YouTube video by Renรฉ van der Ark
A to Z Explainer Deep Dive Edition - Tutorial for Scalable Vector Shapes 2D - a plugin for Godot 4
So, I never have a creative thought in my life, but in a father/son banter-session a thought suddenly came to me:
"Celeste, but you climb Tetris blocks _you_ control!" ๐คโบ๏ธ
...and that my friend, is why I won't quit my day job.
#gamedev #solodev
godotengine.org/asset-librar...
youtu.be/z8Y1e-TehoE
06.10.2025 19:21 โ ๐ 15 ๐ 3 ๐ฌ 0 ๐ 0
Glue a Node2D to a point in your ScalableVectorShape2D!
This change I was postponing for months because it seemed so hard to me, but actually in #GodotEngine this only costs you 23 lines of gdscript:
github.com/Teaching-mys...
#gamedev #opensource #indiegames #godot #plugin #svg
06.10.2025 13:11 โ ๐ 21 ๐ 5 ๐ฌ 0 ๐ 0
Scalable Vector Shapes 2D - release 2.17.0
Brings flippin' shape flipping!
And 2.16.3 brought uniform scaling, translating, and rotating!
The rest of the week was gobbled up by this new explainer, which features them:
Link to the explainer and some hash tags.
Wow, bluesky still seems to struggle with svg files.
Anyway,
โจ๏ธWhat the alt-text says! โจ๏ธ
Watch the new A-Z explainer, deep dive edition!
youtu.be/z8Y1e-TehoE
#gamedev #opensource #indiegames #vector #svg #godot #plugin #2d #polygons #bรฉzier #curves #animation #keyframes #hashtags #gdscript
05.10.2025 19:18 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 0
2025 DuckDuckGo Charitable Donations
DuckDuckGo is donating $1.1 million in 2025 to support organizations that share our vision of raising the standard of trust online.
Weโre grateful to DuckDuckGo for their $25,000 gift to Internet Archive! This support helps ensure the worldโs knowledge is preserved & accessible to everyone. spreadprivacy.com/2025-duckduc...
30.09.2025 19:43 โ ๐ 843 ๐ 129 ๐ฌ 3 ๐ 7
Thanks to recording this long form explainer I spotted 3 new bugs, of which 2 are regressions of sorts.
github.com/Teaching-mys...
I'll be tackling those the coming spare hours. The joy of development after long hours of sweating on a video and hearing the icky sound of my own voice ๐
01.10.2025 21:20 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
YouTube video by Renรฉ van der Ark
A to Z Explainer Deep Dive Edition - Tutorial for Scalable Vector Shapes 2D - a plugin for Godot 4
The A-Z Explainer Deep Dive took 70 hours to edit!
youtu.be/z8Y1e-TehoE
Scalable Vector Shapes 2D is in the godot asset library:
godotengine.org/asset-librar...
And on Gadget Godot:
www.gadgetgodot.com/u/svs-2d-mkr...
Find it on Github:
github.com/Teaching-mys...
#gamedev #godot #opensource
01.10.2025 15:17 โ ๐ 22 ๐ 7 ๐ฌ 1 ๐ 2
Thanks!
01.10.2025 20:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Renรฉ van der Ark
A to Z Explainer Deep Dive Edition - Tutorial for Scalable Vector Shapes 2D - a plugin for Godot 4
The A-Z Explainer Deep Dive took 70 hours to edit!
youtu.be/z8Y1e-TehoE
Scalable Vector Shapes 2D is in the godot asset library:
godotengine.org/asset-librar...
And on Gadget Godot:
www.gadgetgodot.com/u/svs-2d-mkr...
Find it on Github:
github.com/Teaching-mys...
#gamedev #godot #opensource
01.10.2025 15:17 โ ๐ 22 ๐ 7 ๐ฌ 1 ๐ 2
Most of the power authoritarians have is freely given. We should not comply with them in advance.
