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Mone

@victormoneratto.bsky.social

Graphics / Game Developer πŸ³οΈβ€πŸŒˆ

695 Followers  |  1,050 Following  |  7 Posts  |  Joined: 25.08.2023  |  1.6134

Latest posts by victormoneratto.bsky.social on Bluesky

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Yet another quadratic Bezier distance function 🧡,slightly cleaner than last time

Premise: We want to calculate the distance to a quadratic Bezier curve, with as little effort as possible, ideally without evaluating the full quadratic Bezier curve itself, which involves solving a cubic equation.

27.06.2025 22:42 β€” πŸ‘ 43    πŸ” 9    πŸ’¬ 4    πŸ“Œ 0
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REAC 2025 talk details have been posted on the website! Register today - it's free! enginearchitecture.org/2025.htm

If you can share this message, we'd appreciate it. Thanks, and see you soon!

10.05.2025 23:10 β€” πŸ‘ 33    πŸ” 22    πŸ’¬ 0    πŸ“Œ 2
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pretty impressed with the many different effects you can get with parallax occlusion mapping just by changing some values and textures

05.04.2025 16:11 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

so honored to have won the coveted anti woke game awards best racing game category. as a trans woman, its so comforting to see them prioritize diversity, equality and inclusion 😍πŸ₯³

to celebrate im going to have gay sex with my faggot transgender dog girl

25.01.2025 12:44 β€” πŸ‘ 12369    πŸ” 2481    πŸ’¬ 198    πŸ“Œ 96

I had a similar experience for some time but once I got used to modifying the pipeline code and writing my own scriptable renderers it got so much better and so cool to work with, even if quite complex at first.

21.01.2025 05:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The @remedygames.com internal code name for Alan Wake 2 was ”Big Fish”. I think David Lynch is swimming with the big fish now. Rest in peace. His influence goes far and wide and will live on.

16.01.2025 20:02 β€” πŸ‘ 1965    πŸ” 355    πŸ’¬ 20    πŸ“Œ 8

uau sou mto burrinha msm, vou estudar essas coisas todas dps

16.01.2025 21:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

jesus cristo, me ensina depois. dos que eu jogo, esse Γ© o que mais me deixa em estado de burrinha y peitudinha. especialista em sΓ³ fazer two pairs.

16.01.2025 01:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

β€œnapping” acertou!

04.01.2025 13:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Use menos cores!

#CortesdaSula

27.12.2024 16:44 β€” πŸ‘ 670    πŸ” 120    πŸ’¬ 13    πŸ“Œ 7
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The struggle is real.

24.12.2024 16:24 β€” πŸ‘ 8191    πŸ” 1964    πŸ’¬ 79    πŸ“Œ 246

chorei com essa logo antiga da cartoon network no lixo tbm 😒😒😒

26.12.2024 14:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

05.12.2024 22:11 β€” πŸ‘ 707    πŸ” 106    πŸ’¬ 11    πŸ“Œ 9
Gameplay Debugging 2
YouTube video by Jonathan Blow Gameplay Debugging 2

mds isso me lembrou o jon bl*w tbm botando benny hill enquanto assistia o teste automatizado do sokoban (timestamp) youtu.be/7fvQM3O3OAc?...

05.12.2024 14:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
20.10.2024 01:46 β€” πŸ‘ 90    πŸ” 48    πŸ’¬ 4    πŸ“Œ 3

DJ Alexandre Ottoni

21.09.2024 21:42 β€” πŸ‘ 54    πŸ” 10    πŸ’¬ 3    πŸ“Œ 0
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Professional Game Development in C++ and Unreal Engine Master Unreal Engine C++ Game Development with this university-grade course.

courses.tomlooman.com

01.01.2024 17:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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πŸ’– flirting as a gay introvert πŸ’–

13.09.2023 13:08 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Being cute early in the morning β™₯️

13.09.2023 02:33 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

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