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Cyril Jover

@cyriljover.bsky.social

Tech-Art

92 Followers  |  224 Following  |  86 Posts  |  Joined: 03.11.2024  |  1.6694

Latest posts by cyriljover.bsky.social on Bluesky

Render of several LEGO military models including a mecha, a tank, two lightly armored vehicles, and infantry, all in a tan and dark grey color scheme.

Render of several LEGO military models including a mecha, a tank, two lightly armored vehicles, and infantry, all in a tan and dark grey color scheme.

Render of a LEGO spaceship fleet on flight stands, all with rounded armor in dark red and bright light orange, accompanied by a few stands of tiny abstract mecha.

Render of a LEGO spaceship fleet on flight stands, all with rounded armor in dark red and bright light orange, accompanied by a few stands of tiny abstract mecha.

Render of LEGO models of the ships from Hardspace: Shipbreaker by Blackbird Interactive, including a few that are long enough to need multiple flight stands.

Render of LEGO models of the ships from Hardspace: Shipbreaker by Blackbird Interactive, including a few that are long enough to need multiple flight stands.

Render of LEGO models of the main characters of Our Flag Means Death season 1, fifteen in all, arranged in three rows with Chauncey Badminton peeking in from the side.

Render of LEGO models of the main characters of Our Flag Means Death season 1, fifteen in all, arranged in three rows with Chauncey Badminton peeking in from the side.

Hello #portfolioday I design digital #LEGO builds including original mecha and spaceships for Morningstar, a tabletop game setting, as well as pop culture characters and more. I try to make small, affordable stuff you can build yourself. Most of my older work is here www.flickr.com/photos/19487...

14.10.2025 19:49 β€” πŸ‘ 76    πŸ” 17    πŸ’¬ 1    πŸ“Œ 0
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Nice replica of Bulma's Variable No.19 Motocycle by Ganesha Custom.
ganeshacustom.com/en/products/...

15.10.2025 18:02 β€” πŸ‘ 1299    πŸ” 356    πŸ’¬ 4    πŸ“Œ 34
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what day is it??

14.10.2025 23:55 β€” πŸ‘ 102    πŸ” 14    πŸ’¬ 2    πŸ“Œ 1
Preview
Shadertoy

The terrain above is based on an erosion noise implemented by clayjohn and Fewes in this Shadertoy:
www.shadertoy.com/view/7ljcRW

It's really impressive, more people doing terrain generation should know about it!
#ProcGen

20.07.2025 12:16 β€” πŸ‘ 86    πŸ” 21    πŸ’¬ 2    πŸ“Œ 0
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Recently had the opportunity to build 3 demos to demonstrate the power of game feel!

06.10.2025 21:26 β€” πŸ‘ 1108    πŸ” 262    πŸ’¬ 14    πŸ“Œ 12
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Getting used to bsky, so I guess it's time to write a bit about myself...

Hi! I'm Mr F.

I work on my game, Faded (see pics).

I wrote Bakery, a GPU Lightmapper: assetstore.unity.com/packages/too...

I also wrote a lot of other stuff: ndotl.wordpress.com/cv/

#gamedev #indiedev

08.12.2024 15:56 β€” πŸ‘ 110    πŸ” 15    πŸ’¬ 5    πŸ“Œ 0
A flying boat that has the shape of fish. This is part of my personal world building project Raizh.

A flying boat that has the shape of fish. This is part of my personal world building project Raizh.

In my world building project Raizh, The Tzin Republic is the smallest of the nations in Gaya. Yet, this civilization remains powerful, thanks to its monopoly on flying boats!

04.10.2025 17:27 β€” πŸ‘ 504    πŸ” 107    πŸ’¬ 1    πŸ“Œ 0
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Happy 10th anniversary to "Amaro and Walden's Joyride" by The Line Animation.
vimeo.com/128418807
www.instagram.com/AmaroAndWald...

03.10.2025 17:55 β€” πŸ‘ 325    πŸ” 70    πŸ’¬ 0    πŸ“Œ 2

I think it's finally about time to open the game up to a wider group of testers. There's still a bit more work we're in the process of doing on the demo, but it's more or less complete. I'll post a discord link tomorrow.

02.10.2025 04:49 β€” πŸ‘ 60    πŸ” 6    πŸ’¬ 5    πŸ“Œ 1
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Late Afternoon Light ~ Cyril Cox, 1958

29.09.2025 06:29 β€” πŸ‘ 10791    πŸ” 1563    πŸ’¬ 109    πŸ“Œ 37
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back to it

29.09.2025 17:16 β€” πŸ‘ 49    πŸ” 10    πŸ’¬ 3    πŸ“Œ 0
A hot air balloon sketch in a cartoony style. There's a stylized face painted on the balloon.

A hot air balloon sketch in a cartoony style. There's a stylized face painted on the balloon.

WIP! Working on an air balloon for my cartographer!

04.09.2025 15:49 β€” πŸ‘ 73    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0
A red and blue house in a cartoony style from my worldbuilding project Raizh.

A red and blue house in a cartoony style from my worldbuilding project Raizh.

