i know my standards for myself are fucked when i call this "mild success"
ok #wishlistwednesday this is SongRunner - my cute lil music platformer where you play notes to create platforms!
made in #godot, #noAI
demo is on Steam, and im very very tentatively planning to release the full game later this year!
texture filtering mipmaps anisotropic linear nearest blah blah blah just tell me what button to click so its not blurry any more !!!!!!!
been having a bit of mild success on tiktok and youtube shorts and my main takeaway is:
try showing your game to people
slay the spire 2
yeah you can inject this directly into my brain thanks. very sick idea.
ohhh it's #TeaseYaGame time
SongRunner is a neat little platformer where you write a short loop of musical melody to the soundtrack, and the notes of that melody create platforms for you to hop around and reach the exit of each screen.
#Godot #indiedev #gamedev
pokopia, marathon, slay the spire 2 all on the same day. surely everybody is happy now.
steam checkout is crashing for me and i have to assume it has a little something to do with slay the spire 2
MIDI input detection in godot: suspiciously straightforward
hmmm.... it shouldnt be this easy
minishoot is THE underrated metroidvania. the amount of enemy variety is incredible. beautiful beautiful artwork as well.
and now have a sort of "baseline" of wishlists to grow from, as well as a better understanding of tiktok/YT/IG that i can reliably create lil clips for. game dev is difficult, the space is crowded, and nothing is really handed to you. so um good luck and wishlist SongRunner please lmao. (6/6)
overall, i am whelmed with the amount of activity from next fest. it was certainly a spike of traffic, but i failed in getting a lot of feedback that i was hoping for, with the exception of several friends who played the demo and offered very, VERY useful feedback. but i still learned a lot, (5/6)
im guessing those probably didnt bring in a lot of players, but the fact that the videos didnt just flop completely at like 100 views was encouraging. i also sent a press release and kit to about 40 different outlets/creators. they were mostly ignored. (4/6)
that said, there wasn't a huge number of rhythm/music games in the next fest, so if people were looking for those specifically, they probably saw SongRunner. Right around Next Fest, I also started posting videos to Youtube, Tiktok, and Instagram, which mostly got a few thousand views each. (3/6)
next fest is mostly random during the first 48 hrs so an algorithm can be built around which demos tend to attract more wishlists, and I suspect that SongRunner probably ranked on the lower end of the curve after those 48 hours, because the majority of traffic to the page came in that period. (2/6)
steam next fest numbers from my #indiedev #godot project:
- steam impressions: ~100,000
- steam page visits: ~3,000
- wishlists gained: ~300
- demo players: ~400
my demo was quite early, so a big goal was just trying to find some early feedback. (1/6)
for me this feeling comes from adding menu UI sound effects
"and you - what is your summit?"
3d mario here, ya know just gimme odyssey 2 it doesnt even have to be that different i just wanna hop around please
ok we're back now phew
update! SongRunner has now fallen under 400 wishlists! please stop that!
SongRunner has hit 400 wishlists!! That's awesome. I've been taking a small break from working on the game to sort of give myself some space, and I'm really excited to get back to it next week.
#godot #indiedev #nextfest
im pretty convinced that this game could've absolutely been saved with just a modest little invite-only playtest session 6-12 months before launch. they needed to hear feedback from random people playing who have no idea what a highguard is. this thing was not tested enough.
still thinkin about this sometimes
hello! you played a bit of my demo SongRunner on stream, and i just wanted to thank you because you helped me identify a certain crash that occurred at the start of your playthrough. thank you!! hope you find some good demos!
just reached 250 wishlists on SongRunner! That's including about 120 or so just in the past day from Next Fest!
not at all! Phil did an amazing job. here's his artstation. provided a lot of review steps along the way too to make sure the direction we were going was good.
www.artstation.com/philcavalcanti
hello!! i used steamcapsule.com to connect with an artist for SongRunner (which does indeed have a demo in Next Fest) so thank you for that!
store.steampowered.com/app/4100770/...