New System Crafters today focused on Hoot! www.youtube.com/live/0jvN_qW...
24.10.2025 14:50 β π 4 π 4 π¬ 0 π 0@spritelyinst.bsky.social
We're building the next generation of decentralized network tech! https://spritely.institute
New System Crafters today focused on Hoot! www.youtube.com/live/0jvN_qW...
24.10.2025 14:50 β π 4 π 4 π¬ 0 π 0I am SO EXCITED to announce the new release of @spritelyinst.bsky.social Goblins 0.17.0 featuring MAJOR new improvements to our persistence system, including a lightning-fast storage backend called Bloblin! spritely.institute/news/spritel...
16.10.2025 17:52 β π 24 π 9 π¬ 3 π 1Hoot fans! Lisp fans! Rejoyce! Scheme in the browser just got even nicer and cozier to use with Hoot 0.7.0! spritely.institute/news/hoot-0-...
22.10.2025 18:25 β π 9 π 2 π¬ 0 π 0We say "Scheme to WASM compiler" but actually Hoot is a lot more than that, it's a dang cool entire Webassembly toolkit. But you know, sometimes easier to simplify your messaging a bit :)
22.10.2025 18:24 β π 2 π 0 π¬ 0 π 0Hoot, our Scheme to WASM compiler, version 0.7.0 is out! spritely.institute/news/hoot-0-...
A whole bunch of quality of life improvements! Importing Guile modules is easier, more common scheme library (SRFI) support, and much more!
Get it while it's hot, and enjoy this cozy release!
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
Guix with an XFCE desktop running with its init daemon Shepherd running on top of Goblins, on PID 1!!!!!
It is ALMOST IMPOSSIBLE to contain the amount of excitement in making this post... We have Shepherd running on Spritely Goblins running ON TOP OF GUIX! See the screenshot!
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
Double good news about Spritely's Hoot, Our Scheme->WASM compiler!
WASM 3.0 released, and Hoot gets a mention! webassembly.org/news/2025-09...
AND! iOS updated Safari to support the WASM features we use. Which means you can now play Cirkoban anywhere! files.spritely.institute/embeds/cirko...
Shepherd Γ Goblins update! spritely.institute/news/shepher...
Some of you may know that we've been working on porting Shepherd (Guix's init/daemon manager service) to Spritely Goblins. We're getting close! Things run! We even show off a Goblins + Shepherd powered fleet orchestration in the post!
π New Episode of Igalia Chats: Yeah, but for what? Wingo on Wasm
@meyerweb.com and @bkardell.com chat with @wingolog.org about Web Assembly
www.igalia.com/chats/wingo-...
Spritely Goblins v0.16.1 has been released! spritely.institute/news/spritel...
This patch release includes several fixes! Most especially, OCapN + Goblins programs stopped compiling to Webassembly with Hoot (oops, it's fixed now!)
Spritely office hours! At 4pm ET! community.spritely.institute/t/next-offic...
Learn what #spritely folks are up to! Talk about your own projects! Hang out with us!
While not true on a technical level, we'll take it as a compliment on a spiritual reclaim-technology level :)
18.08.2025 18:48 β π 3 π 0 π¬ 1 π 0Weβre going to be holding our next office hours on Wednesday the 27th of August 2025 2 PM EDT (6 PM UTC)! community.spritely.institute/t/next-offic...
Tell us what you're hacking on with Spritely tools, tell us how it's going, ask us questions! Hope to see you!
Announcing Spritely Goblins v0.16.0! With MAJOR speedups and a brand new Unix Domain Socket netlayer! spritely.institute/news/spritel...
These speedups are HUGE! 10-20x speedups for core operations! And now you can use Goblins + OCapN with Unix Domain Sockets for local inter-process communication!
Spritely presented spirited speeches spanning the planet! spritely.institute/news/spritel...
If you've missed out on some of the many speeches we've given this year, here's a nice summary! Enjoy!
Datalog in miniKanren deosjr.github.io/dynamicland/...
And it's using @spritelyinst.bsky.social's Hoot to compile to Webassembly! It's so cool when things like this appear in the wild and you don't even know someone was working on it!
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
This spring for the Lisp Game Jam we wanted to show off something realtime using @spritelyinst.bsky.social's tools and protocol, so we built a browser-based walk-around-chat-and-plant-things game!
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
Functional hash tables explained spritely.institute/news/functio...
In this new blogpost, @flockofbirbs.bsky.social talks about the theory behind HAMT based immutable hashtables, and how Goblins on Guile uses them for our new immutable hashtable representation!
Not only do we have the exciting news about Oaken today, but also there's a new patch release out: Hoot v0.6.1! spritely.institute/news/hoot-0-...
New, easier deployment of Hoot programs with --bundle! A load of fixes! Lots of things!
(And just in time for the Lisp Game Jam, next week!)
Announcing Spritely Oaken: a project to build a secure language execution environment for Guile Scheme! Funded by NLNet and NGI Zero! spritely.institute/news/announc...
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Spritely Goblins v0.15.1 is released! spritely.institute/news/spritel...
Lots of little bugs fixed, including many from the community! It's been great to see so many people trying out Goblins, keep it up! π
1 hour left of Spritely's campaign! $85k raised! Let's gooooo!!!!!
Thank you! As I write this we have ONE HOUR LEFT of our campaign and we have raised OVER $85k!!!! spritely.institute/donate/
THANK YOU EVERYONE! And if you haven't supported @spritelyinst.bsky.social yet please do so! And thank you to those who have!
πππππ
2 hours left and $84.5k raised!
With TWO HOURS TO GO left on Spritely's supporter drive I am gonna give a LIVE THREAD about why you should support @spritelyinst.bsky.social and why I am SO PROUD OF THE WORK WE ARE DOING HERE! spritely.institute/donate/
Let's gooooooo!!!! π§΅
The @spritely crew will be giving a lot of talks today at FOSDEM in the Declarative and Minimalistic Computing devroom today!
spritely.institute/news/spritel...
fosdem.org/2025/schedul...
Live stream: live.fosdem.org/watch/h1308
Spritely Goblins mascot riding on the Spritely Hoot mascot's back, flying in the air! Onwards and upwards!
As foretold! Spritely Goblins 0.15.0 is OUT... Goblins in the browser!!! spritely.institute/news/spritel...
You can even try a real little running mini chatroom using Goblins and OCapN, right in the blogpost!
This has been SUCH a major effort from the whole Spritely team! Goblins + Hoot! Horray!
Spritely Goblins mascot riding on the black of the Spritely Hoot mascot's back! They're flying in the air and going on an adventure!
Spritely Goblins 0.15.0 is OUT! Goblins in the browser AT LAST! spritely.institute/news/spritel...
You can even try a Goblins chat program talking over OCapN in the blogpost!
As long prophesied! Goblins on Hoot at last!
The Spritely Goblins and Spritely Hoot mascots hanging out, talking about going on an adventure! The artwork is a 4-color pixel art reminiscent of a mid/late 1990s style era handheld game
Guile Hoot 0.6.0 RELEASED! spritely.institute/news/guile-h...
It's a big one! Lots of improvements all around!
(And hey look, the Hoot and Goblins mascots are hanging out! Could this be foreshadowing another upcoming announcement enabled by this release?!?!)