Working on crystals that get pulled toward the player when you’re nearby. Planning to use these for enemy drops so they’re easier to collect, and I’ll keep refining the movement as I go #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
One thing I didn’t expect when I added these reactive fireflies is that they can naturally guide the player. They subtly hint where to go next, or even where a hidden path might be #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thanks!
Thank you 🙂
Nothing really, they are handled by the GPU which loves it and the check for player location is handled by a small region around the particles
Thanks
Experimenting with GPU powered particles to make them feel alive. These fireflies react to the player by scattering and drifting away as you approach #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Thank you!
Thank you
A small progress update from the level I am currently building. I am really happy with how this section is shaping up so far #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
For sure!
While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thank you! 🙂
Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Added a crouching animation that I completely forgot to make before. I also adjusted the launch move so the two work better together #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thanks!
Yes, still working on her design
I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Thanks
Thank you
I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
There’s now sound when you clean a checkpoint, along with some extra particle effects #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Keep an eye out for hidden items and powerups along the way #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thank you
I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Thanks!
I spent some time refining the checkpoints, experimenting with new effects and shaders #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Getting back into game dev this year with some level tweaks and a few new checkpoints added #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5