Bristol
                Greeble4: Update 13 - Explore a (Nearly) Endless Alien Megastructure
            
         
    
    
            Finally! After a long dev summer I made a new video! Greeble 4: Update 13!
Worldgen distance doubled! Lighting enhanced! More Pickups! And the flying Hovercart! 
youtu.be/aN5-JIvKHI8
#greeble4 #godot #blender3d #procgen #solodev #indiedev #megacity #megastructure #space #scifi #wandersim
               
            
            
                14.09.2025 21:01 โ ๐ 17    ๐ 4    ๐ฌ 0    ๐ 1                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Flying over a re-imagined Mawbridge is quite a thing #thefalconeer.  #tease #indiedev
               
            
            
                14.09.2025 20:56 โ ๐ 53    ๐ 3    ๐ฌ 3    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            NvPresent is part of NVIDIA's drivers, so the problem may be downstream of UE.
               
            
            
                11.09.2025 12:26 โ ๐ 1    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
                                                
                                            An AI-generated concept screenshot depicting a "timberpunk" dungeon crawling game.
                                                
    
    
    
    
            ๐ก Today's insight: "timberpunk."
I don't know why this didn't occur to me earlier but it captures in one word much of the #Thief adjacent aesthetic I've had in my head for my dungeon crawling game. And it gets #ChatGPT closer to my target than anything else I've tried.
               
            
            
                11.09.2025 12:19 โ ๐ 3    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
                                                
                                            The Old Wellington Inn in Manchester, being jacked up on stilts to the new street level during redevelopment. It definitely looks like it's about to waddle out of the picture.
                                                
    
    
    
    
            Despite easily being the most British fighting vehicle ever developed, the mock-Tudor AT-AT programme was sadly cancelled due to budgetary concerns
               
            
            
                11.09.2025 09:21 โ ๐ 2248    ๐ 560    ๐ฌ 51    ๐ 34                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Did I mention the 'behemoth' free expansion for Bulwark coming later this month, will also feature the ability for your regular surveyor to be upgraded to a higher tier?
               
            
            
                11.09.2025 11:31 โ ๐ 15    ๐ 3    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            For those who didn't know, Dungeon is already available for wishlist, like and follow to keep up with the news!
store.steampowered.com/app/3947790/...
#WishlistWednesdays #MajorUpdate #IndieGame #IndieGameDev #DoomLikeGames #FPSgames #SoloGameDev
               
            
            
                11.09.2025 00:36 โ ๐ 11    ๐ 3    ๐ฌ 0    ๐ 1                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Profile.
               
            
            
                11.09.2025 07:29 โ ๐ 795    ๐ 156    ๐ฌ 8    ๐ 16                      
            
         
            
        
            
            
            
            
                                                
                                                        
                                                
    
    
    
    
            TIL ๐ฅ๐ธ๐ค
               
            
            
                10.09.2025 23:29 โ ๐ 1    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            technically Silksong boss nerfs are actually just bug fixes
               
            
            
                09.09.2025 15:31 โ ๐ 955    ๐ 235    ๐ฌ 9    ๐ 6                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Really enjoyed the demo and am looking forward to this release.
               
            
            
                10.09.2025 17:41 โ ๐ 2    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Did you know your MacBook has a sensor that knows the exact angle of the screen hinge?
Itโs not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door.
               
            
            
                06.09.2025 20:44 โ ๐ 7650    ๐ 1968    ๐ฌ 114    ๐ 170                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            I remember when curved surfaces were a back-of-the-box marketing bullet.
               
            
            
                07.09.2025 18:18 โ ๐ 2    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
        
            
            
            
            
            
    
    
    
    
            Brutal takedown.
               
            
            
                07.09.2025 18:11 โ ๐ 3    ๐ 0    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
        
            
            
            
            
            
    
    
    
    
            The poster used to feel that way, too.
               
            
            
                07.09.2025 12:51 โ ๐ 1    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            We *wonโt* nail it on the first try.
We *will* make mistakes and we *will* throw stuff away, and that *must* be okay. (If it isnโt, that indicates much bigger problems.)
Time spent failing fast is time well spent.
               
            
            
                07.09.2025 12:37 โ ๐ 0    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            I think this sort of thinking is exactly the trap that this advice is meant to help us avoid.
And I think a lot of this thinking stems from a fear of being wrong, and the belief that you canโt afford โ literally, too little money or time โ to make mistakes.
               
            
            
                07.09.2025 12:37 โ ๐ 0    ๐ 0    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            My brother offered up an alternative I like better: "Give yourself something to edit."
               
            
            
                07.09.2025 12:26 โ ๐ 2    ๐ 0    ๐ฌ 0    ๐ 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            easy fix: just decide
               
            
            
                19.08.2025 01:41 โ ๐ 16    ๐ 1    ๐ฌ 1    ๐ 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Cleaning up SDF physics objects with a portable hole. Oddly satisfying.
               
