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Epholys

@epholys.bsky.social

25 Followers  |  245 Following  |  43 Posts  |  Joined: 12.11.2024  |  2.1092

Latest posts by epholys.bsky.social on Bluesky

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Funny Birds and Castles, by madcoil 12 track album

May I interest your ears in a little auditory to-and-fro? A little hither and dither?

My new album: prickly tracks made over something like 6 years on my laptop, generally describable as some sort of "16-bit romplercore progslop". Enjoy!

madcoil.bandcamp.com/album/funny-...

03.11.2025 20:10 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
"To serve is to offer something, a name, a website, a document, an idea –something to be shared, something that connects us.

But who serves whom? Serving can be a painful experience. It is a relation that carries histories of gendered violence, histories of slavery, serfdom and oppression as we are taught by archives of resistance, black feminists and anti-colonial scholars.

This violence extends to the materialities of the earth which is made to
serve as resource, ready to be extracted for the minerals that make up the very chip that carries these thoughts as binary strings of information.

Serving does not have to manifest as violence if we insist otherwise. Serving can become an act of empowerment when we build infrastructures that serve the needs of local and remote communities evolving around situated knowledge of those around us – while keeping in mind privilege often determines who has access to a community and its resources.

The complexities of the internet with its corporate and state entanglements, its huge data centers, relentless data crawlers and transatlantic fibre cables can feel inevitable. To delink from time to time means to shift our focus back to the local networks and groups that we are already part of. We know that the internet is much more than its corporate occupants, it is about forming connections and sharing resources.

Independent,  selfmade networks remind us of the physical connections that are the base of all kinds of signal transmissions. Intimate networks that make us share and mitigate our vulnerabilities through trust and kinship. In the smallest scope, networks such as this ones."

"To serve is to offer something, a name, a website, a document, an idea –something to be shared, something that connects us. But who serves whom? Serving can be a painful experience. It is a relation that carries histories of gendered violence, histories of slavery, serfdom and oppression as we are taught by archives of resistance, black feminists and anti-colonial scholars. This violence extends to the materialities of the earth which is made to serve as resource, ready to be extracted for the minerals that make up the very chip that carries these thoughts as binary strings of information. Serving does not have to manifest as violence if we insist otherwise. Serving can become an act of empowerment when we build infrastructures that serve the needs of local and remote communities evolving around situated knowledge of those around us – while keeping in mind privilege often determines who has access to a community and its resources. The complexities of the internet with its corporate and state entanglements, its huge data centers, relentless data crawlers and transatlantic fibre cables can feel inevitable. To delink from time to time means to shift our focus back to the local networks and groups that we are already part of. We know that the internet is much more than its corporate occupants, it is about forming connections and sharing resources. Independent, selfmade networks remind us of the physical connections that are the base of all kinds of signal transmissions. Intimate networks that make us share and mitigate our vulnerabilities through trust and kinship. In the smallest scope, networks such as this ones."

Server Charms are tiny, portable microcontroller setups made with recycled vape batteries. They create their own Wi-Fi network, inviting curious people to connect with their devices where a captive portal opens, leading to small webpages.

codeberg.org/actinomy/ser...

28.10.2025 17:50 β€” πŸ‘ 64    πŸ” 16    πŸ’¬ 2    πŸ“Œ 4
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via the magic of laion_clap embeddings and umap, my live coding thingy has a sample browser at last!

31.10.2025 18:27 β€” πŸ‘ 52    πŸ” 11    πŸ’¬ 7    πŸ“Œ 0

IIRC A* is good to find the best path between two nodes, so if you want to have the whole graph and not solve the game maybe it's not necessary?

Oh, if so much are soft lock states yeah, the graph traversal is even less expansive!

30.10.2025 07:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And by "solving", do you mean find the solution, or exploring every state to make the graph? I'm pretty sure it's the second, but for the first, lots of stuff in the graph theory part of compsci :)

29.10.2025 09:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oh yes, repealing force for every node is heavy... Even more with the graph being dynamic!

I think it's O(n+e) to traverse the graph, with the edges. Still linear at its core, but a greater cost compared to only the nodes. And I think puzzle games have more edges than nodes?

29.10.2025 09:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oh, okay! I'd thought exploring the game's states would be the bottleneck... But maybe the design of sokoban is really constrained at its core.
For the viz, I suppose it's the spring-like tension that makes it compute intensive?

28.10.2025 13:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Really cool! It isn't too long to explore all the possibilities of a level with only this kind of walk?

28.10.2025 06:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A screenshot of a 3D model created and rendered with Geotoy.  It depicts a multi-layered folded shell enclosed in a spherical area, textured and shaded to look somewhat copper-colored.  The surface appears rather shiny and metallic with colors ranging from orange/brown to pink, peach, and crimson.  It consists of several separate thin layers of material that warp and curl in roughly the same way as each other, yielding an organic look reminiscent of a smooth endoplasmic reticulum.

A screenshot of a 3D model created and rendered with Geotoy. It depicts a multi-layered folded shell enclosed in a spherical area, textured and shaded to look somewhat copper-colored. The surface appears rather shiny and metallic with colors ranging from orange/brown to pink, peach, and crimson. It consists of several separate thin layers of material that warp and curl in roughly the same way as each other, yielding an organic look reminiscent of a smooth endoplasmic reticulum.

