This IS what 10000 hours in RPGMaker looks like!
11.10.2025 12:09 β π 1 π 0 π¬ 0 π 0@aadzenomad.bsky.social
π£Small Steps - Big Dreamsβ¨ π°πΉ Free-Time Solodev in Self-Training Now working on: - Pixel Tennex (The first project!) and other prototypes π π My campsite: https://player3.io/aadzenomad Follow for more harmless shenanigans!
This IS what 10000 hours in RPGMaker looks like!
11.10.2025 12:09 β π 1 π 0 π¬ 0 π 0Credits:
BGM: "Waiting Time" by Lesiakower
pixabay.com/music/video-...
π£Yapping Time:
I hope you enjoyed my video. It's not a top-tier editing or whatnot, but I have a blast learning video editing. I think this would be beneficial in making game trailer someday. π¬
Did you like it? Did you not like it? Let me know in the comments! I'd love to hear your thoughts :)
Happy Saturday, #GameDev and #IndieDev !
This is my first #ScreenshotSaturday so I made a recap of my progresses and fails on my game project self-learning this week. Enjoy π
I was thinking the same thing! If I want to market my game, I planned to make an account for my game or just post in my 'team' account. I use this account just to share my progress, whatever that is. :)
10.10.2025 17:19 β π 0 π 0 π¬ 0 π 0In the end, I put StaticBody2D in the paddle to make sure the ball doesn't get pass through as tight as possible. The pong ball physics however is through script via Area2D detection on the paddle. So I'd say it's hybrid, as if like why not both? π€
10.10.2025 16:56 β π 1 π 0 π¬ 1 π 0I don't know if my words have any merit since I'm just starting, but after surfing on the gamedev tags, I can see what you mean.
I thought that's where devs shows their work so far, and it's halfway true. Other just market there. I mean, are they selling to gamers or other devs, as if competitors?
(2/2) Also do you noticed something wrong with the ball movement? Normally, I implement back something that I forget, but I leave it as it is. It's not a bug, it's a feature. π
10.10.2025 16:38 β π 1 π 0 π¬ 0 π 0Playtesting Footage:
(1/2) Pong uses their own physics while my ball uses built-in physics engine. So why don't just combine both? And the result satisfied my expectations. π
Oh boy, I'm all fired up today! π₯π₯
The basic paddles and ball are finished! Using both pong like physics and physics engine.
Why don't I turn this into Pong standoff instead? π€
#GameDev #IndieDev #Godot
I wish I had binder books instead of whiteboard.
btw, you seem like to take notes in detail. I like that!
Playtesting Footage:
Since my ball is still using CharacterBody2D node, why don't just handle the ball's movement collision by using another physics object? This time, I use StaticBody2D so my paddle can handle the ball's velocity while preventing itself to be sliding.
Nope! I revert my paddles. Using static physics body this time, and the ball wont suddenly go pass through the paddles for the time being. ππ
Now trying to make paddles able to control the ball direction! Unless if there's a market for a straight pong like this π
#Gamedev #IndieDev #Godot
I don't think changing the collision shape will prevent the ball from passing through, since the ball is still a physics object.
Unless if was handled by another physics object that doesn't do some physics calculation between paddle and ball, I need to test it for a while. :)
Maybe the true bug hunting is the friends we made along the way π
10.10.2025 02:38 β π 1 π 0 π¬ 0 π 0Testing Footage:
09.10.2025 17:54 β π 2 π 0 π¬ 1 π 0Spent my free time to convert the objects into non-physics object and put simple bouncing logic there. Now I'm learning something in #GameDev that when you crush a bug, another shows up ππ₯π¨π
Crush one, another shows up, and so on like this pic below π
(Check for testing footage)
#IndeDev #Godot
Either that, or Area2D type paddles. I think when two moving physics object collides, it also calculate physics based on that in addition towards the bouncing mechanics, which shouldn't be there in classic pong.
09.10.2025 04:35 β π 0 π 0 π¬ 0 π 0Hi! π Sorry for a bit of reply, got unrelated stuff to do. It's nice to know someone who started from someone such as yourself :)
Anyway, I was starting out and still figuring stuff on my own. I don't know if I'll be confident to join a game jam due to other commitments, but I'd like to someday! π
My work is filled to the brim with competitors who aggressively using AI to generate fake news and testimonies so they can sell their snake oil scams or whatever.
I'm glad I took a dive into gamedev journey, even for few hours a day. There's where I can be myself for a while.
Try to publish and market your game is much better than not releasing it from worrying to much. Regardless, I wish you break a leg out there! π
08.10.2025 08:47 β π 1 π 0 π¬ 1 π 0Looks good! Perhaps it also reveals a secret merchant that sells OP stuff, albeit overpriced π
08.10.2025 08:17 β π 1 π 0 π¬ 1 π 0That's okay, though. I also planned to make the paddles more fun by make it more skill rewarding, like changing ball direction depends on how far the ball hit on the side of the paddle.
Also I want to add delay time for a ball to respawn to not make it sudden after scoring (that's for later) β
Fixed the physics of the ball and the paddles from sliding away! I also make the ball a bit faster when hit the paddles too.π₯³
Turns out game physics doesn't suit well with the pong clone, which I plan to change the paddles into non physics object to make it more snappy.π
#GameDev #IndieDev #Godot
Ah, I don't know what to say, but thank you very much! βΊ
Considering this is my first project where I brave myself to public as well as learning first finishing second kind of project, don't expect much from this one. But hey, life is uncertain, so... only one way to find out. π
It's not productively efficient, but it's fun. I've got learning a stuff or two. I also got any game idea from my mishaps as well in case if I want to make another different game. π
08.10.2025 06:27 β π 1 π 0 π¬ 1 π 0Hmm... safe to say I learned things not only applying physics, but also choosing nodes in previous posts here. The point is, you can make games anyhow you like, so pick whatever method you want to try. And if it's not plausible, just pick another. Basically choose the right tool for the right job.
08.10.2025 06:26 β π 1 π 0 π¬ 1 π 0Yeah. Folks told me the same thing and honestly I can say why after editing scripts and testing. But it's a good exercise regardless! π
08.10.2025 06:20 β π 1 π 0 π¬ 1 π 0LOL xdπ
Sometimes we had to cut corners if things doesn't work as intended. My reason to put it in just because I want to learn first and finish it the second. So I say if it's a bit broken, I can learn something from it π
Also, I immediately look back at my previous devlog thumbnail, and yep. I think it's possible.
bsky.app/profile/aadz...