Trump is far weaker than he looks. So is the GOP. We should draw them out, drain them at every opportunity, and fight for peopleโs wellbeing at every turn.
We have been sent here to fight for people.
01.10.2025 03:10 โ ๐ 19101 ๐ 4328 ๐ฌ 329 ๐ 161
A ratty sample of my work
The godot logo pinned with a cc0 butterfly in 3d space
Side by side view of the new scalable Vector Shapes 2D logo being mole est ed.
My Zeliard inspired snail slug
I have to admire these video people. It takes me a week to edit my ramblings back from 45 minutes of audio to 15 minutes (mostly cutting out seconds long uhmmmmmm silences ๐ซข)
Then adding screen recordings to it, painstakingly browsing my own amateur work or a cc0 logo to mess around with.
29.09.2025 22:04 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
The animation baking feature will be featured in the re-recording of the A-Z Explainer as well as the Epic about re-recording the A-Z explainer.
#gamedev #godot #plugin #opensource #svg #vector
27.09.2025 15:54 โ ๐ 14 ๐ 2 ๐ฌ 0 ๐ 0
Wow, it's Holiday Hooligan!
This is the game I've been working awhile now.
It's an X-mas themed platformer about Santa having to get past booby trapped homes to deliver gifts, wow.
I've done a bad job marketing this, so I'm going to try now and do better how over on the bluesky.
#godot #gamedev
02.08.2025 04:44 โ ๐ 28 ๐ 10 ๐ฌ 4 ๐ 1
Scalable Vector Shapes 2D Addon for Godot 4.4 - New Transform Buttons!
๐ค godotengine.org/asset-librar... ๐ค
Get release 2.16.0 early!
On Github: github.com/Teaching-mys...
On Gadget: www.gadgetgodot.com/u/svs-2d-mkr...
Music by: @not-jam.itch.io
#gamedev #godot #opensource #draw #vectorshapes
25.09.2025 20:17 โ ๐ 21 ๐ 5 ๐ฌ 0 ๐ 0
Scalable Vector Shapes 2D Addon for Godot 4.4 - New Transform Buttons!
๐ค godotengine.org/asset-librar... ๐ค
Get release 2.16.0 early!
On Github: github.com/Teaching-mys...
On Gadget: www.gadgetgodot.com/u/svs-2d-mkr...
Music by: @not-jam.itch.io
#gamedev #godot #opensource #draw #vectorshapes
25.09.2025 20:17 โ ๐ 21 ๐ 5 ๐ฌ 0 ๐ 0
These are the buttons you could be reviewing! Of course I can help out, just ask a question via the comments on github.
Things to expect:
The idea is to extend the top button bar above the 2D viewport with some new toggle buttons, when a ScalableVectorShape2D is selected.
Button requirements:
These buttons will only be enabled when Select Mode (Q) is active.
When Select Mode (Q) is activated, the default editing toggle button is automatically activated
These buttons will all be part of the same button group
Take inspiration from inkscape for iconography
Subtasks:
Add a default editing toggle button, activated by default when Select Mode is activated, everything will work the same as now
Add a Uniform Translate button (effectively the same moving the 'pivot'):
left click+drag moves all the points around
respects the pixel snap setting to simplify dragging along x- or y-axis
Add a Uniform Rotate button to rotate all the points around their 'pivot' or natural center (default is the 'pivot')
holding ctrl will rotate them with units of 5ยฐ
holding shift will rotate then around their natural center in stead of around their origin (nice to have?)
Add a Uniform Scale button to move all the points towards / away from their 'pivot' or natural center (default=pivot)
holding shift will make them move away from their their natural center in stead of their pivot
Scalable Vector Shapes 2D is looking for code reviewers again!
github.com/Teaching-mys... - Implement uniform translate, rotate and scale.
