Matt Goode - wishlist SONGRUNNER on steam

Matt Goode - wishlist SONGRUNNER on steam

@mattgoode.bsky.social

musician, game dev You Have To Climb Out -> https://store.steampowered.com/app/3026480/You_Have_To_Climb_Out/ SongRunner -> https://store.steampowered.com/app/4100770/SongRunner/

242 Followers 789 Following 504 Posts Joined Sep 2023
12 hours ago

i know my standards for myself are fucked when i call this "mild success"

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17 hours ago
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ok #wishlistwednesday this is SongRunner - my cute lil music platformer where you play notes to create platforms!

made in #godot, #noAI

demo is on Steam, and im very very tentatively planning to release the full game later this year!

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2 days ago

texture filtering mipmaps anisotropic linear nearest blah blah blah just tell me what button to click so its not blurry any more !!!!!!!

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3 days ago

been having a bit of mild success on tiktok and youtube shorts and my main takeaway is:

try showing your game to people

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5 days ago
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slay the spire 2

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5 days ago

yeah you can inject this directly into my brain thanks. very sick idea.

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5 days ago
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ohhh it's #TeaseYaGame time

SongRunner is a neat little platformer where you write a short loop of musical melody to the soundtrack, and the notes of that melody create platforms for you to hop around and reach the exit of each screen.

#Godot #indiedev #gamedev

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5 days ago

pokopia, marathon, slay the spire 2 all on the same day. surely everybody is happy now.

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6 days ago

steam checkout is crashing for me and i have to assume it has a little something to do with slay the spire 2

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1 week ago

MIDI input detection in godot: suspiciously straightforward

hmmm.... it shouldnt be this easy

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1 week ago

minishoot is THE underrated metroidvania. the amount of enemy variety is incredible. beautiful beautiful artwork as well.

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1 week ago
beautiful SongRunner key art featuring the player character jumping over a pit of scary-looking spiky objects, toward a dark gray music block as it is being created, trying to reach a golden music note on the right side of the image. the background is a dark red and has the SongRunner logo angled against the wall of the level, next to the player character.

and now have a sort of "baseline" of wishlists to grow from, as well as a better understanding of tiktok/YT/IG that i can reliably create lil clips for. game dev is difficult, the space is crowded, and nothing is really handed to you. so um good luck and wishlist SongRunner please lmao. (6/6)

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1 week ago

overall, i am whelmed with the amount of activity from next fest. it was certainly a spike of traffic, but i failed in getting a lot of feedback that i was hoping for, with the exception of several friends who played the demo and offered very, VERY useful feedback. but i still learned a lot, (5/6)

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1 week ago

im guessing those probably didnt bring in a lot of players, but the fact that the videos didnt just flop completely at like 100 views was encouraging. i also sent a press release and kit to about 40 different outlets/creators. they were mostly ignored. (4/6)

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1 week ago

that said, there wasn't a huge number of rhythm/music games in the next fest, so if people were looking for those specifically, they probably saw SongRunner. Right around Next Fest, I also started posting videos to Youtube, Tiktok, and Instagram, which mostly got a few thousand views each. (3/6)

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1 week ago

next fest is mostly random during the first 48 hrs so an algorithm can be built around which demos tend to attract more wishlists, and I suspect that SongRunner probably ranked on the lower end of the curve after those 48 hours, because the majority of traffic to the page came in that period. (2/6)

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1 week ago

steam next fest numbers from my #indiedev #godot project:

- steam impressions: ~100,000
- steam page visits: ~3,000
- wishlists gained: ~300
- demo players: ~400

my demo was quite early, so a big goal was just trying to find some early feedback. (1/6)

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1 week ago

for me this feeling comes from adding menu UI sound effects

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1 week ago

"and you - what is your summit?"

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1 week ago

3d mario here, ya know just gimme odyssey 2 it doesnt even have to be that different i just wanna hop around please

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1 week ago

ok we're back now phew

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1 week ago

update! SongRunner has now fallen under 400 wishlists! please stop that!

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1 week ago

SongRunner has hit 400 wishlists!! That's awesome. I've been taking a small break from working on the game to sort of give myself some space, and I'm really excited to get back to it next week.

#godot #indiedev #nextfest

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1 week ago
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SongRunner - Next Fest thank you + demo availability + release plans - Steam News The demo's not going anywhere soon!

the SongRunner next fest demo is staying up wahoo!

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1 week ago

im pretty convinced that this game could've absolutely been saved with just a modest little invite-only playtest session 6-12 months before launch. they needed to hear feedback from random people playing who have no idea what a highguard is. this thing was not tested enough.

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2 weeks ago

still thinkin about this sometimes

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2 weeks ago

hello! you played a bit of my demo SongRunner on stream, and i just wanted to thank you because you helped me identify a certain crash that occurred at the start of your playthrough. thank you!! hope you find some good demos!

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2 weeks ago

just reached 250 wishlists on SongRunner! That's including about 120 or so just in the past day from Next Fest!

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2 weeks ago
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Phil Cavalcanti Philipeasc@hotmail.com

not at all! Phil did an amazing job. here's his artstation. provided a lot of review steps along the way too to make sure the direction we were going was good.

www.artstation.com/philcavalcanti

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2 weeks ago
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SongRunner on Steam A puzzle platformer where the platforms are your own musical loops! Speed through dozens of handcrafted single-screen challenges while creating your own platforms in time with a high energy original s...

hello!! i used steamcapsule.com to connect with an artist for SongRunner (which does indeed have a demo in Next Fest) so thank you for that!

store.steampowered.com/app/4100770/...

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