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@rangemarten.bsky.social

42 Followers  |  37 Following  |  192 Posts  |  Joined: 07.12.2024  |  2.2363

Latest posts by rangemarten.bsky.social on Bluesky

Perhaps US decided to tax the entire world?

07.11.2025 20:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I got another one I know has been used successfully(??) in the past. Take candidate to lunch. If they eat the lunch quickly => hire. If they eat slowly and likes to chat => reject.

07.11.2025 11:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Too hard. Just look at the candidates posture. Lean-forward => hire, lean-backwards => reject (I have talked to people claiming this is a good signal).

07.11.2025 10:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Immediate like IMGUI? That programming model should get more love.

04.11.2025 08:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A hand holding two stickers. One is a hand drawn image of two dachshunds in a blue minibus. Above the bus is the text "Kodsnack", below it "Øredev 2025". The other sticker is of a smiling green goblin sitting in a bucket full of grey goo. Below it is the text "Fight the slop goblin".

A hand holding two stickers. One is a hand drawn image of two dachshunds in a blue minibus. Above the bus is the text "Kodsnack", below it "Øredev 2025". The other sticker is of a smiling green goblin sitting in a bucket full of grey goo. Below it is the text "Fight the slop goblin".

TOMORROW @oredev.org starts! We are excited to be there again, interviewing speakers both on and off stage.

We will also be bringing some very nice stickers.
One to commemorate this year's edition of the conference.
One to make a small statement about generative slop wherever it appears.

04.11.2025 07:39 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

A console fragment shader is probably something like the character state/token in and the coordinate of it and then the new character state/token out.

01.11.2025 19:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I have used similar techniques to fragment shaders when doing console effects. As there are a lot less pixels on the screen the CPU is probably enough. A fragment shader effect is basically cell coordinate in, color out and then some global state passed in.

01.11.2025 10:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I normalize thrice sometimes!

31.10.2025 15:14 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

My joke fell flat.

30.10.2025 15:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

What about the sixel performance?

30.10.2025 14:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nah make it go higher!

30.10.2025 14:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Coming up! Don't miss it!

29.10.2025 17:09 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I am hoping for a "classic" trend to come. Windows Classic - Without AI. Visual Studio Code Classic - Without copilot and so on

29.10.2025 16:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

nightmare fuel....

29.10.2025 10:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

When they describe future dev like micromanaging 10 agents doing different tasks it just sounds like nightmare to me. And I already getting annoyed with devs talking to themselves to solve problem (this is a me problem I realize) so if everybody is sitting talking I would go nuts.

29.10.2025 10:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This time I managed to join the twitch chat in time.

21.10.2025 19:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Das Boot
YouTube video by Klaus Doldinger - Topic Das Boot

RIP Klaus Doldinger ❀ ;'(
...their influence on film / game soundtracks / me growing up was >immense<
www.youtube.com/watch?v=6xq5...

18.10.2025 19:39 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Yes, almost all my shaders (including this one) is licensed under CC0. I appreciate you asking but CC0 allows you to do whatever you want :)

16.10.2025 17:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The benefit of fatjars is that you can ship a library with all dependencies embedded into your "jar" and not visible on the outside. This is what I believe Patrik looked for in .NET.

16.10.2025 06:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I will next time.

15.10.2025 13:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ILMerge saved me a few times but seems unsupported. In JVM world the idea of "fatjars" is common and I wish it catch on in .net

15.10.2025 13:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

Tried to join but twitch says no. I tried reload but didn't work.

14.10.2025 18:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Experience 2025 Demoparty – 29th November 2025 – CserepeshΓ‘z, Budapest, Hungary πŸ‡­πŸ‡Ί

Experience 2025: 29th November 2025, CserepeshΓ‘z, Budapest, Hungary πŸ‡­πŸ‡Ί

13.10.2025 20:15 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Yes, and at some point they will take the down the "servers" for your single player game and you can no longer play it.

13.10.2025 06:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A unique pyramid shaped trophy with programmable LED lights inside.

A unique pyramid shaped trophy with programmable LED lights inside.

Achievement unlocked: Oldschool MSX competition winner! Notice the subtle hint of a real party in the background too. Thank you @deadline-berlin.bsky.social for the great event, see you next year <3

#C64 executable download: csdb.dk/release/?id=...

#demoscene #deadline #commodore #chiptune #sid

05.10.2025 20:22 β€” πŸ‘ 28    πŸ” 9    πŸ’¬ 3    πŸ“Œ 0

Cake v5.1.0 just released the work now continues with version 6.0 which will add #DotNet 10 and #csharp 14 support. Cake.Sdk progressing at a good pace too. Both planned stable releases in early November.

05.10.2025 12:04 β€” πŸ‘ 3    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

⚑️next week, oct 12⚑️
see you at draw(tokyo) #3
at clubasia tokyo
tickets: draw-tokyo3.peatix.com
#function_draw

05.10.2025 12:22 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Post image

I've just released a 4Kb procedural gfx at Deadline demo party! www.pouet.net/prod.php?whi...

04.10.2025 21:04 β€” πŸ‘ 42    πŸ” 5    πŸ’¬ 3    πŸ“Œ 0

You coffee is now licensed under CC-BY SA 4.0 :)

03.10.2025 16:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Screenshot from the 64k intro "SCREAM" by Altair.

Screenshot from the 64k intro "SCREAM" by Altair.

We have spent a little time helping our friends at Altair out to restore one of our favorite 64k intros from 2001:

"SCREAM" by Altair is now once again fully functional on modern Windows!
files.scene.org/view/parties...

@mlfatr.bsky.social (Sorry it took 10+ years πŸ˜…πŸ€«)

03.10.2025 11:18 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 0    πŸ“Œ 2

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