It's all free under #MIT, so nothing I can guarantee! (Without your help that is! โจ)
#foss #gamedev #godot #plugin #indiegames
24.09.2025 20:31 โ ๐ 29 ๐ 5 ๐ฌ 0 ๐ 0
Thanks much for your demo! I'll be sure to clip it in somewhere.
24.09.2025 15:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Maybe I could invite you to also record a bit of your workflow like described for this epic here? Only maybe in your case: how do you normally work with Skeletons in 2D:
github.com/Teaching-mys...
Alternatively, if you managed it, maybe you could open a pull request or share a gist?
24.09.2025 13:35 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐คฉso cool!
24.09.2025 13:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
...I have small kids.
24.09.2025 08:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
...sfw mind you :-D
24.09.2025 08:54 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0
Spread the word! I would love it to get some recordings on how people are actually using it. I literally have _no_ idea.
I would like to add these examples to the youtube playlist, so if you're not too shy maybe you'd like to be the first?
24.09.2025 08:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
โWaarom kan dit kabinet niet zeggen wat er aan de hand is? Dat er fascisten door onze straat lopen.โ @jimmydijk.sp.nl tijdens het Vragenuur.
23.09.2025 12:55 โ ๐ 688 ๐ 166 ๐ฌ 34 ๐ 20
Uniform transform tool
The idea is to extend the top button bar above the 2D viewport with some new toggle buttons, when a ScalableVectorShape2D is selected here:
Image
Button requirements
These buttons will only be enabled when Select Mode (Q) is active.
When Select Mode (Q) is activated, the default editing toggle button is automatically activated
These buttons will all be part of the same button group
Take inspiration from inkscape for iconography
Subtasks:
Add a default editing toggle button, activated by default when Select Mode is activated, everything will work the same as now
Add a Uniform Translate button (effectively the same moving the 'pivot'):
left click+drag moves all the points around
shift+leftclick+drag moves along either the x- or y-axis just like with the node-translate tool Move Mode (W)
Add a Uniform Rotate button to rotate all the points around their 'pivot' or natural center (default is the 'pivot')
holding ctrl will rotate them with units of 5ยฐ
holding shift will rotate then around their natural center in stead of around their origin (nice to have?)
Add a Uniform Scale button to move all the points towards / away from their 'pivot' or natural center (default=natural center)
holding shift will make the scale-amount equal for x- and y- (just like with the Scale Mode (S)
holding control will make them move away from their 'pivot' in stead of from their natural center
Add a flip horizontal and a flip vertical button (not part of the toggle group)
Copy / Duplicate options under the tab "Advanced"
The idea here is that these buttons can be used to 'deep-copy' a ScalableVectorShape2D branch in the scene tree. Effectively this means that the path describing resource-properties (curve and arc_list) are deep-copied for each ScalableVectorShape2D node in the entire branch (see also #200)
Add a duplicate button, which deep copies all the ScalableVectorShape2D nodes in the selected branch
...
My new button icons as ScalableVectorShape2D nodes after an SVG import.
This is definitely way above my paygrade.
Another week time-sharing:
- day job
- partner'n'dad-hood
- and ... โจScalable Vector Shapes 2Dโจ!
Check out the uniform transform (and mesh tool?!) epic from github!
github.com/Teaching-mys...
I hid some famous last words on there too.
Contributors are always welcome!
#gamedev #godot #plugin
22.09.2025 22:00 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
GitHub - Teaching-myself-Godot/ez-curved-lines-2d
Contribute to Teaching-myself-Godot/ez-curved-lines-2d development by creating an account on GitHub.
The first iteration of my plugin did indeed kind of hijack the Path2D node, but it wasn't flexible enough.
It's, by the way, quite viable to use the plugin for drawing and get rid of it before getting production ready:
github.com/Teaching-mys...
21.09.2025 21:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Just quote reposting this lovely quote repost with an old link! โจ๏ธ+โค๏ธ=๐
youtu.be/WdXfcnx-I9w?...
