Neat article on code golfing. Many techniques that I use:
blog.pkh.me/p/45-code-go...
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed sandbox sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
Neat article on code golfing. Many techniques that I use:
blog.pkh.me/p/45-code-go...
Same
07.10.2025 17:14 — 👍 1 🔁 0 💬 0 📌 0A cluster of goofs
06.10.2025 18:36 — 👍 33 🔁 1 💬 3 📌 0Organisms in the game breed, and their offspring have a mix of their traits and will also be able to randomly mutate over generations. It’s comparable to how the Creatures series worked, but with more variety in body shape and other traits
04.10.2025 12:03 — 👍 2 🔁 0 💬 1 📌 0Rules for Game Dev 1. The gamer is always gamer 2. Games aren't finished, only completed 3. Always keep at least one infinite loop in your game to trap malevolent spirits 4. Don't code the small stuff (it's all stuff) 5. Respect the seven axes of player motivation 6. A bad game is bad forever, but a broken game is right twice a day 7. It's not about who you know, it's about knowing who 8. Disregard the eighth axis of player motivation 9. You couldn't make Super Mario today. Try again tomorrow. 10. The game developer with the most victory points at the end is the winner 11. Do not acknowledge the howling skull
found this in my notes, good advice for aspiring devs
22.02.2025 22:59 — 👍 698 🔁 231 💬 14 📌 6Herding cubes, HD remaster.
02.10.2025 19:53 — 👍 28 🔁 1 💬 1 📌 0I don't know what he's doing, but he's doing it with panache
02.10.2025 17:27 — 👍 6 🔁 0 💬 0 📌 0Nooooo.mp4
01.10.2025 17:21 — 👍 7 🔁 0 💬 0 📌 0Crawlin'
30.09.2025 18:58 — 👍 6 🔁 1 💬 0 📌 0I think the top one without the UI could be really interesting in a capsule
30.09.2025 00:35 — 👍 1 🔁 0 💬 1 📌 0making some little guys walk around
28.09.2025 05:06 — 👍 22 🔁 4 💬 0 📌 0Lil fella
26.09.2025 13:56 — 👍 7 🔁 0 💬 1 📌 0After over 2 years cooking in Steam Early Access, Mars First Logistics 1.0 is finally here!
Engineer your little rover and deliver lots of silly stuff!
How do you feel about... realistic quadruped animation in your critter creator 👁️
How about TRIPEDS??
Morning stroll through the alien meadow
#gamedev
It’s an artificial life sim with evolution, and the player is a little robot who cultivates an alien ecosystem while gathering natural resources to craft tools and upgrades 😊
22.09.2025 16:19 — 👍 1 🔁 0 💬 1 📌 0Curious animal
22.09.2025 07:00 — 👍 36 🔁 1 💬 1 📌 0Tenazul Rambeest redesign
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#speculativebiology #art #digitalart #artsky #specbio #specevo #exoton
added dogs
20.09.2025 00:12 — 👍 55 🔁 2 💬 0 📌 0I wonder how people normally deal with that kind of popping. I feel like it would look nice if each imposter came in at a bit of a random offset from the default distance
19.09.2025 18:55 — 👍 3 🔁 0 💬 3 📌 0A trail of colourful bushy plants wedged between a large rock on the left and a mound of loose blue purple slate on the right topped with a tree with rounded leafy foliage
Nature and Slate
19.09.2025 16:08 — 👍 498 🔁 114 💬 7 📌 0SUSHI BEN IS OUT NOW! 🎉🎉🎉
I've been working on this since 2016 yay!
My team has been working on this since 2021 yay!
Plz try it out, its cheaper than toro nigiri tysm im so sleepy going to bed now.
Deermin / 🦌 / #pikmin
17.09.2025 16:12 — 👍 71 🔁 20 💬 2 📌 0The Venus girdle (Cestum veneris) is a large, ribbon-shaped comb jelly, or ctenophore, known for its transparent and gelatinous body.
14.09.2025 06:05 — 👍 617 🔁 137 💬 14 📌 14I coded this atmosphere shader to only render if the camera is underneath it, but the atmosphere is a mesh with vertices and therefore not a perfect sphere, so I get these circles when the camera moves. Not going to be in the finished shader, but I thought it was neat and wanted to share
13.09.2025 17:23 — 👍 38 🔁 2 💬 1 📌 0Elder Scrolls rooms can be so cozy
12.09.2025 22:00 — 👍 3 🔁 0 💬 0 📌 0ancient friends
12.09.2025 07:28 — 👍 2007 🔁 524 💬 13 📌 4Been working on a fun little hobby experiment recently with relativistic ray tracing. Don't have everything working just yet, but I do have some really neat debug visuals:
10.09.2025 20:31 — 👍 56 🔁 2 💬 0 📌 0