Graphics Programmer. Previously at ZeniMax Online, WB
PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
FluidNinja is real time, responsive fluid simulation for Unreal Engine.
URL: unrealengine.com/marketplace/fluidninja-live
Award-winning filmmaker, director of “cult animé” TEKKONKINKREET 😬 映像ジャンルや国籍を超えてボーダレスに活躍し、映画『鉄コン筋クリート』で監督デビューを飾ったクリエイター😅 https://michaelarias.net
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics
📍Germany 🔗 https://markboss.me
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley.
Building 3D humans.
https://ps.is.mpg.de/person/black
https://meshcapade.com/
https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Game engine programmer. Thoughts and opinions are my own. Mostly here to re-post game programming articles.
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
Advancing AI & robotics by reverse engineering the neocortex.
Leveraging sensorimotor learning, structured reference frames, & cortical modularity.
Open-source research backed by Jeff Hawkins & Gates Foundation.
Explore thousandbrains.org
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.