21.09.2025 20:57 โ ๐ 6 ๐ 2 ๐ฌ 1 ๐ 0
Just quote reposting this lovely quote repost with an old link! โจ๏ธ+โค๏ธ=๐
youtu.be/WdXfcnx-I9w?...
21.09.2025 20:57 โ ๐ 6 ๐ 2 ๐ฌ 1 ๐ 0
Crisp SVG Buttons with Scalable Vector Shapes 2D - coming soon in 2.15.0
Get it early on github (and report bugs!):
github.com/Teaching-mys...
Watch some videos about Scalable Vector Shapes 2D:
www.youtube.com/playlist?lis...
It's all #FOSS MIT licensed.
#gamedev #godot #svg #opensource
21.09.2025 19:57 โ ๐ 54 ๐ 11 ๐ฌ 1 ๐ 1
Crisp SVG Buttons with Scalable Vector Shapes 2D - coming soon in 2.15.0
Get it early on github (and report bugs!):
github.com/Teaching-mys...
Watch some videos about Scalable Vector Shapes 2D:
www.youtube.com/playlist?lis...
It's all #FOSS MIT licensed.
#gamedev #godot #svg #opensource
21.09.2025 19:57 โ ๐ 54 ๐ 11 ๐ฌ 1 ๐ 1
I'd expected maybe one of our local expats to take up this challenge..
20.09.2025 11:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Host your own event for No Kings ยท Mobilize
Create an event to bring together local No Kings supporters.
www.mobilize.us/nokings/c/no...
Iemand al bezig iets in NL te organiseren... ? Als je zoekt op Den Haag krijg je alleen maar goedbedoeld koningsdag advies. ๐
20.09.2025 11:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 1
Artist, Illustrator, & Game Dev | sharks, pirates, and DMing | current work: escape rooms, props, zines, UE5 & ttrpg maps | (he/them) being a mystery | also can be found online as Tamayrs
Co-Founder, Cat Game Research
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Apprenti GameDev/GameDesigner https://Henri-J.itch.io/
P'tetre un jour รงa s'ra mon taf on sait pas!
Souvent en collab avec l'immense Gerbille : @grossegerbille.bsky.social
Surement trop vieux pour ces conneries, hรฉlas !
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I'm making Loadstar, FTL meets Elite space-trader with 16bit retro vibes
Human who:
-spends too much time working on games ๐ฎ๐ฆ๐งฑ
-struggles to keep everyday happy for him and people around ๐๐ฆ๏ธ๐
-sometimes makes good coffee โ
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Coder of things in Unity, Unreal and now Godot~ (He/him)
๐ป Indie Game Prog + Instructor @ AIE
๐ผ Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
๐น๏ธ Playing Genshin / ZZZ / Star Rail
๐บ Watching Hololive / Dooby3D (๐๐)
Weโre two old school Norwegian gamedevs with a passion for creating new games for retro and modern platforms.
Platforms: #Commodore64, #Amiga, #evercade, PC and more! ๐น๏ธ
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just my own opinion, pizza and a little bit of #rustlang and #golang... #raylib for fun ๐
27 | He/him | ๐ช๐ธ Game dev | ๐ESP & ENG | Currently making "Serius games" | Aspiring indie solo dev (need more free time) | Unity & Godot | probably NSFW
Keith. 3D/VFX/Comp. COVID is disabling entire generations.
#b3d #ae ๐ณ๏ธโ๐๐จ๐ฆ asd he/him
Letโs talk about passion, project, discussion around videogames. Iโm Fred, game lover, vidรฉo games, board games, arts. More? Probably.
Assemblymember. Democratic Nominee for Mayor of NYC. Running to freeze the rent, make buses fast + free, and deliver universal childcare. Democratic Socialist. zohranfornyc.com
Software developer, Twitter refugees and creator of GoConnect.dev
57 Year old indie dev who's working on a vertical arcade space shooter called Gazar! ^^
Demo live now!
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press gazar@doublexppr.com
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