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Australia Did It

@australiadidit.gg.bsky.social

The Atlantic is dry. The bugs are huge. And your contract doesn’t cover overtime. Welcome to Australia Did It #TacticalReverseBulletHell

30 Followers  |  3 Following  |  15 Posts  |  Joined: 18.06.2025  |  1.6875

Latest posts by australiadidit.gg on Bluesky

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Outnumbered? Maybe. 😳

Outgunned? Not a chance.πŸ’₯

Protect your flanks πŸ›‘οΈ, combine damage ⚑, defend your station πŸš‚πŸ”₯

#IndieGame #PCGaming #TowerDefense #ReverseBulletHell #StrategyGames #screenshotsaturday

18.10.2025 10:00 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Mission complete. Cargo delivered.

Time to gear up before the next run. Pick your upgrades, patch your wounds, and pray the next station's bugs are slower than the last.

#IndieGames #GameDev #bullethell #screenshotsaturday

11.10.2025 16:15 β€” πŸ‘ 12    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Hear that whistle? That’s your cue to move. Get your units on the train before it leaves you behind.

Run out of moves? Field manual says:
β€œMerge your units. Movement restored. No excuses.” πŸš‚

#wishlistwednesday #TacticalBulletHell #IndieGames #GameDev

08.10.2025 16:58 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Merge units in Station Mode to create stronger, stranger, and totally unpredictable combinations.

Keep in mind - damage types mix up when merging mercs.

Experiment. Adapt. Dominate.

#bullethell #IndieGames #gamedev #screenshotsaturday

04.10.2025 16:10 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Out here the Atlantic is gone. What’s left is a wasteland that doesn’t stop coming.

Reverse Bullet Hell -> you bring the fire first, or the cargo doesn’t make it.

#screenshotsaturday #towerdefence #bullethell

27.09.2025 14:41 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Progress is everything!

Credits:
- VFX: Me @jackgutmann.bsky.social
- Creative Director: Rami @ramiismail.com
- Art Direction: Castpixel @castpixel.bsky.social
- Devs: AeLa @aesthetic.games
- Design & Music: Max @smaxophone.bsky.social
- Publisher: Mystic Forge @mysticforgeinc.bsky.social

16.09.2025 15:18 β€” πŸ‘ 95    πŸ” 25    πŸ’¬ 2    πŸ“Œ 2
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When we first prototyped this, we thought nobody would bite. But @mysticforgeinc.bsky.social saw the weirdness in it and said go!

Australia Did It exists because someone still believes risky ideas deserve a shot.

#wishlistwednesday #indiegame

24.09.2025 12:28 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Doesn't matter what the Wastelands throws at you.
Cargo delivery is mandatory.πŸš‚πŸœπŸœπŸœ

#screenshotsaturday #bullethell #indiegame #towerdefense

20.09.2025 16:35 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Job Perks – 1,500+ combinations across 30+ unit types.

#followfriday #bullethell #towerdefence #indiegame

19.09.2025 14:16 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Mercs don’t get second chances.

Wishlist Australia Did It πŸ‘‰ bit.ly/ADIGame

#wishlistwednesday #indiegame #towerdefense #bullethell #indiedev

17.09.2025 18:11 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Most bullet hells make you run. A Reverse Bullet Hell makes you stand your ground.

The wasteland throws everything it has at the train and you cut it down until the tracks are clear.πŸœπŸš‚πŸ’₯

#screenshotsaturday #reversebullethell #towerdefense #indiegame

13.09.2025 15:09 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Australia Did ItΒ Creator Rami Ismail Talks the Importance of Taking Risks Developer Rami Ismail discusses the importance of risk-taking in game development, and how he challenged himself when creating Australia Did It.

We built Mystic Forge to back games that take chances, to try odd ideas that do not fit the formula but could turn into something special.

@ramiismail.com shares our vision too, and we couldn't be happier to have the chance to work with him.

gamerant.com/australia-di...

12.09.2025 15:55 β€” πŸ‘ 46    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Preview
Australia Did ItΒ Creator Rami Ismail Talks the Importance of Taking Risks Developer Rami Ismail discusses the importance of risk-taking in game development, and how he challenged himself when creating Australia Did It.

Australia Did It was born out of refusal to be predictable.
@ramiismail.com walks through what happened when we dropped the guardrails and trusted the weird early ideas.

Read the full interview & find out why we believe experimentation is the future gamerant.com/australia-di...

12.09.2025 15:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Cargo contracts filling up. Shotguns not mandatory but highly recommended.

Wishlist now bit.ly/ADIGame

#wishlistwednesday #towerdefense #bullethell #indiegame

10.09.2025 14:27 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Low pay, high risk πŸš‚πŸͺ–πŸ”«πŸœ

#screenshotsaturday #bullethell #towerdefense

06.09.2025 14:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Cargo won’t defend itself.

Wishlist now. bit.ly/ADIGame

#indiegame #bullethell #towerdefense

04.09.2025 15:13 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Australia Did It - Reveal Trailer
YouTube video by MysticForge Australia Did It - Reveal Trailer

It's been a while.

Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.

store.steampowered.com/app/2396130/...

03.09.2025 16:04 β€” πŸ‘ 2597    πŸ” 734    πŸ’¬ 124    πŸ“Œ 71
Australia Did It - Reveal Trailer
YouTube video by MysticForge Australia Did It - Reveal Trailer

🚨 Job Posting: Mercenary Needed. πŸš‚ Cargo delivery is mandatory.

Repairs optional. Australia Did It is the Tactical Reverse Bullet Hell: defend, merge, survive the rails.

Wishlist now: bit.ly/ADIGame
www.youtube.com/watch?v=eHNf...

03.09.2025 16:10 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1

@australiadidit.gg is following 3 prominent accounts