An orange house in a cartoony style from my worldbuilding project Raizh. It has a some Nepal inspiration in its shape.

An orange house in a cartoony style from my worldbuilding project Raizh. It has a some Nepal inspiration in its shape.

A green and orange house in a cartoony style from my worldbuilding project Raizh. The roof is a cone.

A green and orange house in a cartoony style from my worldbuilding project Raizh. The roof is a cone.

An orange house in a cartoony style from my worldbuilding project Raizh. This house has many levels.

An orange house in a cartoony style from my worldbuilding project Raizh. This house has many levels.

Warm colors houses from my personal world building project Raizh!
How much the place you live in can impact your creations? For me, moving to SoCal had a massive impact on my artworks!
The light in SoCal is fantastic, the landscape is basically made of gold and copper pretty much every night.

26.09.2025 15:46 β€” πŸ‘ 167    πŸ” 37    πŸ’¬ 3    πŸ“Œ 1
A flying boat that has a fish shape, in a cartoony style. The sketch is made of red lines.

A flying boat that has a fish shape, in a cartoony style. The sketch is made of red lines.

Last night sketch! πŸŽ΅βœοΈβ˜•

27.09.2025 17:25 β€” πŸ‘ 159    πŸ” 37    πŸ’¬ 2    πŸ“Œ 0
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made this in like 2020 when i first got an ipad, just now got around animating it

26.09.2025 21:38 β€” πŸ‘ 53    πŸ” 10    πŸ’¬ 3    πŸ“Œ 0

This is great. I'd be fun of people shared arcade cabinets they would like to own for nostalgic reasons like this. I'd probably get Diehard Arcade because I played it when taking breaks (with hot chocolate) in a ski lounge when I was taking ski lessons at 16.

27.09.2025 07:09 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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so much room for activit... ies

26.09.2025 19:04 β€” πŸ‘ 56    πŸ” 11    πŸ’¬ 3    πŸ“Œ 0
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Stay strong. Fight for democracy. Find your strength.

#wonderwednesday #wonderwoman

24.09.2025 23:13 β€” πŸ‘ 60    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Looks so cool ! Make it, I’ll buy it day 1

25.09.2025 17:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
drawing of a dark room. almost half of the room is a huge water tank. a big eel-type fish is swimming in, and a character is throwing fish food into the water to lure smaller fish in

drawing of a dark room. almost half of the room is a huge water tank. a big eel-type fish is swimming in, and a character is throwing fish food into the water to lure smaller fish in

late night snack

24.09.2025 22:01 β€” πŸ‘ 4031    πŸ” 1065    πŸ’¬ 20    πŸ“Œ 3
A crt TV screenie of a scene from the intro with a white and red sci-fi space fighter being raised in a launch bay

A crt TV screenie of a scene from the intro with a white and red sci-fi space fighter being raised in a launch bay

With Earthion happily in my Stream library, finally giving the extracted MD ROM a go on our MD Mark I.

Basking in the intro music and visuals πŸ’œ

23.09.2025 18:08 β€” πŸ‘ 139    πŸ” 17    πŸ’¬ 5    πŸ“Œ 0

When it is done, no need to use β€œcrazy” values to see the effect

22.09.2025 08:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

For some effects, like light sabers for example, you want them to glow whatever is the camera exposure settings. In HDRP Lit shader you can modify the parameter exposure weight to do that. In Shader Graph there is an exposure node. Set it to InverseCurrentMultiplier and mul your emission by that

22.09.2025 08:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Not as sleek as a time traveling DeLorean but this'll do πŸ¦‰

Late Pledges for Isle of Reveries are available if you want to pick up the game + the physical or digital GameBoy-style manual, which is exclusive to Kickstarter backers! Link ⬇️ #indiegame #screenshotsaturday

20.09.2025 17:24 β€” πŸ‘ 71    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0
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Very nice !
Is it an interpretation of this one ?

14.09.2025 18:29 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Screenshot of front page of runevision.com

Screenshot of front page of runevision.com

I added sections with featured games, tech, and articles to the front page of my website, to get a bit more mileage out of it in this age of scrolling.

I guess it's also kind of nice to have a lot of my "greatest hits" displayed together in one place.
runevision.com

14.09.2025 09:16 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Impressive and gorgeous! Congratulations for these amazing results!

13.09.2025 08:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So it works now!
If you have Bakery, can you try getting the latest github patch and using it?
Add "Bakery Light Filter" component to an object to make it act like stained glass πŸ˜‹
(video from RTPreview for fanciness, but it looks the same when baked)
#gamedev

11.09.2025 19:31 β€” πŸ‘ 279    πŸ” 67    πŸ’¬ 5    πŸ“Œ 1
A collection of physics-based dunks
YouTube video by crypticsea A collection of physics-based dunks

most people are unable to see this is the future of video games
www.youtube.com/watch?v=bsQX...

09.07.2025 17:03 β€” πŸ‘ 15    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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automatic pistol vs bigger horde

31.07.2025 00:31 β€” πŸ‘ 18    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

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