            
            
                06.02.2025 23:12 โ ๐ 46    ๐ 7    ๐ฌ 5    ๐ 1                      
            
         
    
         
        
            
        
                            
                    
                    
                                            SHiFT codes for the Borderlands, Borderlands 2, Borderlands: The Pre-Sequel, Borderlands 3, Borderlands 4 and Tiny Tinaโs Wonderlands series of games.
Head on over to https://www.reddit.com/r/Borderlandsshiftcodes to redeem the codes.
                                     
                            
                    
                    
                                            G'MIC (GREYC's Magic for Image Computing) is a full-featured open-source framework for image processing, distributed under the CeCILL license.
#image #processing #science #research #floss #foss #opensource #freesoftware #art #photo #retouching #graphics
                                     
                            
                    
                    
                                            Techlead & Youtuber, building a Dwarven mining RPG with Godot ๐ youtube.com/@bitbraindev ๐โ๏ธ
๐ฒnemophelist
๐จpixelartist
๐คgodot evangelist
๐cat dad
๐ mastodon: https://mastodon.gamedev.place/@bitbraindev
๐ฉ๐ช๐ฌ๐ง๐ช๐บ
                                     
                            
                    
                    
                                            Game developer @foldedfox.games | Previously: Bad North, Little Nightmares, LittleBigPlanet | He/Him
http://mastodon.gamedev.place/@rtm223
                                     
                            
                    
                    
                                            Doing my best to make artists life easier.
Spending 2 hours on automating 2 minute tasks and I like it.
Unreal Engine 5 Python Automation Course: https://www.udemy.com/course/unreal-engine-5-python-automation/?referralCode=1F4964E40236307A3
#GameDev #UE5
                                     
                            
                    
                    
                                            I enjoy pain. That is why I code simulation engines.
My blog: http://brashandplucky.com
                                     
                            
                    
                    
                                            He/Him. Artist/Illustrator/3D Modeler. Teacher. Deeply passionate about Concept Art, Game Design, Worldbuilding, and the vibes of atmospheric Level Design. 
Solo self-taught indie gamedev. Godot. Blender.
SFW, No AI.
                                     
                            
                    
                    
                                            UnrealEngine5ใไฝฟใฃใฆใขใฏใทใงใณใฒใผใ ใ้ฑๆซใซไฝใๆๆใYouTubeใง็บ่กจใใฆใใพใใไธปไบบๅ
ฌใฏ็ทๆพใขใญใProcedural 3D dungeon generatorใจใใใใณใธใงใณ็ๆใใฉใฐใคใณใใใผใฑใใใใฌใคในใงๅ
ฌ้ไธญใงใใใฟใฐ: #P3DDG ใญใฃใฉใฏใฟใผ: @vignettia-dev.bsky.social
https://www.youtube.com/channel/UCkLXe57GpUyaOoj2ycREU1Q
#ใฒใผใ ๅถไฝ #gamedev #ue5 #vtuber
                                     
                            
                    
                    
                                            Hobbyist game developer. Procedural generation, roguelikes, roguelites, pixel art. My other hat: timothyjgraham.bsky.social.
                                     
                            
                    
                    
                                            Borderlands 4 | Available Now
ESRB RATING: M
http://borderlands.2k.com/borderlands-4/buy
                                     
                            
                    
                    
                                            indie game dev.
Working on Departure. Wishlist -> 
https://store.steampowered.com/app/3537220/Departure/
                                     
                            
                    
                    
                                            ๐ฒYou're not out of the woods yet.๐ฒ
Weather the elements in Thicket, an upcoming cozy co-op survival game.
Our Discord: https://discord.com/invite/hBBnCsSNP8
                                     
                            
                    
                    
                                            ๐ฎ Indie Game Developer & 3D Artist
๐ฅ Developing a post-apocalyptic shooter in Unity3D
๐ Follow the progress & download the demo: torygames.itch.io
                                     
                            
                    
                    
                                            Freelance French pixel/digital artist who likes drawing silly things!
Working on @rappenems-reforge.bsky.social โจ
Join my Discord๐ http://tinyurl.com/2fpn5k9k
                                     
                            
                            
                    
                    
                                            fantasy developer | SPECTER | MONUMENTUM
wishlist MONUMENTUM VVVVVVVV
https://store.steampowered.com/app/3931170/MONUMENTUM/
                                     
                            
                    
                    
                                            Tech art who share scripts, tools or utilities on www.cgtoolbox.com. Mostly for Houdini and Unreal engine !
                                     
                            
                    
                    
                                            We are a small gaming development company that is currently working on our first game, Where They Go.  
https://store.steampowered.com/app/3510250/Where_They_Go/
We are a small team of two devs, currently. once coder and one artist.
                                     
                            
                    
                    
                                            Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon.
https://www.patreon.com/c/watawatabou
                                     
                            
                    
                    
                                            Solo Game Dev Diary
World Building
Houdini/Unreal
DM for collabs
https://www.youtube.com/channel/UCUhg4KnXq14g4Tx1wg7Fudw