Hello, #gamedev community! I'm starting to take a leap in my game development journey. I've made 'games' before as birthday presents, and I'm exited to make some. I have no projects I can share right now, but I'll be sharing progress here. Wish me luck! #GameDevJourney #IndieGameDev #GameDevelopment
#HappyValentinesDay and #MotivationMonday, #GameDev folks! π©·
This week's gonna be full of slow days, so I'll focus on my passion when I have a chance
Anyway, my friend just gave me some chocolates
Don't forget to always love yourself! You truly deserved it π€
#HappyValentinesDay, #GameDev! π
Here's #PixelArt of Noma. This curious cretin saved you a chocolate for this occasion (She ate 99 of those and still not enough)
At least it came with free horse ears π΄
I've read the Pixel Art tutorial I've got long time for a while, but it confused me. One section was talking about lines, then suddenly move to anti-aliasing. Should I learn about shapes first? It may be useful for returning artists, but not some newbies like me.
Solo #GameDev Update
Phew... Got to do numerous paperwork for a few days. Can't wait to get on the session once I finish these
I'm in searching for #PixelArt learning material. Got any tutorials you would recommend me, #IndieDev folks? Pretty please with cherry on top? Thanks in advance π
Nice water render there!
I'm curious what's the story of this lake in the middle of lone valley... :)
A pseudo 3D retro flight game? Wow, I never I can find one here :D
I read it first as "Spill the Bones". I guess I was scrolling too fast. Like it tho
Somehow I convinced myself the old systems are good to make something gritty. I love it :D
So basically it's not an idea if I can't imagine noodles dancing on wide leaves?
I've been enlightened
NOOOO! Not the bun bun :'{
Before reading this, I thought it was magic carpet lol
Anyway, keep going πͺ
Good lights physics there...
I'd like to grab the light tho π
Looks cool! π¦
Reminds of lil' me watching bugs fight in arena looking dead tree stump :D
#MotivationMonday for today!
#Gamedev check: Mechanics done, scoring done, AI done, time to put menu, sound and polish
Somehow, I'd like to find pixel-art tutorial to learn for some reason... πΎ
Well, let's start this week with usual #IndieDev hot cocoa β
Thank you so much! I appreciate it for checking on me π₯°
I feel like my time to full speed ahead on solo gamedev is getting close. I need to wtap this iteration first before I can tell more about it :)
Thank you ππ
Haah... Finally! π₯΅
After coding on paper and tried relentlessly to make the code work, I finally put flaws in that paddle AI with reaction delay and offset targeting
As a reward, I gotta play my own game! heehee π
#GameDev #IndieDev #Godot #GodotEngine
POV: You're a wizard hermit in a tower writing a cryptic lore that may mean something significant in the story but actually is just the tip on gameplay or something π§ββοΈ
Err... just ignore that now menacing left paddle. It wont hurt you. Promise π
Working on it feels like Deja Vu π€¨
Like putting physics and non-physics collision on my paddles earlier, I decided to combine both iterations. Smooth on slow while limited on fast
Only faster ball can beat it, so I'll add some flaws π
#GameDev #IndieDev #Godot #GodotEngine
Sweet and nice looking GBC game there! I wish your 1.5 years of work pays off ππ
Never thought that the jittery is so bad π€¨
In previous post, I managed to tackle paddle AI speed over the max speed by simulating the paddle control to keep the speed in check
The drawback is that I got this TAS like jittery here, trying to match the ball's Y pos
#GameDev #IndieDev #GodotEngine
Back to #GameDev stuff!
We've seen the computer paddle would break sound barrier to chase the ball's Y position. Hah! not anymore π
...Except it went to TAS mode jittery on slow ball or something
Geez Louise... What went wrong this time!?!? π«
#IndieDev #SoloDev #GodotEngine
I don't know what to say, but thanks!
The threads I made are mostly less interesting and kinda messy, but enjoy your stay π
Lunar Valentine's Day... I kinda like the sound of that :D
Ah, yeah! I remember the "The computer" AI opponent term back then. Sometimes they also called as "CPU" or "COM"
Glad I'm not alone in this one XD
Or Zelda