The Milk Lake

The Milk Lake

@themilklake.bsky.social

Solo developer working on spooky adventure game The Milk Lake https://linktr.ee/themilklake

480 Followers 178 Following 46 Posts Joined Aug 2023
2 months ago
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thwomp

11 1 1 0
3 months ago
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some debug for walking the boulder. big red arrow is user input, big white arrow is the force i'm applying to the boulder, black circle is where i want emmer to walk toward, and the series of smaller arrows are lower level controller stuff.

9 1 0 0
3 months ago
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emmer's actually an incredible athlete

10 2 1 0
3 months ago
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riding the rocks

16 5 2 0
4 months ago
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13 2 0 0
5 months ago

milk lake deck in skate story confirmed

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5 months ago

you can try to cheese it too

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5 months ago
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fancy footwork

9 0 0 1
6 months ago

yes! a spooky adventure game called the milk lake

0 0 1 0
6 months ago
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more work on shadow monster

36 2 1 0
6 months ago
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flush!

13 0 1 0
7 months ago
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you can politely decline some interactions

17 1 0 0
7 months ago
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if you look in the river, the river looks back

11 3 0 0
7 months ago
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yoink

16 0 0 0
8 months ago
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highly recommend making a fully procedural character controller, there's no way you'll spend too much time on it.

32 4 4 0
8 months ago
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haven't posted in a while, so here's a little gameplay

15 2 1 0
10 months ago

i hope he's not all sweaty and anxious when you do

1 0 0 0
10 months ago
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more ormr

9 0 1 0
10 months ago
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ormr insists that you play with him

10 2 1 0
11 months ago
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big ass tilties
#screenshotsaturday

30 2 0 0
11 months ago
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leeeeean

20 2 1 0
11 months ago
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bending it in

12 0 0 0
1 year ago

character animation is very immersion breaky for me, so i'm trying to do the "simple" stuff well rather than something super comprehensive. also atmosphere and sense of place are more important to me, so i'll be happy if it's good enough to disappear in the experience instead of break immersion.

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1 year ago

yeah i don't think that's a mischaracterization! i want the character motion to read as "plausible" enough with control precise enough that just moving around is a core gameplay mechanic.

0 0 1 0
1 year ago
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the character controller is twin stick, so you get fine control for tricky steps

24 2 2 0
1 year ago
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more darknessss
#indiedev #gamedev #madewithunity #unity3d #themilklake

24 8 2 0
1 year ago
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the darkness can have a little fire, as a treat
#indiedev #gamedev #madewithunity #unity3d #themilklake

28 4 0 0
1 year ago
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descent in gratuitous slowmo
#indiedev #gamedev #madewithunity #unity3d #themilklake

19 4 0 0
1 year ago
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gratuitous slowmo in the woods
#indiedev #gamedev #madewithunity #unity3d #themilklake

23 4 0 2
1 year ago

no, not looking for music currently, thanks tho!

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