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Steve

@stevegwh.bsky.social

UK-based game designer (indie studio). Also on mastodon/the fediverse: @gweh@mastodon.gamedev.place

163 Followers  |  129 Following  |  181 Posts  |  Joined: 16.09.2023  |  2.3889

Latest posts by stevegwh.bsky.social on Bluesky

On a mostly related note: I miss my Gameboy Camera. The software on it was mad, especially the aesthetics of it. It could have been so straightforward and boring but the team that made it just went crazy (in an awesome way). Fairly sure it gave me a few nightmares as a kid, though.

31.05.2025 19:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I keep seeing friends' birthdays on Facebook and being surprised at their age ("omg so old"), then realise that I'm either the same age or not far off it :p.

25.05.2025 10:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have a PlayStation 3, an OG Xbox and a 3DS :D. I'm very modern.

14.05.2025 21:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Remember when some (too many) game/software publishers back in the day used fonts that didnโ€™t clearly distinguish between 0 and O for their CD keys? Probably absurdly long too. Fun times

14.05.2025 21:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In the end, I haven't had much of a chance to put it in action haha.

11.05.2025 11:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sorry Iโ€™ve been completely silent for about a month. Iโ€™m now employed as a game developer working on quest/content design! Just finished my first week and am buzzing. Feels great to have people believe in you.

11.05.2025 10:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

At what age do people suddenly feel the urge to buy a display cabinet and fill it with plates to show off?

30.03.2025 16:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fantastic job, it looks great!

29.03.2025 13:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s all just a way for me to get me used to having less, rather than having clang-tidy, the debugger or Claude help me out constantly because I donโ€™t feel like visually debugging. As for no highlighting, weโ€™ll see :P. Mine is quite minimal anyway.

26.03.2025 08:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I do use vim as a text editor :p.

The main thing I care about is to stop me being careless and being reliant on a linter, debugger or colour cue to point out my mistake rather than me using my brain.

I keep getting rekt in tech interviews as I donโ€™t have any of these nice things I normally use.

26.03.2025 08:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Gonna go full Rob Pike ๐Ÿ˜Ž

25.03.2025 23:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ah yeah, is your engine written in C?

25.03.2025 21:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I feel like I've become far too reliant on the things listed below, and I'm gonna experiment with dropping them from my workflow:
- IDEs
- Linters
- Syntax highlighting
- Any use of LLMs

I might also just use plain C, not C++. But we'll see (no pun intended).

Wish me luck!

#gamedev

25.03.2025 20:44 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Preview
DOKI DOKI OFFICE by stevegwh A game about answering emails!

I somehow managed to get my submission for the #love2d-jam on time. It's a game about answering emails! I couldn't get a web build working, which is unfortunate, but if you'd like to have a go, here's the link: stevegwh.itch.io/dokidokioffice

24.03.2025 15:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image

How my #love2d game jam entry is coming along!

#gamedev

20.03.2025 14:11 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

6 hours of play time later, and I can confirm this game is great. Hard as, but probably one of the best platformers I've played. The randomly spawning enemies can fuck off, though.

20.03.2025 10:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Trying to finish my submission to the #love2d 2025 jam. For the theme of 'plan', I've made a game about answering timed emails (typing game style) where you have a calendar and a file browser to find the correct info to respond with. It's a bit flat rn, I need to add more jeopardy and sfx.

#gamedev

20.03.2025 10:17 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wait til he hears about some of the odd hentai games you can get on steam. (So Iโ€™ve heard)

19.03.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Getting round to playing some games in my library and settled on "Umihara Kawase". This game is kicking my ass. Reminds me of getting annoyed as hell playing Shinobi on the mega drive as a kid. Fun but highly irritating lol.

10.03.2025 21:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
The Fighters Generation - Fighting Game News, Art, Sprites, Videos, Streams

In other news, I really miss when all websites looked like this:
www.fightersgeneration.com/fightersgen....

10.03.2025 15:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
a man in a red shirt with the words i canna change the laws o ' physics ALT: a man in a red shirt with the words i canna change the laws o ' physics

I am just having a bit of fun prototyping things, and the main takeaway is: physics is fun.

Maybe it's just fond memories of Garry's mod and HL2, but anything I make that is physics-based always seems the most fun to me. It also helps I don't have to write the physics engine myself...

#gamedev

10.03.2025 14:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Left a comment :). Tbf, regarding height, you're sitting down most the time in that room anyway, so not the end of the world. Unless you forget about the height and stand up too quickly lol. Anyway, I'm jealous of your setup :D

09.03.2025 22:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looks awesome... 5ft high ceiling would absolutely destroy me though, I'm over 6ft! haha.

09.03.2025 22:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Christ on a bike

07.03.2025 21:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tempted to make games in s&box... I really just am trying to find a fast/easy platform (not roblox) where you can publish games/maps and have a hope of them being discovered by players. I was really hyped about UEFN at first but it seems everyone says it's rubbish, and the discoverability is awful.

06.03.2025 22:41 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I started a new project in Unity, got inconvenienced, and then decided to try out Godot again for the first time since 2018 instead. Already quite impressed with how many templates there are out there nowadays.

#gamedev #godot

01.03.2025 15:48 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Kinda feel like I want to go on a writing retreat but instead of a novel it would be making a game. Need to travel a bit. UK winter just isnโ€™t it

24.02.2025 20:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lucky you! When I was 22 people told me I looked 33 ๐Ÿฅฒ

24.02.2025 20:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Good to hear regarding my portfolio. Thanks a lot for having a look! Iโ€™ve been told itโ€™s likely one of the worst times ever to be trying to entering the industry. Which is less than ideal :D. But Iโ€™ve had just enough interest already that I donโ€™t think itโ€™s a lost cause. Onwards and upwards.

23.02.2025 17:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Steve Wheeler - Game Developer & Researcher

Good advice, thanks! I'll have to think about what to do. I don't suppose you would happen to have any advice on my portfolio (either layout or content)? No worries if not. The link is here: stevegwh.github.io

22.02.2025 22:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@stevegwh is following 20 prominent accounts