“you know what, I had a lot of fun with Cyberpunk 2077, I should reinstall it…damn, I have a shitload of hours logged into this game, how did I spend so much time playing this?”
thirty minutes later, back on my bullshit
and I won’t lie to you, that game…
…is Gundam Extreme Versus
Seriously if you've never played a fighting game before, there's a game for you out there that is going to make you feel GREAT.
as was the style at the time
I must ask, who cares
if you’re excited for either of these cinematic abortions in any meaningful fashion, I’m not sure we can ever truly be friends, and that’s okay, I feel we’re both better off
finally, a victor will be crowned: cat shit or dog shit
I agree; I just don’t think he’d be in this situation if he were annoying *and* on the right side of history. It’s like Eddie Izzard once said: “…”guns don’t kill people, people do,” but I think the gun *helps,* yeah?”
Real rubber chicken / rotten egg shit we’re getting into today
considering “politics” is one’s views on “policy,” and his policy views on SKG are very … harmful, to say the least, I would definitely consider this a political self-sabotage campaign of sorts
tbh I’d rather have a dedicated training partner that’s just as serious as I am over any amount of ranked match play, all day, every day
- Self aggrandizement
- A fundamental lack of knowledge of the thing they’re parodying
> Fascinating how it cycles, really.
You’re recognizing the first loop. Start thinking about how you can help others climb aboard when that loop comes around again, and you’re doing God’s work.
From an elder statesman within the FGC: you’re doing us proud.
You don’t have to consider it very much, it’s less of a thing you need to mathematically nail and more of a thing you psychologically anticipate and rhythmically feel.
Otherwise, you risk becoming a barrier to the think you enjoy, and one’s experience with such a barrier can have lifelong consequences. That’s why so many people swear off fighting games because they feel they can’t do godlike combo strings and shit. They don’t know they don’t need them.
It’s important to remember that those players need you to gear down and teach, even if they don’t want to admit it. Give them the space to try shit out and not get punished for it. Give them the time to get comfortable with learning motion inputs and trying to slot them into their action stack.
The true issue with fighting games lies in new players not knowing what they’re doing, to the point that playing against someone with even the most basic, semi-solid grasp of fundamentals can seem like they’re struggling against a god, all because they don’t know what they don’t know.
Because Xrd isn’t just competing against Strive for mindshare, it’s competing against AC+R, every hyper competitive version of SF, tag fighters, air dashers, kusoge and anything else within a roughly forty year timespan that’s accessible for free via Fightcade or for cheap via digital storefronts.
I think the issue isn’t with drawing people in, it’s that fighting game players of the present are so spoiled for choice that there’s a million other games out there that never age, so they’re always as playable now as they were then. Every fighting game is competing against every fighting game.
I hope you find your joy again. That would make me happy, at least.
That’s the thing about these kinds of games - what sucks most about them is the same thing that allows them to effectively live forever: they’re designed to be played together by human beings, and every human being has a different set of priorities. But you can navigate that. That’s possible.
The cure for this is to start exclusively playing with people your own skill level, or people who don’t want to focus on their own growth and evolution as a skill-priority player. That can be hard to find, but it’s not impossible, and it’s beneficial for everyone involved.
kinda sorta both. just don’t succumb to the temptation to liberate yourself using the sword of your oppressor, you know?
I don’t consider myself a hardcore Smash player or fan by any means, but the sole reason why I love playing as Terry is because every tool looks the part and is easy for me, someone with decades of experience with that character, to understand how to get some horrifically potent juice from his kit.
But if it places more priority upon lore accuracy over gameplay function, it doesn’t serve the character outside of aesthetics, and if a character’s aesthetics have been prioritized over their function, no one will wind up playing them with any real sense of regularity.
I understand why Smash players would want to see all character moves be a direct reference to something that character canonically does in a franchise predicated entirely upon pulling popular characters from their own home field games and throwing them into a dream match scenario.
While I hear you, you’re meeting a sweeping generalization with your own sweeping generalization, which will just perpetuate the wider problem. Love what you love regardless of anyone else’s perceptions, imaginary or actual, and know that no piece of any collective acts as a definitive voice.
I also get how people could easily get into the weeds on prioritizing reference over actual functionality, but finding that balance is the name of the development game.
For people who don’t know what those references are, it’s just the things that the giant robots do. For those who do know what those references are, it’s a constant love letter to the franchises’ forty-plus-years of fans. Kinda sick, ngl. I get why people love stuff like that.
Have you ever played Gundam Extreme Versus? It’s a *very* legit fighting game (and an arena fighter at that) in which there’s over 250 suits to choose from, and **EVERY SINGLE MOVE** is a direct reference to something that suit canonically did in the media that suit hails from.
What you’re exploring in these posts is an experience of the collision of those two approaches within yourself. Neither are wrong or bad by default, but they are at extraordinarily polarizing odds on a deeply fundamental level, and the collision of those two things results in the friction you feel.