Steve

Steve

@stevegwh.bsky.social

UK-based game designer/programmer. Working on the MMORPG "Brighter Shores".

161 Followers 131 Following 182 Posts Joined Sep 2023
2 months ago

Happy New Year! Will endeavour to start posting on here again :).

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9 months ago

On a mostly related note: I miss my Gameboy Camera. The software on it was mad, especially the aesthetics of it. It could have been so straightforward and boring but the team that made it just went crazy (in an awesome way). Fairly sure it gave me a few nightmares as a kid, though.

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9 months ago

I keep seeing friends' birthdays on Facebook and being surprised at their age ("omg so old"), then realise that I'm either the same age or not far off it :p.

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10 months ago

I have a PlayStation 3, an OG Xbox and a 3DS :D. I'm very modern.

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10 months ago

Remember when some (too many) game/software publishers back in the day used fonts that didn’t clearly distinguish between 0 and O for their CD keys? Probably absurdly long too. Fun times

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10 months ago

In the end, I haven't had much of a chance to put it in action haha.

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10 months ago

Sorry I’ve been completely silent for about a month. I’m now employed as a game developer working on quest/content design! Just finished my first week and am buzzing. Feels great to have people believe in you.

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11 months ago

At what age do people suddenly feel the urge to buy a display cabinet and fill it with plates to show off?

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11 months ago

Fantastic job, it looks great!

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11 months ago

It’s all just a way for me to get me used to having less, rather than having clang-tidy, the debugger or Claude help me out constantly because I don’t feel like visually debugging. As for no highlighting, we’ll see :P. Mine is quite minimal anyway.

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11 months ago

I do use vim as a text editor :p.

The main thing I care about is to stop me being careless and being reliant on a linter, debugger or colour cue to point out my mistake rather than me using my brain.

I keep getting rekt in tech interviews as I don’t have any of these nice things I normally use.

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11 months ago

Gonna go full Rob Pike 😎

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11 months ago

Ah yeah, is your engine written in C?

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11 months ago

I feel like I've become far too reliant on the things listed below, and I'm gonna experiment with dropping them from my workflow:
- IDEs
- Linters
- Syntax highlighting
- Any use of LLMs

I might also just use plain C, not C++. But we'll see (no pun intended).

Wish me luck!

#gamedev

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11 months ago
Preview
DOKI DOKI OFFICE by stevegwh A game about answering emails!

I somehow managed to get my submission for the #love2d-jam on time. It's a game about answering emails! I couldn't get a web build working, which is unfortunate, but if you'd like to have a go, here's the link: stevegwh.itch.io/dokidokioffice

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11 months ago
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How my #love2d game jam entry is coming along!

#gamedev

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11 months ago

6 hours of play time later, and I can confirm this game is great. Hard as, but probably one of the best platformers I've played. The randomly spawning enemies can fuck off, though.

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11 months ago

Trying to finish my submission to the #love2d 2025 jam. For the theme of 'plan', I've made a game about answering timed emails (typing game style) where you have a calendar and a file browser to find the correct info to respond with. It's a bit flat rn, I need to add more jeopardy and sfx.

#gamedev

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11 months ago

Wait til he hears about some of the odd hentai games you can get on steam. (So I’ve heard)

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1 year ago
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Getting round to playing some games in my library and settled on "Umihara Kawase". This game is kicking my ass. Reminds me of getting annoyed as hell playing Shinobi on the mega drive as a kid. Fun but highly irritating lol.

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1 year ago
The Fighters Generation - Fighting Game News, Art, Sprites, Videos, Streams

In other news, I really miss when all websites looked like this:
www.fightersgeneration.com/fightersgen....

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1 year ago
Preview
a man in a red shirt with the words i canna change the laws o ' physics ALT: a man in a red shirt with the words i canna change the laws o ' physics

I am just having a bit of fun prototyping things, and the main takeaway is: physics is fun.

Maybe it's just fond memories of Garry's mod and HL2, but anything I make that is physics-based always seems the most fun to me. It also helps I don't have to write the physics engine myself...

#gamedev

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1 year ago

Left a comment :). Tbf, regarding height, you're sitting down most the time in that room anyway, so not the end of the world. Unless you forget about the height and stand up too quickly lol. Anyway, I'm jealous of your setup :D

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1 year ago

Looks awesome... 5ft high ceiling would absolutely destroy me though, I'm over 6ft! haha.

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1 year ago

Christ on a bike

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1 year ago

Tempted to make games in s&box... I really just am trying to find a fast/easy platform (not roblox) where you can publish games/maps and have a hope of them being discovered by players. I was really hyped about UEFN at first but it seems everyone says it's rubbish, and the discoverability is awful.

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1 year ago

I started a new project in Unity, got inconvenienced, and then decided to try out Godot again for the first time since 2018 instead. Already quite impressed with how many templates there are out there nowadays.

#gamedev #godot

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1 year ago

Kinda feel like I want to go on a writing retreat but instead of a novel it would be making a game. Need to travel a bit. UK winter just isn’t it

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1 year ago

Lucky you! When I was 22 people told me I looked 33 🥲

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1 year ago

Good to hear regarding my portfolio. Thanks a lot for having a look! I’ve been told it’s likely one of the worst times ever to be trying to entering the industry. Which is less than ideal :D. But I’ve had just enough interest already that I don’t think it’s a lost cause. Onwards and upwards.

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