Love the art style, reminds me a lot of Hyper Light Drifter if you've seen that game
11.01.2026 03:23 β π 2 π 0 π¬ 1 π 0@masterbronetwork.bsky.social
#StopKillingGames #HytaleIsSaved Trying to learn #dotnet! Aspiring game developer that enjoys creating things for the fun of it. πΉ Lead Developer for RSMP [Minecraft] [Java] (2024+) DNI if related to: π« Generative AI π« NFTs π« Crypto π« NSFW π« Politics
Love the art style, reminds me a lot of Hyper Light Drifter if you've seen that game
11.01.2026 03:23 β π 2 π 0 π¬ 1 π 0And I am now in a much better mood for tonight by seeing this adorable kitty :)
11.01.2026 03:20 β π 1 π 0 π¬ 1 π 0Was not aware that John Romero had a YouTube channel, so glad I found it though, Doom has had a huge part to play in my life, even if not directly.
10.01.2026 14:36 β π 0 π 0 π¬ 0 π 0Been looking into C#/F# for a short while now for one of my own projects, I'll be sure to take a look at this when I've got the time to do so.
07.01.2026 10:41 β π 0 π 0 π¬ 0 π 0In the meantime, I've been looking into switching from Windows to a Linux distro like CachyOS or Omarchy given the recent changes made to the OS.
Still stuck on Windows right now though since a lot of apps I use daily do not work on Linux with no good alternatives available :(
Just thought I'd say this, thank you to everyone who has followed my profile recently, it means a ton to me and I really appreciate the support. π
Been busy IRL recently so I haven't had much time to post anything, but with the advice and support I've been given, it has really helped out.
Outside of that though, as long as this doesn't lead the Godot project down Unity's path, I reckon this'll be a good thing in the long run, especially if it leads to more companies donating back to Godot for the services provided.
06.01.2026 07:16 β π 1 π 0 π¬ 0 π 0"eXRP (eSOL XrossReality Platform)", bit of an unfortunate acronym here, seeing as XRP is often tied to crypto grifters and the likes.
06.01.2026 07:14 β π 1 π 0 π¬ 1 π 0The most intense object catching game ever (I kept picturing this with DOOM music and visuals lmao)
04.01.2026 05:39 β π 2 π 0 π¬ 0 π 0Love it, perfect placeholder.
17.12.2025 06:56 β π 3 π 0 π¬ 0 π 0It'd actually be easier to just keyboard smash or copy-paste some random excerpts from an actual piece of literature as a placeholder, or, you know, the ol' reliable Lorem Ipsum text?
It's genuinely stupid just how much people rely on AI for things they don't need to.
I'm still fairly new to functional programming as a whole, so I'm not sure if I'll use F# in any proper capacity at the moment, but all of the advice and tips so far have intrigued me, so I'll definitely be sure to at least give it a shot.
02.12.2025 07:00 β π 0 π 0 π¬ 0 π 0Relatable tbh, I still struggle a lot with drawing proper shapes, especially for diagonal textures (ie. item sprites in inventories), and I always end up hesitating with art, but once I get into it, I find myself having a lot of fun. It makes a nice change sometimes to programming or storywriting.
30.11.2025 09:05 β π 1 π 0 π¬ 0 π 0Thanks, I really appreciate the advice!
30.11.2025 04:36 β π 0 π 0 π¬ 0 π 0Been looking at F# recently, and I think I might give it a look at some point, I'm probably going to just tinker with it a bit on the side while trying to figure out C# and MonoGame itself.
30.11.2025 04:22 β π 3 π 0 π¬ 2 π 0(I thought I replied to this last night, I must have forgotten to hit reply since it was late by time I got to typing, sorry about that!)
I think I'm going to go with C# after looking into it further today, it seems to be the best option for me currently given my background, tysm for the help!
Probably going to go with C# simply because of ecosystem maturity and platform compatibility, thanks a lot for the advice!
22.11.2025 01:17 β π 0 π 0 π¬ 1 π 0I thought Rust would be a good choice, but I'm beginning to have second doubts after struggling severely with the learning experience, even on basic sections.
Now I'm not sure if I should try going with C++ for performance, C# for comfort (not manually managed), Zig (as a middleground ig?) or what.
Sorry, I've been all over the place IRL today honestly, I've mainly worked with Java, Lua and a tiny bit of C++ in the past.
I'm trying to work out what language would work best for my current game project without also driving me insane trying to get basic features done or when debugging it (cont.)
I'd really appreciate some advice about this as I'm not really sure what to do now.
21.11.2025 19:02 β π 0 π 0 π¬ 1 π 0#rustlang #programming #question #gamedev
Been thinking whether or not Rust is going to be the right choice of language for my future projects, I'm finding that I get overloaded very easily by all of the concepts, and I'm starting to think maybe Zig or C# would be better choices for my own sanity.
I'm so happy about @hytale.bsky.social being bought back from Riot Games, I have been excited for this game since the trailer, and I am thrilled to hear that it has been saved. #HytaleIsSaved
17.11.2025 19:45 β π 1 π 0 π¬ 0 π 0May work as a nice interim solution if compilation is too slow until I switch to Linux, thanks!
I'm still going to switch OS regardless because I'm fed up of Microsoft's decisions with ramming AI into every little corner, as well as Recall and such.
Yeah, I've been wanting to switch to Linux for a while but I'm currently trying to work out what programs I may need to substitute / give up to actually switch fully as well as what distro I want to go with, and it has not been an easy task at all.
11.11.2025 14:26 β π 0 π 0 π¬ 1 π 0Windows filesystem, since my PC runs Windows (for now), I'm still trying to do more research on Linux distros and work out what would be best for me, and what I may need to sacrifice to switch OS.
11.11.2025 13:15 β π 0 π 0 π¬ 1 π 0I haven't used Bevy in a while, but the last time I tried on Windows itself, first-time compilation took several minutes and it was painful. Never worked out how to set it up with WSL 2.
10.11.2025 00:58 β π 1 π 0 π¬ 1 π 0The term was apparently coined by Anna Harren who passed away after battling with cancer, there's even an entire website dedicated to it, and this: github.com/rust-lang/ru...
09.11.2025 04:49 β π 2 π 0 π¬ 0 π 0There are countless risks involved, and most of them can be worked out through rigorous testing, but if things aren't handled with extreme care and caution, a rewrite won't solve those issues, it'll just make more of a mess.
09.11.2025 04:30 β π 0 π 0 π¬ 0 π 0Rust itself is great if used properly, but I have to agree, it is definitely jammed into places where it doesn't need to be, I'm all for fast, safe & reliable software, but Rust isn't a magic cure-all.
09.11.2025 04:25 β π 1 π 0 π¬ 1 π 0This has to be the biggest problem that I've encountered with Rust, Bevy alone takes ages, especially on Windows, where a lot of the steps that are meant to speed it up are not possible.
I love some of its features, especially the learning experience, but the compiler is very heavy on the CPU.