Let ๐ her ๐ attend ๐ the ๐ talks ๐
Had a Commodore Guff commander deck for a bit, was my first time playing superfriends and also a proper combo wincon. Step Through added a ton of consistency to chain-tutor for Ichormoon Gauntlet and pop off.
Ended up being too consistent for out pod. Won twice and broke down the deck afterward.
Such an instantly cool mechanic, it inspired me to go all-in and design "Wizardstorm" to go with it for my homebrew set!
Game dev rite of passage. My parents bought me a copy as a bday gift awhile back
lol ๐
Especially after what they did to "minion"... What's left? Henchman? Lackey? Flunky????
ANIMATE MUNITIONS! ๐ก๏ธ๐ฅ
Anything can be a projectile if you try hard enough! A swirling chaotic force of knives, marbles, rocks, and anything not nailed down!
Another awesome illustration/card design for @z130gucki! This marks my final card in the UWK!
Sad I won't be there this year! Best of luck on the talk, I'm sure you and Joanna will crush it
Here is episode 2! I did the sound and music for both of these. I should also mention the "sound" largely consists of me barking like a little dog. If you would enjoy hearing me, impersonating a small dog, then hoo boy! This is for you
Death Howl feels like a game made for me specifically. I'm having a blast with it so far... Really scratches that tactical deckbuilding itch, and manages to be tough but not overly punishing. I like feeling like I can experiment without losing tons of progress!
hi hi, myself and @pumodi.bsky.social are presenting at GDC this year! Our talk, Mics in Space The Importance of Field and Foley Recordings, is kicking off the audio track Wednesday morning 10:30AM! If youโre tired of staring at a computer screen all day, then this will the talk for you!
It's important to remember that this is the only situation in which someone can lie to get money.
(Source: I imagined it and really freaked myself out!!)
In Donkey Kong 64, the Giant Spider miniboss can only be fought once. Modifying the game to fight it a second time makes it unceremoniously explode. While this appears to be a glitch, examining the code reveals it was actually deliberately added for the developers' own amusement.
Lord of the rings would be an easier watch if they had a Nazgรปl live cam in the bottom right corner for those slow moments when you are wondering what the Nazgรปl are doing
Dededehater45
๐ฎ New UWK Devlog Post! ๐ฎ
theunwellkingdom.com/design-deep-...
I did a quick write-up on how this custom MtG set progressed over the course of last year. It's nearly at the finish line now, but that still means a few more months of work before I have printed cards in hand! Check it out:
Congrats! Not only is the OST packed with bangers, but the SFX are nice and snappy. Really helps parse the deluge of info coming down the track, and just feels good to play.
Large Marge
I was looking into this a couple years ago to see if I could do something similar in a lil game I was making, and found this tutorial.
Short answer is it can be accomplished as a fancy camera effect! Much easier than modeling everything with just the right curve!
youtu.be/g-s-ZpGDr0U?...
SHARKNIFE: FIGHT MACHINE! ๐ฆ๐ก๏ธโจ
Iโm beyond stoked to share my variant cover for @reyyystation.bsky.socialโs next installment of SHARKNIFE!
Hey, here's a cover!
#art #webcomic #comic
Bringing this one back for no particular reason
I really pushed myself to draw this year, and draw a lot! It was another year of D&D-inspired card illustrations - more than 1/wk on average! Excited to wrap up this project and see what next year brings.
#artvartist #artvartist2025
Real ones remember the HZD spear-only runs
Clickbait article version of ancient Greeks be like
Task difficulty tier list of game development
Been awhile since I've posted about my custom MtG set on here, but here's the final round of patch notes for 2025!
It's getting to a very satisfying phase of development, with smaller adjustments as the cards start to gel more and more. Almost there!
theunwellkingdom.com/patch-notes-...
Toughest fight in the game imo. Good job!!!!
Cavern of Dreams is a really pleasant game from a couple years back! Looks like a long-lost 3D platformer from the N64, but plays way smoother.
Perfectly captures the charm of that era and doesn't overstay its welcome.