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SausageWareGames

@tomjamespotter.bsky.social

Making new games for the ZX Spectrum! Loving all things retro-gaming on all platforms. Previous game "Knightmare" Available from BitmapSoft. Next game "S.C.I.O.N" coming Spring 2025.

636 Followers  |  644 Following  |  228 Posts  |  Joined: 01.01.2024  |  1.7071

Latest posts by tomjamespotter.bsky.social on Bluesky

Hi Nick, thanks so much for playing Knightmare! Sorry not to have replied sooner, I've been taking a break from social media. Glad your enjoyed the game ๐Ÿ˜„

19.07.2025 08:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Reply of "No because it's gone woke" leaves alien scientists puzzled.

17.04.2025 12:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And a great job you did too! ๐Ÿ‘Š

09.04.2025 09:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I did the cover art (and some of the graphics) for @tomjamespotter.bsky.social's new game, buy it now from @bitmapsoft.bsky.social!

www.bitmapsoft.co.uk/product/s-c-...

#ZXSpectrum #retrogames #indiegamedev

09.04.2025 09:35 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Haha, I'm in it too now!

09.04.2025 08:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Go for it ๐Ÿ˜

06.04.2025 21:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Excellent! ๐Ÿ˜

06.04.2025 21:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Eek! ๐Ÿ˜

06.04.2025 21:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice! ๐Ÿ˜

06.04.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Throwing this out for fun: Anyone fancy getting a credit on a published #ZXSpectrum game? I need enemy sprites for my game but I don't enjoy creating them. Each 2 frames of animation, 16x16 and 32x16. Example below. No money, just for fun! #pixelart #indiedev #8bit

05.04.2025 21:24 โ€” ๐Ÿ‘ 11    ๐Ÿ” 12    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Glad you're enjoying it! And congrats on the Freeze-ZX coverage! ๐ŸคŸ

05.04.2025 18:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you, sir!

05.04.2025 18:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ‘€๐Ÿ˜๐ŸคŸ Wow, we're only 1 sale away from hitting 50% of copies of S.C.I.O.N sold! Thanks to everyone who's bought one! If you haven't yet, remaining copies can be picked up from bitmapsoft.co.uk Support retro creators and keep the scene alive! ๐Ÿ˜๐Ÿ‘Š๐Ÿ™Œ #ZXSpectrum #retrogames #indiedev

05.04.2025 15:24 โ€” ๐Ÿ‘ 29    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3

So it has to go further to nearest. The other way round wouldn't work.

04.04.2025 21:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

As I have only about 40kb for the whole game, everything has to use as little memory as possible. A routine that worked out what can and can't be seen, and therefore what to draw would take a lot of memory. So I simply have it draw everything, and elements that aren't in view just get drawn over.

04.04.2025 21:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah, I think you've pretty much got it. The screen renders in layers, starting with the furthest away from the viewpoint. If you imagine the screen split into a series of rectangles and trapezoids, they get progressively infilled according to the local map environment.

04.04.2025 20:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm not sure whether you're interested to know about how the map is stored in memory and navigated, or how the elements of the screen are drawn?

04.04.2025 20:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Akalabeth! That is a seriously old-school example ๐Ÿ˜‚

04.04.2025 20:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks. I can't really speak to how others have done it, but mine is just a fairly simple drawing routine. It's not really 3d in any sense.

04.04.2025 19:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Making progress in "Dungeon Decks" for #ZXSpectrum. Minimap working, with wondering monsters appearing and roaming freely, triggering combat when they meet the player.
#8bit #retro #mpagd #speccy #80s #90s #indiedev

03.04.2025 11:47 โ€” ๐Ÿ‘ 49    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Making progress in "Dungeon Decks" for #ZXSpectrum. Minimap working, with wondering monsters appearing and roaming freely, triggering combat when they meet the player.
#8bit #retro #mpagd #speccy #80s #90s #indiedev

03.04.2025 11:47 โ€” ๐Ÿ‘ 49    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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To all the wonderful folks who've bought a copy of S.C.I.O.N from Bitmapsoft, here's a little something to say thanks: check the first reply for ALL LEVEL CODES and the INFINITE ENERGY CHEAT CODE! ๐Ÿ˜…๐Ÿ˜‡ #ZXSpectrum #retrogames #mpagd #80s #speccy

30.03.2025 19:06 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks Eric! Hope you enjoy it! :)

03.04.2025 11:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks Robert! I think the first shipment went out on March 10th. Hope you enjoy it! :)

03.04.2025 11:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks Tim, much appreciated!

03.04.2025 11:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Level 2: 5216
Level 3: 0309
Level 4: 3471
Level 5: 8570
Level 6: 6694
Infinite energy cheat: 1337

30.03.2025 19:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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To all the wonderful folks who've bought a copy of S.C.I.O.N from Bitmapsoft, here's a little something to say thanks: check the first reply for ALL LEVEL CODES and the INFINITE ENERGY CHEAT CODE! ๐Ÿ˜…๐Ÿ˜‡ #ZXSpectrum #retrogames #mpagd #80s #speccy

30.03.2025 19:06 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Cheers matey ๐ŸคŸ

28.03.2025 21:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dungeon Decks is the work-in-progress 3rd game from Sausageware Games for the #ZXSpectrum! It's a dungeon-crawler/deck-builder. What do you reckon so far? #retrogames #8bit #mpagd #80s #90s #homebrew

28.03.2025 20:33 โ€” ๐Ÿ‘ 20    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wow, congrats on selling out the first batch!

28.03.2025 21:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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