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Yeet Kune Do

@yeetkunedo.bsky.social

the father figure and educator the FGC needs dog tired of being the cassandra of american politics don’t FA, else you *will* FO banner photo credit: me

1,281 Followers  |  828 Following  |  11,637 Posts  |  Joined: 03.07.2023  |  2.5276

Latest posts by yeetkunedo.bsky.social on Bluesky

fucking gross

02.11.2025 05:27 — 👍 0    🔁 0    💬 0    📌 0

Because a true blue (balls) gooner won’t mind their fighting game having a real-world rapist on the roster. That’s who SNK now has to aim for. That’s who’s gonna save City of the Wolves. What a shitshow.

02.11.2025 05:27 — 👍 6    🔁 1    💬 0    📌 0

Listen, I’m just gonna come right out and say it. The only reason why they made the new trailer for City of the Wolves have Chun Li do the boob press against Mai is not because of a callback to CvS2, it’s because they’re so damn desperate for that game to sell that they’re aiming for gooners.

02.11.2025 05:24 — 👍 10    🔁 1    💬 1    📌 0

Arcade games made money by separating people from quarters. So yes.

02.11.2025 05:22 — 👍 0    🔁 0    💬 0    📌 0
Famous 2017 tweet by the satirical Werner Twertzog account. 

@WernerTwertzog
Dear America: You are waking up, as Germany once did, to the awareness that 1/3 of your people would kill another 1/3, while 1/3 watches.
8/23/17,11:41 AM

Famous 2017 tweet by the satirical Werner Twertzog account. @WernerTwertzog Dear America: You are waking up, as Germany once did, to the awareness that 1/3 of your people would kill another 1/3, while 1/3 watches. 8/23/17,11:41 AM

We are living in the One Third Reich.

01.11.2025 15:48 — 👍 259    🔁 62    💬 2    📌 1

US government plans to offer kopfgeld.

01.11.2025 20:01 — 👍 13    🔁 18    💬 2    📌 0

this shit look AI generated

31.10.2025 12:25 — 👍 2    🔁 0    💬 1    📌 0

Nothing “dramatic” about it. I just know what the fuck I’m talking about.

30.10.2025 11:33 — 👍 0    🔁 0    💬 1    📌 0

The NAOMI emulation in use is also best-in-class, and provides even better display options than NAOMI emulations efforts in, say, Yakuza games. And those games are developed and published by the very same company that owns the IP for 100% of the code for that arcade board.

30.10.2025 11:32 — 👍 0    🔁 0    💬 1    📌 0

Meanwhile, the Capcom collections developed internally have so many options and tweaks that it makes the overall product superior to Fightcade in terms of general functionality. There’s even the production number of the ROM version in use so you know exactly what version you’re playing.

30.10.2025 11:30 — 👍 0    🔁 0    💬 1    📌 0

It’s so bad that PC players have gone on record saying to only buy it when it’s on deep discount sale just to extract the ROMs from the game so that you can then claim you obtained them legally when you use them in Fightcade. This isn’t “a teensy bit dramatic.” It’s facts.

30.10.2025 11:26 — 👍 0    🔁 0    💬 1    📌 0

Not really. There’s games that require 3x P/K inputs in a game that doesn’t allow you to map that function to a button, despite standard controllers for every platform it was released upon having buttons to accommodate for that. Also, 1/3 of the games in it got training mode and online play.

30.10.2025 11:23 — 👍 0    🔁 0    💬 1    📌 0

to be fair, there’s *eleven* games and a metric shitload of side content in that package

30.10.2025 10:07 — 👍 0    🔁 0    💬 0    📌 0

idk, their SF collection is straight up dogshit work compared to what Capcom did for CFC, CFC2 and MvC’s collection with an internal dev team

30.10.2025 10:06 — 👍 0    🔁 0    💬 1    📌 0

so dispatch is pretty damn awesome

30.10.2025 04:54 — 👍 1    🔁 0    💬 0    📌 0

tbh most fighting game characters have to be cool in terms of design, otherwise no one would want to play the game / character

29.10.2025 14:21 — 👍 0    🔁 0    💬 2    📌 0

> that fighting game

Either SoulCalibur VI or Granblue Fantasy Versus Rising, I take it

29.10.2025 13:08 — 👍 2    🔁 0    💬 1    📌 0
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sadly, I don’t have any photos of @theburneysisters.bsky.social because their set was way too magical to take my eyes or ears off of

29.10.2025 00:30 — 👍 0    🔁 0    💬 0    📌 0

seeing infinity song & @theburneysisters.bsky.social @ higher ground in burlington vt, two talented families

29.10.2025 00:28 — 👍 0    🔁 0    💬 1    📌 0

It’s all about cost. It takes a tremendous amount of dev time to make a good fighting game, so it has to be something that’ll be likely to recoup that cost, especially in the 3D space. Developing a good 3D fighting game is wildly expensive.