My latest creation with Geotoy, built using the alpha wrap function from the CGAL library

I've been getting a ton of value out of this; it's really useful for creating organic-looking structures

You can see it in 3D here: 3d.ameo.design/geotoy/edit/62
(takes ~30 seconds to run)

25.10.2025 23:13 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1
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what if we hilighted every 4th line of my text editor and then put tidal mininotation in every line and then... called it a tracker.... πŸ€” wcgw

25.10.2025 10:29 β€” πŸ‘ 38    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
An array of 9 purple discs on a blue background. Figure from Hinnerk Schulz-Hildebrandt.

An array of 9 purple discs on a blue background. Figure from Hinnerk Schulz-Hildebrandt.

A nice shift in perceived colour between central and peripheral vision. The fixated disc looks purple while the others look blue.

The effect presumably comes from the absence of S-cones in the fovea.

From Hinnerk Schulz-Hildebrandt:
arxiv.org/pdf/2509.115...

24.09.2025 10:16 β€” πŸ‘ 703    πŸ” 263    πŸ’¬ 30    πŸ“Œ 42
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⚫⚫⚫

10.10.2025 14:58 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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I've built a tiny hand-held #keyboard. It's like Meta EMG wristband (www.youtube.com/watch?v=wteF...) but actually working.

Also comes with instructions on building your own one! github.com/mafik/keyer/

#wearable #keyer #cyberdeck

09.10.2025 15:35 β€” πŸ‘ 34    πŸ” 4    πŸ’¬ 1    πŸ“Œ 1

Yes, their videos are incredible! It's like nerd catnip for me, always a pleasure to see one pop up.

Anyway, I'll follow this thread with great attention ;)

07.10.2025 05:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
I Solved Klotski
YouTube video by 2swap I Solved Klotski

I love this kind of meta-visualization! Is it inspired by 2swap's videos about Klotski? It's a similar work with graphs about a game. I can't recommend it enough if you haven't seen it yet www.youtube.com/watch?v=YGLN...

06.10.2025 06:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You can also do `grep -C {N}` (C=context), it's the equivalent of what you wrote :)

29.09.2025 06:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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First run of CloverPit πŸ’ͺ

26.09.2025 17:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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First run πŸ’ͺ

26.09.2025 17:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Graph visualization of a 4-Way 16-bit wide Multiplexer. The graph is an absolute mess: nands placed haphazardly, edges crossing everywhere, jumbled inputs and outputs.

Graph visualization of a 4-Way 16-bit wide Multiplexer. The graph is an absolute mess: nands placed haphazardly, edges crossing everywhere, jumbled inputs and outputs.

I'm playing with visualization of the nand-based circuits. I'm using the awesome graphviz, but sometimes they're too much for it...

... but it's really fun to make absolutely unreadable graphs!

Here's one: the flattened nand viz for a 4-Way 16-bit wide Multiplexer.

I absolutely love it <3

14.09.2025 10:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
pathtraced fractal in Daedalus, surface offset with displacement mapping

pathtraced fractal in Daedalus, surface offset with displacement mapping

05.09.2025 14:42 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Black and white image representing the individual bits of an encoding of logic gates.

Black and white image representing the individual bits of an encoding of logic gates.

I finally merged a branch in my NAND experiments!

I focused on reducing the size, by bit-packing the base encoder

(Almost) all basic logic gates and adders up to 8 bits can be encoded in 78 bytes! zlib and lzma can't even compress it further.

github.com/Epholys/sheN...

Here's what it looks like:

02.09.2025 10:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This is some of the hardest shit I've seen in my life

28.08.2025 06:42 β€” πŸ‘ 4236    πŸ” 1176    πŸ’¬ 77    πŸ“Œ 199

Yes 🀩 !

28.08.2025 08:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
I heard you like polyrhythms
YouTube video by Virtual Riot I heard you like polyrhythms

I don't know why I haven't seen this video before, but this is one of the coolest musical experiments I've heard! www.youtube.com/watch?v=Sthc...

27.08.2025 10:08 β€” πŸ‘ 32    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0
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3Γ—3 Logostudies Vol. 3

25.08.2025 16:00 β€” πŸ‘ 147    πŸ” 34    πŸ’¬ 4    πŸ“Œ 1
Adventures in State Space
YouTube video by 2swap Adventures in State Space

What makes a puzzle hard?

I found this video delightful.

23.08.2025 22:26 β€” πŸ‘ 133    πŸ” 30    πŸ’¬ 7    πŸ“Œ 8
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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.

18.08.2025 19:30 β€” πŸ‘ 276    πŸ” 56    πŸ’¬ 12    πŸ“Œ 3
Afterlab website in 2001

Afterlab website in 2001

Bionic Systems website in 2001

Bionic Systems website in 2001

Designgraphik website in 2001

Designgraphik website in 2001

HSE7EN3 website in 2001

HSE7EN3 website in 2001

Web design trends in 2001

– Afterlab
– Bionic Systems
– Designgraphik
– HSE7EN3

#WebDesignHistory

16.08.2025 14:25 β€” πŸ‘ 244    πŸ” 79    πŸ’¬ 14    πŸ“Œ 12
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This surprisingly relaxing footage is from SIX MILES under the ocean – and it’s the deepest ecosystem yet discovered

31.07.2025 15:38 β€” πŸ‘ 14258    πŸ” 3435    πŸ’¬ 433    πŸ“Œ 528
a yawning cat with a regularly sized mouth. so sleepy!

a yawning cat with a regularly sized mouth. so sleepy!

big yawn!

18.11.2024 12:07 β€” πŸ‘ 416    πŸ” 49    πŸ’¬ 7    πŸ“Œ 0

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