Lazycow

Lazycow

@lazycow.bsky.social

Indie game designer, pixel art padawan www.lazycow.de https://lazycow.itch.io https://pixeljoint.com/p/15168.htm

78 Followers 29 Following 29 Posts Joined Dec 2023
2 weeks ago
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The whip... #2 (WIP) #C64 #pixelart

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1 month ago
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Lazycow's C64 sprite handler ported to #SegaGenesis / #MegaDrive and to #SNES, part 2: Enabled FASTROM on the SNES and optimized OAM access. Conclusion for SNES fans: SNES is more or less as fast as the Mega Drive. Conclusion for Mega Drive fans: Mega Drive is definitely faster!

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1 month ago

Oh, didn't know about Calypsi, thanks!

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1 month ago

vbcc65816 for SNES, vbcc6502 for C64, vbcc68k for Amiga, gcc68k for Megadrive. I know of gcc6502, but is there a gcc65816?

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1 month ago
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Ported the #C64 sprite handler to to #SegaGenesis / #MegaDrive, #Amiga 500 and #SNES. The SNES seems to be slower than expected. Maybe we can blame the C compiler's code generator, but I'm not so sure...

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3 months ago

I'm not 100% happy, either. Also, it's probably not the final animation, because the "strike out phase" is too long. And there's an alternative animation already... (in the post from July, 7th)

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3 months ago
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The whip... (#C64 animation test)

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3 months ago
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Ported the #C64 sprite handler to #Amiga (bottom left, using 16blit) and to #SegaGenesis / #MegaDrive (bottom right, using low level functions from #SGDK)... Hello SEGA!

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3 months ago
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#C64 Wolfling reloaded, unboxed... To get your own cartridge, take a look over here: rtro.de/wolfling

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4 months ago
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Ported the #C64 scrolling test to the #Amiga using the 16blit library... (16blit is excellent!)

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4 months ago

The main sprite seem to change its color when entering a cave? Neat. My favorite song is in the blue-rock-area...

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4 months ago
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#C64 NTSC scrolling test: Switched to 32x32 pixel tiles to get some time to move enemies. But it's only fast enough to move four enemies... for now...

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4 months ago

Technically, it's still a prototype. We'll see...

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5 months ago
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#C64 scrolling test #6: It now also works in NTSC and it can scroll in 1-pixel steps. (the old version only used 2 pixel steps) There's more to come, stay tuned!

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6 months ago
YouTube
C64 Quickload Episode #07 - Wolfling Reloaded Featured & More! YouTube video by RetroGamerNation

Wolfing Reloaded is the featured game title in episode 7 of #C64 Quickload.

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6 months ago
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Hero test run for Pharaohs Return #2: Faster run cycle and "the slide"... #C64

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6 months ago

Nice idea, might check it in a subsequent animation test!

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6 months ago

a dark grey hires sprite over a multicolor sprite

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6 months ago
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test run... #C64

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8 months ago
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When pharaohs return... (animation tests) This time: A mummy is attacking with bandages, as suggested from Jürgen Oster, DBug, Fel Cher, Erik van Eykelen and Monte Boyd... Ok, what's next? #C64 #pixelart

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8 months ago
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When pharaohs return... (Bossfight animation test) How would other mummies defend themselves? Any suggestions? #C64 #pixelart

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8 months ago

Slick background tiles! (as usual)

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8 months ago
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The cast. #C64 #pixelart

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9 months ago
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Redrawing some of the old #C64 Pharaohs Return #pixelart mockups from 2009...

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9 months ago

It looks "Powerglovish", indeed :) But no, it would be more like a mixture between Paradroid and Shamus.

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9 months ago
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"Entombed Ruin" - #C64 mockup of a jump'n'run. Working title... "Pharaohs Return"

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9 months ago
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Now available for pre-order: »Wolfling Reloaded« by Lazycow (@lazycow.bsky.social‬) for the #Commodore64. Available as a cartridge in a cardboard box with some extras such as an SD card, poster, manual, and a wolf figurine. More info: rtro.de/wolfling
#RetroGaming #RetroComputing #Commodore #C64

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9 months ago
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#pixelart mockup of a sci-fi shooter with #C64 palette. (graphics would work on #NES as well)

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1 year ago

Wow, super tasty background graphics! Any plans to improve the wobbling lift rides?

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1 year ago

The Dead Gunner screens are super charming!

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