CHROMATIC CONUNDRUM JUST RELEASED ON STEAM!
store.steampowered.com/app/3081690/Chromatic_Conundrum
#gamedev #indiedev
@object01.bsky.social
Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders. https://github.com/object01 https://www.linkedin.com/in/object01 Support tool R&D! https://buymeacoffee.com/object01
CHROMATIC CONUNDRUM JUST RELEASED ON STEAM!
store.steampowered.com/app/3081690/Chromatic_Conundrum
#gamedev #indiedev
IIRC Dreams solved it by packing volumes with spheres, based on a technique published by NASA(?). You could actually see a brief visualization of it if you tweaked an object's physics accuracy.
09.01.2026 16:48 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Really exciting work!
08.01.2026 14:02 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... ๐งต
07.01.2026 23:56 โ ๐ 99 ๐ 35 ๐ฌ 1 ๐ 4Really slick. For the visualization, did you roll your own solution for "morphing" between the steps?
05.01.2026 13:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Get ready! In just a few weeks the demo drops for Prophecy Island, my openworld roguelite rpg!
Wishlist on Steam now if you haven't already!
#indiegame #roguelite #rpg #openworld #trailer
First #dungeoncrawler progress of 2026!
#procgen #unrealengine
Today I crested 10K titles viewed in my Steam discovery queue. ๐ช
31.12.2025 21:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Enjoyed Tron: Ares and just want to say to whoever thought of the "square water drops on the camera lens" detail, I SEE YOU. โค๏ธ
24.12.2025 22:42 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0My favourite thing I heard of like this is a debugging feature in Alien Isolation where instead of hissing the Alien states aloud what it's thinking about.
"I heard you. I am hunting you. I am hunting you. I am hunting you. I have found you."
Hero fluter.
12.12.2025 04:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Why is there no game featuring Flute Guy and his arsenal of flute weapons? #TheGameAwards
12.12.2025 04:02 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0PSA: #Dogma is available for purchase on Apple TV. Available to rent January 6.
09.12.2025 23:35 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0This is cool to see; this โroller splineโ approach is how we modeled deformable half pipes in THPS Remastered Create-A-Park. We also had to solve lots of math knots.
30.11.2025 22:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Really looking forward to this; just became available!
store.steampowered.com/app/1699230/...
It'd be sick if you left a nice review and told all your pals. The people must know...
Thanks, friends. โค๏ธ
store.steampowered.com/app/2467100/...
My strategy game, MORSE released this week!
MORSE teaches you Morse Code through timing, tactics and telegraphy. Learn a secret language, build your own telegraph and jump head first down the rabbit hole of ham radio. ๐ฅโ๏ธโซ๏ธโ
#hamradio #screenshotsaturday #gamedev #morsecode
Godot Fest 2:30 PM 120min Seeing the forest for the trees: How to think about workflows when designing tools Italy Workshop English This session will not be recorded In this workshop, we will go over key things to know about when you are designing the user experience (UX) of workflows, while keeping in mind the user interface (Ul) of their tools. Robin Yann Storm
At GodotFest I am giving a Tool Design talk today at 12:25 in the Iberico room, and Tool Design workshop tomorrow at 14:30 in the Italy room.
11.11.2025 10:19 โ ๐ 6 ๐ 2 ๐ฌ 1 ๐ 0What workflows do you think have the biggest gaps? Modeling? Blockout? Environment art? Lighting?
10.11.2025 13:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0What I saw.
10.11.2025 06:32 โ ๐ 1424 ๐ 374 ๐ฌ 21 ๐ 9The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, itโs easy to deflate or inflate objects, and meshes become easily โmoldableโ.
07.11.2025 18:40 โ ๐ 181 ๐ 23 ๐ฌ 12 ๐ 2Made it to Ultimate Vault Hunter level 5 in #Borderlands4, the first time I've ever reached max endgame in a Borderlands title. Maybe now I'll get back to the other games on my backlog.
08.11.2025 21:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Hold music
05.11.2025 00:16 โ ๐ 706 ๐ 202 ๐ฌ 4 ๐ 1Fun with spooky lighting for #screenshotsaturday. Fun fact: I made a component that causes any actor -- like this lighting rig -- to follow the viewport camera. No need to fiddle with un/possessing or piloting an actor. :) #unrealengine #procgen #usability #dungeoncrawler
01.11.2025 22:45 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features.
#PCGEx #procgen #UnrealEngine #dungeoncrawler
A lot of open worlds are just excessive set dressing. You donโt often see open worlds that are built with the intent to support future work. I think BL4โs world is going to keep giving for a long time to come.
28.09.2025 14:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Rolled credits on #Borderlands4 last night. Gearbox built a super impressive, layered open world and filled it with lots of fun things to see and do. Itโs a rock solid platform on which they can build DLC and maybe even new features.
28.09.2025 14:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0"Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window
Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF
#gamedev #UnrealEngine
This year, we organized four RED Summer Camps for our amazing REDsโ children to enjoy. With movie trips, trampolines, and the best counselors, the adventure was full of creativity, learning, and unforgettable fun!
Read about the initiative on Beyond the Game Blog: cdpred.ly/summercamp4k...