nhedron | comms🟒OPEN's Avatar

nhedron | comms🟒OPEN

@nhedron.bsky.social

775 Followers  |  156 Following  |  37 Posts  |  Joined: 08.02.2024  |  2.052

Latest posts by nhedron.bsky.social on Bluesky

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23.08.2025 01:09 β€” πŸ‘ 58    πŸ” 17    πŸ’¬ 0    πŸ“Œ 0
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24.08.2025 15:56 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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silksong incoming

23.08.2025 18:05 β€” πŸ‘ 53    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0
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23.08.2025 01:09 β€” πŸ‘ 58    πŸ” 17    πŸ’¬ 0    πŸ“Œ 0
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I enjoy turning people's art 3D! Sometimes lowpoly, sometimes not.

29.04.2025 08:07 β€” πŸ‘ 107    πŸ” 19    πŸ’¬ 1    πŸ“Œ 0

I can open up a slot, feel free to DM me about specifics!

28.04.2025 06:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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26.04.2025 22:37 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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the lowpoly wireframe and texture

25.04.2025 18:16 β€” πŸ‘ 31    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Aika's 🌟magical🌟 low poly transformation - ty for sharing the model sheets @kianamai.bsky.social!

24.04.2025 16:52 β€” πŸ‘ 2067    πŸ” 413    πŸ’¬ 12    πŸ“Œ 1
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hey look at that, the wireframe and texture

11.04.2025 17:27 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

A low poly version of @spudonkey.bsky.social's odd fellows!

10.04.2025 11:51 β€” πŸ‘ 401    πŸ” 89    πŸ’¬ 2    πŸ“Œ 2
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For those curious, the character was modeled, UV'd, and painted in Blender. The line art was made using Blender's grease pencil tool. Most of the lines were drawn on but some were made using grease pencil's line art modifier.

09.04.2025 13:49 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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hey #PortfolioDay!

I like making 2D art into 3D art and making low poly characters

08.04.2025 17:34 β€” πŸ‘ 26    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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One of The Old Sanguine Lords by @panelperday.bsky.social, now cutting men down in three dimensions.

08.04.2025 14:27 β€” πŸ‘ 208    πŸ” 32    πŸ’¬ 4    πŸ“Œ 1
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05. Manually cleaned up the line art in CSP. The rougher the line art output by Blender, the more labor intensive. Made this mistake before going back to get a better rough. Making changes to 96 frames adds up real quick!
06. Took the img seq back to Blender to render video.

03.04.2025 17:22 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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For those interested
01. The GM II was modeled, UV'd, and painted in Blender.
02. The rough of the lineart was made using Blender's Freestyle
03. The bleepbloops were made using Blender's Grease Pencil.
04. Rendered the anim img seq in layers to be imported in Clip Studio Paint.

03.04.2025 17:21 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Gave @evanpalmercomics.com's unfortunate GM II some III-D love!

02.04.2025 17:19 β€” πŸ‘ 272    πŸ” 71    πŸ’¬ 1    πŸ“Œ 0
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On-demand mini k.. coffings, Nintendo. On-demand mini coffings, please.

02.04.2025 12:23 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

The character was modeled, UV'd, and painted in Blender and the line art was made using Blender's Freestyle. I don't know where the jigglypuff came from.

31.03.2025 18:05 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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This is @farfin.bsky.social's oni, but 3D... yeah!

29.03.2025 15:09 β€” πŸ‘ 2022    πŸ” 175    πŸ’¬ 8    πŸ“Œ 1
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For those curious everything was modeled/UV'd in Blender. Fspy was used to approximate the perspective. The original image was projection baked onto the models and repainted in blender/PS. Some parts (the floor tiles/images on signs) use the unaltered bake. Freestyle was used for the line art.

28.03.2025 23:49 β€” πŸ‘ 18    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Another look at some of the objects, based on @alexdiboine.bsky.social's blacksmith shop.

28.03.2025 13:18 β€” πŸ‘ 28    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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I made a 3D version of this lil blacksmith shop by @alexdiboine.bsky.social!

27.03.2025 13:51 β€” πŸ‘ 594    πŸ” 93    πŸ’¬ 10    πŸ“Œ 2
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03. Anim'd the cam & rendered out several img seqs of diff scene elements. Went with 3s at 8 FPS. It's economical + CSP only lets you render 24 imgs.
04. I imported the seqs into Clip Studio Paint, cleaned up/added line art as needed.
05. Colored each frame!
06. Rendered it out and posted!

26.03.2025 18:58 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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yep!

01. I made a 3D model in Blender, sticking to the reference image as closely as I could.
02. In the past I've used the inverted hull method to make outlines. I couldn't get a nice textured look to it, so I used Blender's Freestyle instead.

26.03.2025 18:58 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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A three-dimensional version of @trudicastle.bsky.social's tarnished!

26.03.2025 14:55 β€” πŸ‘ 193    πŸ” 35    πŸ’¬ 3    πŸ“Œ 0
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πŸ‘πŸ‘ A commission of @decolfutures.bsky.social's MothCaw cryptid villager. Works as a VTube model as well!

25.03.2025 17:24 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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The character was modeled, UV'd, and painted in Blender and the outlines were made using a colored inverted hull.

20.01.2025 18:24 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A 3D'd version of @teeketch.art's Piplup!

20.01.2025 18:23 β€” πŸ‘ 38    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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For those curious, the character was modeled, UV'd, and painted in Blender. The outlines were made using a colored inverted hull.

20.01.2025 16:26 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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