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OwenTheProgrammer

@owentheprogrammer.bsky.social

Game dev / Graphics dev. All I know is math now.

81 Followers  |  33 Following  |  59 Posts  |  Joined: 22.10.2024  |  1.6933

Latest posts by owentheprogrammer.bsky.social on Bluesky

all the raymarched data is stored in that wack ass texture

09.08.2025 00:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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latrix but a CRT is coming along lmao didnt think I would be able to split the ray marching off into a texture and make it look halfway decent

09.08.2025 00:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Even still this was harder than I thought it would be, had to reconstruct the camera matrix stuff from the shader, but there really isnโ€™t anything better I can think of that Vrchat will let me implement. (No light volumes or whatever arenโ€™t interesting to me yet)

05.08.2025 20:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Got laser cutting to work with latrix, will come in an update soon

05.08.2025 05:33 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Hand topology is such a major pain in the ass.

30.07.2025 06:39 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I hate how I actually get hyped knowing shit like this lmao this can't be any further from any hype

26.07.2025 05:36 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

actually wait I may have a better way, time to restart lmao

24.07.2025 02:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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working on step 1 to exponentially integrated fog... I hope this is correct so far ๐Ÿ˜…

24.07.2025 01:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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The-Shader-Grimoire/ShaderFunctions at main ยท OwenTheProgrammer/The-Shader-Grimoire A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list - OwenTheProgrammer/The-Shader-Grimoire

had to implement the error function, since hlsl doesn't have it (literally no one needs it lol) but this ones actually quite accurate for how simple it is! github.com/OwenTheProgr...

17.07.2025 20:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is it not middle press your joystick in? I havenโ€™t played single handed for a long ass time

16.07.2025 09:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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ever study calc? not the short for calculator one, thats slang chat
I've been hard at work attempting to make a fog.. flasher? light? blink blonker? theres no lighting here, just calculus

15.07.2025 11:43 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The-Shader-Grimoire/OwensMathNotes at main ยท OwenTheProgrammer/The-Shader-Grimoire A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list - OwenTheProgrammer/The-Shader-Grimoire

If I have the energy to make my math notes readable, or I feel like the world has a gap in resources, I might put them here. Feel free to browse if you wish!
github.com/OwenTheProgr...

10.07.2025 08:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The-Shader-Grimoire/UnityCRT at main ยท OwenTheProgrammer/The-Shader-Grimoire A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list - OwenTheProgrammer/The-Shader-Grimoire

Alrighty boys, I rewrote UnityCustomRenderTexture.cginc and figured id write an in-depth blog explaining it
github.com/OwenTheProgr...

29.06.2025 06:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I might add depth testing when I have some time down the road as well

07.05.2025 22:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - OwenTheProgrammer/Open-Latrix: An open source version of the Latrix Laser System An open source version of the Latrix Laser System. Contribute to OwenTheProgrammer/Open-Latrix development by creating an account on GitHub.

Decided to make a free open source version of Latrix, feel free to learn from my work and maybe even use it in your next world before you commit your hard earned money (CANADIAN MONEY btw)
github.com/OwenTheProgr...

07.05.2025 22:03 โ€” ๐Ÿ‘ 35    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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latrix gonna get a performance improvement and seperate performance targeted verison sometime soon :tm:

04.05.2025 10:22 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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[1623] DepthNormals Pass Ignores Shaders | Open Beta | VRChat OS: Windows 10 VRChat Version: 1623 open-beta Headset: Valve Index Hardware: RTX 2070 super, Ryzen 7 5800X3D SteamVR: 2.9.6 Unity Version: 2022.3.

If this gets fixed, ObjectGI, VRSL, Latrix, and pretty much "you name it" for my future projects will be 100 times better.
feedback.vrchat.com/open-beta/p/...

27.04.2025 22:41 โ€” ๐Ÿ‘ 29    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 3
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eyo, slight possibility latrix gets an update sometime; this update focused on performance by like 20x or whatnot? I dont know yet lol

19.04.2025 05:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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:3 time to go back to work

16.04.2025 09:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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tonight I give you biblically accurate senko-san

15.04.2025 00:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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for the one dude who needs it, heres the n-th order power rule..

08.04.2025 09:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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ive had to do this one too many times... oh yeah im a programmer! lol

25.03.2025 06:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I treat all things that move or make light as if it will kill me definitively dwdw

05.03.2025 09:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Love this thing man lol

05.03.2025 01:59 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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COSINE OF TRUE?? LMAO

19.02.2025 02:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Compiler Explorer - C (x86-64 gcc 14.2) void HelloWorld(int (*pfn)(const char* fmt, ...)) { (*pfn)(__FUNCTION__); } int main() { HelloWorld(printf); return 0; }

Everyone knows the first thing you do in programming is HelloWorld, I hope my programming journeys will thrive from here!
godbolt.org/z/f7j7PohcY

14.02.2025 22:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I just found this out and its cursed..

08.02.2025 11:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oooooohhhh sorry ive read this entire thread wrong, thought this was the thought of DMX lights within VR, not controlling them in VR. im neutral on that topic

06.02.2025 04:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

the entire platform of vrchat is the essense of watered down sadly, personally I see no reason to *not* have even the watered down versions if its comparing to not having it at all
my job is to make things user friendly and performant; das bout it

06.02.2025 04:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I strive for this to be a comment of the past, ill be trying my best to make things cohesive ๐Ÿฅ—

06.02.2025 03:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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