Top quality biscuits hopefully π
14.07.2025 04:04 β π 2 π 0 π¬ 0 π 0@quackcola.bsky.social
Top quality biscuits hopefully π
14.07.2025 04:04 β π 2 π 0 π¬ 0 π 0Added the ability to let you define the Description, Group, & Order of a TextureGraph variable in the inspector. #sbox #gamedev
17.06.2025 23:48 β π 5 π 1 π¬ 0 π 0Implemented a custom Inspector & Asset Preview for TextureGraph editor assets which is quite easy todo in the s&box editor.
#sbox #gamedev
with Node Preview support you can also select which texture output to preview. #sbox #gamedev
08.06.2025 14:16 β π 6 π 1 π¬ 0 π 0Implemented Node preview mode for my texture graph project in the s&Box editor . Code still needs a bit of tlc but at least is works fairly well at the moment. #sbox #gamedev
08.06.2025 03:19 β π 5 π 1 π¬ 1 π 0Whipped up a simple building in s&box while trying to brainstorm something else. In-Game the diffuse shading preview looks clean asf even with a lq lightmap bake.
And yes there is going to be a roof :). #source2 #sbox
Work-In-Progress 3d model of a door handle
Been modeling a door handle for a prop in s&box. Learning as i go along which is quite fun actually. #s&box #sbox #blender #3DModeling
28.04.2025 18:01 β π 1 π 0 π¬ 0 π 0Giving a go at adding the ability to define a custom shading model in a different way within my fork of ShaderGraph in #s&box #sbox . You could still forgo this method and do your lighting calculations inside a custom function node if you want to.
20.04.2025 16:48 β π 2 π 0 π¬ 0 π 0Since #s&box #sbox has a cool things like Texture Generators i can use one that comes with the engine that generates a texture with some text on it and use that within the TextureGraph editor app I'm working on.
18.04.2025 03:32 β π 2 π 0 π¬ 0 π 0Working on another thing now for #s&box #sbox. Tried making this for tech jam 1 but i couldn't finish in time but now im starting again and from scratch.
Its pretty much an attempt to clone smartprops from the newer branch of s2 and atm im getting the graph editor basics setup.
Here is the page on s&Box site if anyone is curious. can also install it directly from the library manager. sbox.game/quack/shader...
24.03.2025 04:42 β π 1 π 0 π¬ 0 π 0Worked on My #s&box #sbox shadergraph fork earlier today by getting a Custom Function node implemented.
18.03.2025 03:18 β π 4 π 1 π¬ 1 π 0Oh my #S&Box
15.02.2025 07:09 β π 0 π 0 π¬ 0 π 0#l4d2 #l4d #valve Digging up some unfinished remakes of some random signs from l4d2 that i tinkered with earlier this year. Managed to track down similar enough fonts for the text and also ended up aligning things slightly better when compared to the originals.
28.11.2024 04:44 β π 2 π 1 π¬ 0 π 0Blender Screenshot of short brick wall
Blender screenshot of the curved brick wall.
In-game screenshot of the curved brick wall.
#blocktober #leveldesign #FiveM #gta5 #gtav
We do a lil bit of brick walls :)
An old high poly model of a Control Data 607 Magnetic Tape Drive. Still very unfinished, but some day I will finish modelling and texture this thing.
20.10.2024 23:50 β π 16 π 3 π¬ 2 π 0now that is a sexy tape drive model π
22.10.2024 00:02 β π 0 π 0 π¬ 0 π 0Last version of the block out before initial art pass
Picture of the the finished initial art pass of the front of the lot.
Picture of the the finished initial art pass of the side of the lot with the service center garage area.
#blocktober #leveldesign #FiveM #gta5 #gtav
Been working on a map mod for FiveM for awhile now on and off. One image is one of the last blockout bits I did before I started texturing everything. And the other two is what it looks like now in-game.