It does actually make use of Godot's HTTPRequest node and fetch stuff like latest updates and art from my Neocities site directly.
All it's missing is a message telling you it can't do it if you're disconnected from the web.
#sAm_art
@samdrawngame.bsky.social
Sam, late 20s, they/them | Digital artist, hobbyist game dev making stuff for the fun of it. | Minors DNI Tools: Godot, ClipStudioPaint, Blender Languages: GDScript, C# https://page-by-sam.neocities.org/ ๐ซ๐ฎ
It does actually make use of Godot's HTTPRequest node and fetch stuff like latest updates and art from my Neocities site directly.
All it's missing is a message telling you it can't do it if you're disconnected from the web.
#sAm_art
Been seeing the dev videos of this game pop up every now and then. Admittely kinda hyped for this one.
Liminal fever dream Minecraft, yes please.
youtu.be/W9FAO-mgnk8
Am I really gonna put so much effort into a desktop app that's just mirroring a site that's already up and no one most likely will download because random embedded Google Drive links are sus?
...
...
Of course I am!
App by sAm
I wish there was a built in way to just display webview. As far as I know there's a plugin for that, but I wanted to use the available tools for now.
Need to look into json files or something similar on Neocities to grab text easier without hardcoding as well.
But this is real cool still
"I'm gonna do an software launcher! WOAAAHHHHH!!!!"
17.02.2026 10:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Me when reading and learning about custom Godot game launcher, HTTP request, loading and saving data from web, ways to make a niche central info app for my art and other work:
17.02.2026 09:59 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Learned about the custom user path line in Godot's project settings.
So now I can store stuff to a folder directly inside players' Appdata/Roaming folder, instead of Appdata/Roaming/Godot/app_userdata/GameName/.
I hope that, if Mojang ever decides to redecorate the mob spawner dungeons, they'll turn the skeleton spawner room into a ribcage of a fossil.
That would be so cool.
I just feel like me stating "Failed to do thing: thing is invalid" instead of "thing is invalid" is a lot clearer, for the me who's gonna return to it a week later lmao.
15.02.2026 09:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0C++ teaching me the importance of better error messages and checking for null and invalid instances a littel more often.
Thank you double pee.
Unintended side effect of practicing low level programming:
programming in Godot feels kinda easier. It's like I can think clearer I guess.
Happy Valentineโs day, everyone. Used it as an excuse to draw the sillies #art #fanart #crashbandicoot
14.02.2026 14:08 โ ๐ 1463 ๐ 357 ๐ฌ 7 ๐ 3C++ and SDL putting into perspective how much I take it for granted what is handled automatically by an engine.
Like wow, you mean the list of all transforms WON'T update if I won't tell it to as I set the position vector in the list? Crazy.
Making mistakes and having the editor yell at me while writing C++ is like...
I'm sorry your majesty, but I wasn't allowed to assign a value to what you're yelling about being uninitialized.
Learning SDL3 is going well.
#sAm_art
Obscure racing games character please save my psyche #art #fanart #crashbandicoot
11.02.2026 15:22 โ ๐ 1471 ๐ 326 ๐ฌ 16 ๐ 2If you liked lifts, or Crash and Shadow marriage, or dropping color markers, please like the video. Iโm adding every character playable next time, so like and subscribe.
11.02.2026 05:46 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0*in Fingees voice*
Some people really donโt want me to add the toggleable dropshadow marker to my platformer game. So the only logical compromise was to make everything a dropshadow marker. And dropshadows imply the existance of liftshadows, so I added these lifts that Shadow the Hedgehogs ride.
I wanna try writing SDL3 today.
Think I wanna just concentrate on learning that framework for now. And move onto pure OpenGL and C++ graphics rendering and such when I feel more comfortable with low level programming in general.
Tl;dr: The vast majority of adults will never have to interact with our age assurance systems and their experience won't change, because we know Discord and how people use it, so we're designing to respect privacy and deliver a safer experience while minimizing friction for adults. Hey folks โ Iโve been on Discord since very early 2016 and actually joined the company in 2017. Safety is one of my areas, so todayโs announcement on our blog is something Iโve been pretty involved with. Iโve always cared about Discord's approach to privacy (E2EE for A/V was another of my projects here), so I figured Iโd add some more context to today's news. I can say confidently that the vast majority of people will never see age verification. I say this because we launched age assurance in the UK and Australia in 2025, and we have some pretty good data on this now. The idea here is that we can pre-identify most adults based on what we already know (not including your messages!), and that looks to get us pretty far here. No face scans, no IDs, for the vast majority of adults.
And if you are one of the smaller subset of folks that we can't definitively pre-identify, then still, you only have to do it if you're accessing age-restricted servers or channels, or changing certain settings. That's really not most users. (Altho... might be more Redditors, tbh.) Last, I know that there is concern about privacy and data leaks. That's a real concern. The selfie system is built purely client-side, it never leaves your device, and we did that intentionally. That'll work for a bunch of users who aren't pre-identified as adults. But if you do end up in the ID bucket, then yeah, you're right that has some risk. We're doing what we can to minimize this by working with our range of partners (who are different partners than the data leak you read about), and if it's any help, we learned a lot internally from the last issue. But I get if that doesn't necessarily inspire more confidence. Anyway, weโll be sharing more next month as we get closer to the global roll out about the system, including the technology behind it in March. I honestly wouldn't be happy if we didn't build something good and I am excited about what weโre launching, but please let us know what you think when we share more details. And I really appreciate everybody's feedback here today. Weโre definitely reading it!
Discord is already starting to walk things back a little, so people should keep doing what they're doing (cancel Nitro, leave feedback/criticism, direct contact through support tickets/phone/email/etc)
10.02.2026 01:43 โ ๐ 7897 ๐ 3756 ๐ฌ 244 ๐ 423Honestly this feeling reminds me of when I used Unity and touched C# for the first time.
Just waiting for the moment of satisfaction when I grasp at least one confusing thing.
Trying to spend my early mornings just doing random C++ things.
A lot of frustrating moments of not understanding why stuff just doesn't work.
But it's fine though.
Recently I heard the phrase "imperfect action beats perfect inaction", and I think it's one of the more motivating phrases I know now.
...anyways, considering the recent release of The Chaotix Files by @sonic-official.bsky.social, would be cool to see something similar done (officially or fanmade) for Crash Bandicoot ๐ค
09.02.2026 06:42 โ ๐ 7 ๐ 4 ๐ฌ 2 ๐ 0Some day, I will make something like this, even if it's small and simple and limited to 2D.
Nothing's impossible. For years I failed to understand programming and code in general. Now it's one of the more fun things I can think to do.
First I'd have to learn to read documentation better lol.
OpenGL has such a vast getting started section and docs, I just need to learn to take in what is being said.
One kinda off to the side goal I have is to develop an engine for personal use specifically for Crash Bandicoot like game(s).
It's just a little hard to get into with creative choice paralysis and uncertainty about if I should learn OpenGL or Vulkan for it.
Gotta suck and make something not that good to get even near of making something better.
Gotta be cringe to really make something genuine and fun.
Nitro Fish Squad.
Spent most of the night trying to correct Isabella's hair. Same problem as with Tawna's: the long style on the stumpy fish body is diffy to make look good lol.
#sAm_art #CrashBandicoot
Fihh
#sAm_art
Updates the splash screen, installed TextureFonts for easier font customization, small tweaks overall.
#sAm_art #CrashBandicoot