29.10.2025 00:01 — 👍 1    🔁 0    💬 0    📌 0

I have fond memories of it, but appreciate being able to play with the whole cast from the start in the modern era. I play fighting games religiously, I’ve done so for over 30 years, and being able to use every character from the start is something that I’ve found to be necessary.

28.10.2025 23:17 — 👍 1    🔁 0    💬 0    📌 0
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I’m telling you, fem V is the canon protagonist.

28.10.2025 06:14 — 👍 5    🔁 1    💬 0    📌 0
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@bandainamcousa.bsky.social like, a *lot*

thank you

27.10.2025 23:14 — 👍 0    🔁 0    💬 0    📌 0
Preview
From the katamari community on Reddit Explore this post and more from the katamari community

@bandainamcousa.bsky.social hi there, please forward this to the Katamari team at RENGAME, because so far, a lot of fans seem to agree with me on this

www.reddit.com/r/katamari/s...

27.10.2025 23:14 — 👍 0    🔁 0    💬 1    📌 0

Now? It’s just a lot of bashing your head against things you shouldn’t be bashing against, and in prior games, wouldn’t be bashing against.

27.10.2025 23:11 — 👍 0    🔁 0    💬 1    📌 0

Does it make the new Katamari unplayable? No! Does it make the new Katamari a bad game? No!

It just makes it the worst playing Katamari game, which is sad when the whole damn franchise is based around the game’s mechanics being fun and intuitive.

27.10.2025 23:10 — 👍 1    🔁 0    💬 1    📌 0
1.) Collisions result in full stoppage far too often. You’re coming to a dead-stop halt ten times as often in OUAK than in any other mainline title / remaster in the series.

2.) The camera causes the ball to obscure objects that cause dead-stop halt, which means that the objects in question likely aren’t properly visually scaled (or adjusted for pickup / collision in the game’s backend) with the relative size of the katamari.

3.) Movement powerups become pointless because you’re inevitably going to slam into something smaller than your size that will reduce your momentum to zero, and likely within 1.5 seconds. Katamari dash feels similarly pointless for the same reason.

4.) Up-and-over climbing requires 0° full-forward input on a surface for too long a timespan to initiate a rollover, resulting in most attempts at climbing becoming a series of headfirst slams that repeatedly reduce your momentum to zero before you give up and try to roll somewhere else, despite the object you’re leaving definitely being small enough to climb.

5.) I can count on two hands the number of times I’ve ever gotten full-on “locked in the geometry” stuck over at least eight games (including remakes / remasters) in the entire series. In OUAK, I’ve run out of fingers and toes, and have also subsequently burned through the fingers and toes of 3/4 of my immediate family. I’ve gotten stuck to where I’ve burned literal minutes trying to get out, and I’ve also had to restart levels more than twenty times. In a single game. In a series where I’ve had less than ten in what is likely eight total games.

1.) Collisions result in full stoppage far too often. You’re coming to a dead-stop halt ten times as often in OUAK than in any other mainline title / remaster in the series. 2.) The camera causes the ball to obscure objects that cause dead-stop halt, which means that the objects in question likely aren’t properly visually scaled (or adjusted for pickup / collision in the game’s backend) with the relative size of the katamari. 3.) Movement powerups become pointless because you’re inevitably going to slam into something smaller than your size that will reduce your momentum to zero, and likely within 1.5 seconds. Katamari dash feels similarly pointless for the same reason. 4.) Up-and-over climbing requires 0° full-forward input on a surface for too long a timespan to initiate a rollover, resulting in most attempts at climbing becoming a series of headfirst slams that repeatedly reduce your momentum to zero before you give up and try to roll somewhere else, despite the object you’re leaving definitely being small enough to climb. 5.) I can count on two hands the number of times I’ve ever gotten full-on “locked in the geometry” stuck over at least eight games (including remakes / remasters) in the entire series. In OUAK, I’ve run out of fingers and toes, and have also subsequently burned through the fingers and toes of 3/4 of my immediate family. I’ve gotten stuck to where I’ve burned literal minutes trying to get out, and I’ve also had to restart levels more than twenty times. In a single game. In a series where I’ve had less than ten in what is likely eight total games.

Have it read the alt text to you.

27.10.2025 23:02 — 👍 1    🔁 0    💬 1    📌 0

The new Katamari game is great on content, bad on mechanics. You can tell the new developer they got to make this game understood the game on an aesthetic basis and its general gameplay conceit. But the finer details of how levels are designed? How the ball operates? Atrociously bad.

27.10.2025 23:01 — 👍 5    🔁 0    💬 2    📌 0
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@cyberpunk.net thank you for giving the world corpo fem V, she’s the hero I never knew I needed

27.10.2025 03:10 — 👍 1    🔁 0    💬 0    📌 0

@joshjohnsoncomedy.bsky.social sitting down to watch the show @ the flynn in Burlington, and I’m able to use my phone to thank you for not taking my phone away before the show, real cool guy moves, never change

26.10.2025 22:24 — 👍 3    🔁 0    💬 0    📌 0

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