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Nestach

@nestach.bsky.social

Indie #gamedev working on the action #platformer "Project Beyonder", loves games and gamedev so feel free to DM me and let's talk games!

325 Followers  |  382 Following  |  167 Posts  |  Joined: 21.12.2023  |  1.7118

Latest posts by nestach.bsky.social on Bluesky

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I tried moving the camera to open up more of the level to the player. It’s a small change, but it makes the action easier to follow and gives a better sense of space #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

15.10.2025 11:08 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I’ve been fine-tuning gravity and movement to make gameplay feel faster and tighter. Next up, I want to improve how the camera works to match the new pace #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

11.10.2025 10:30 β€” πŸ‘ 21    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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I finally got the white flash effect working on enemies when they get hit by the player’s spears. It instantly makes combat feel more satisfying #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

08.10.2025 11:16 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Added separate animations for ground and wall spear bounces, which opens up neat bounce combo routes like this #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

04.10.2025 10:42 β€” πŸ‘ 23    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

πŸ˜„βœŒοΈ

02.10.2025 05:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I was adding in temporary sounds for throwing the spear but discovered this little bounce skip over the enemies
#WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

01.10.2025 10:46 β€” πŸ‘ 20    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Thank you so much

28.09.2025 12:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you

28.09.2025 12:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I’ve been working on the wisp bursts that trigger when players step on them. They’re now placed in fun spots throughout the level #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

27.09.2025 08:35 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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Added reactive wisp particles that react to the player’s steps. Excited to try them out in larger level sections #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

24.09.2025 11:14 β€” πŸ‘ 15    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Building out a night level alive with luminescent plants. It’s early, but the style is starting to take shape #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

20.09.2025 09:49 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Figured out specific bounce and jump animations today. Took cues from Sonic for her spear bounce. Next up, add a few more and polish the timing #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender #sonic

17.09.2025 11:50 β€” πŸ‘ 21    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I’ve set up the top and bottom to animate independently, so the player can run, jump, fall, and throw spears at the same time. Next step is to work on the animations and improve #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

13.09.2025 10:27 β€” πŸ‘ 21    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Small update, added dust effects when running, jumping, and landing. Next up, I’ll be working on improving player movement #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

10.09.2025 12:07 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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I’m testing a first version of the new protagonist model! I made some quick animations for now, and I’ll keep refining them while also improving the lighting and shaders to make the player stand out more #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

06.09.2025 10:08 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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The little enemy Wanderer now has footstep sounds, and you can hear its distant call echoing across the level #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

03.09.2025 09:37 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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The improved spear makes mobility feel much smoother. You can launch yourself from the ground or bounce off walls. It’s so much fun! #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

30.08.2025 09:58 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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I’ve made several improvements to the spear’s vertical movement, now you can jump through it to bounce upward, and downward throws can save you from falling #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

27.08.2025 11:49 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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The multiplier crystal feature makes gameplay more exciting, encouraging players to collect as many as possible before time runs out #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

23.08.2025 09:46 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I’ve been working on a new crystal combo system. If you collect crystals in a row before the timer runs out, you build up a multiplier that doubles the value of each crystal as long as you keep the streak alive #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

20.08.2025 11:21 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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So I made sure enemies now drop crystals when you defeat them, and I also added some new sound effects to the player that I’m testing out #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

16.08.2025 10:17 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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I’ve adjusted the spear launch ability by adding a cooldown so you can’t spam it anymore #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

13.08.2025 11:38 β€” πŸ‘ 15    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Made a smaller walking enemy that patrols back and forth as a simple challenge for the player. Still needs some bug fixes like sliding and code tweaks #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

09.08.2025 10:23 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Here’s a little look at some atmospheric particles I added to the corrupted areas. Dark particles rise upwards from the corruption #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

06.08.2025 10:55 β€” πŸ‘ 30    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Thank you, so nice to hear. I am working towards one and hope to have one up very soon

03.08.2025 07:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! 😊

02.08.2025 11:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Just added code so the checkpoint now saves your next respawn when you break it! It also cleanses the earth around it. Threw in some shaders, particles, and effects too! #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

02.08.2025 08:56 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Ah thank you, I have seen the title but never played it, might need to look into it

30.07.2025 23:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks! That is great to hear! πŸ™‚

30.07.2025 13:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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A little sneak preview of the checkpoints in the game I’ve been working on, break and cleanse them to save a new checkpoint #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

30.07.2025 09:51 β€” πŸ‘ 26    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

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