Itโs certainly a great game but it is very frustrating to play because if you so much as sneeze at the wrong time you just die.
Itโs much harder than the original hollow knight and they make you pay to unlock save points with a currency you lose when you die.
05.09.2025 22:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Man Silksong is way too punishing of a game. Absolutely brutal game right from the start.
05.09.2025 16:22 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Itโs really fun but the story and writing are some of the worst in the series. The gameplay is fantastic though
17.05.2025 12:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The other thing here is that - games are team projects. Having an editor to work in and author different parts is hugely important.
Authoring experience makes all the difference and thatโs a lot of work!
10.05.2025 16:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I donโt think you canโt make a game without an engine, but saying that it makes no difference to start with or without an engine is disingenuous at best.
You put a ton of work into your engine and it suits your game style well, but it doesnโt scale to all genres and art styles.
10.05.2025 16:56 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I skimmed through this (cool video btw), but I think youโre oversimplying the task here
1. Youโre using software rendering which can be fine for 2d, but is not a scalable solution for 3d
2. Your build system is a lot of work! Most devs donโt have the patience to build that
10.05.2025 16:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Itโs not the same amount of work to start with no engine.
How do you deal with cross platform builds? Ui? Input? Profiling? Physics? What about rendering?
Engines are a ton of work, and if youโre building one from scratch for your game youโre going to spend way more time on tech than gameplay.
10.05.2025 16:40 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I feel like at this point I have a pretty strong grasp of concurrency in swift 5 now, and I really like it.
You have actors guard state, and you can setup streams to act like data highways between them.
Itโs so fast and itโs easier to reason about than most other paradigms.
04.03.2025 00:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
So this looks fun - but they also need to have a solution for craning your neck looking down for hours.
Please let the map be projected forward, or at 45 degrees. VR still has ergonomics issues to sort outโฆ
09.02.2025 02:44 โ ๐ 9 ๐ 0 ๐ฌ 3 ๐ 0
And this #MR template can also work for the #VisionPro (with some minor workarounds) medium.com/@dariony/cro...
06.02.2025 23:17 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0
YouTube video by Unity
MR Multiplayer Tabletop Template
New Mixed Reality table top template just released!
It has a ton of cool stuff in it that I worked on a few years back, thatโs now open sourced!
Table alignment interaction, a full chess engine with ai support, volumetric portals and hand occlusion - try it out!
www.youtube.com/watch?v=KKCJ...
06.02.2025 18:09 โ ๐ 18 ๐ 4 ๐ฌ 0 ๐ 2
I hope they execs at meta give this a good read! Great reporting Henry
06.02.2025 02:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Happy new year! May you all have a wonderful 2025
01.01.2025 05:11 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
Thank you! Wishing you and your family the best
25.12.2024 17:09 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Merry Christmas!
25.12.2024 13:48 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
Glad you like it thanks for stopping by!
19.12.2024 22:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
@reckless.bsky.social since you all released support for subscriptions on the verge, I can't scroll down articles at all on firefox. Hope you all give that a look!
13.12.2024 19:12 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Did you know that Unity has an ECS race sample that uses netcode for entites and Unity physics?
Physics based online racing is so hard to do well, and it just works out of the box here!
github.com/Unity-Techno...
13.12.2024 15:37 โ ๐ 14 ๐ 0 ๐ฌ 1 ๐ 0
I hadnโt even considered combining it with something else. Very cool
05.12.2024 16:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Donโt have it yet
05.12.2024 13:24 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I got got too lol
05.12.2024 12:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Itโs true - I have a 4090 and ray tracing is incredible, but to get full path tracing, you need a 4090 class gpu, so weโre still a ways out for most consumers to afford to experience it.
30.11.2024 22:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yeah I think itโs that the people saying that donโt care for vr
30.11.2024 18:42 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Xr people - you all remember Alfredo xr from the other site? Yโall know what happened to them?
29.11.2024 21:31 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
Pretty much all subscription / licensed apps have this downside.
I hear you, itโs just unfortunate that everyone defaults to assuming every worst intention from every decision.
Youโre welcome to use any software you like - I think Unity is still pretty great, especially for XR.
29.11.2024 01:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
If youโre working on your own game that really shouldnโt happen.
That recent Reddit thread is an anomaly and I believe it was rectified rather quickly.
Most folks with problems are doing contract work with incorrect licenses.
28.11.2024 22:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
There's nothing quite like polishing interactions in VR
Excited to show off what I've been cooking!
27.11.2024 21:28 โ ๐ 13 ๐ 0 ๐ฌ 0 ๐ 0
I think thatโs mostly that iteration time and asset imports get really long after enough art assets are in the project.
Theyโre definitely issues, but both are core things being solved in post u6.
27.11.2024 13:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
To be fair, that screenshot isnโt exactly saying that Unity is terrible for AAA because of tech, but because the engine isnโt open source and free to be tailored for bespoke large titles.
Post u6 - CoreCLR, unified ECS & GameObjetcs, motion animation and new terrain will be a huge upgrade.
27.11.2024 03:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
A latent space odyssey
gracekind.net
Hello there !
I am the game formery known as Xbox's Major Nelson (TGFKAXMN)
I WAS that Xbox guy from 2003-2023 (Major Nelson) - Not anymore though - I retired from Xbox in 2023.
Currently at Unity.
๐ง๐๐ฝofficiando
http://hryb.me
Game designer/coder, lecturer at times, full-time meme.
Working at coherence. In the past: Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools.
He/him/lui/'iss ๐ฎ๐น
Sr Creative Technologist, stay warm studio
(former Dir of Developer Relations / Vive Studios, HTC)
linkedin: dariony, formerly @virtual_dario on Twitter
MRTK, Unity, and OpenXR.
Qualcomm - Snapdragon Spaces.
Formerly @microsoft.com - Mixed Reality.
Washington - MS CS.
Georgia Tech - BS CS.
โฝโพ
Opinions are my own.
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
Top news and commentary for technology's leaders, from all around the web.
This account shares top-level Techmeme headlines. Visit https://techmeme.com/ for full context.
Graphics programmer
Senior Software Development Consultant at Unity
Physics, philosophy, complexity. @jhuartssciences.bsky.social & @sfiscience.bsky.social. Host, #MindscapePodcast. Married to @jenlucpiquant.bsky.social.
Latest books: The Biggest Ideas in the Universe.
https://preposterousuniverse.com/
my two accomplishments here are that i invited AOC and i started the first-ever Hellthread โข kyliebytes.com
programmer in st louis. currently making a game. previously worked at: Parsec, Unity, VHX, Vimeo. @recursecenter.bsky.social
alum.
Itโs Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
this bio is left as an exercise to the reader
๐ฑ emilyliu.me
๐จ VRChat Avatar Creator
VRC Dancer
Computer Science Student | 20
Making amazing memories โจ
#AR #VR developer, consultant, blogger.
I love #gamedev, #China, and the Zergs' #QueenOfBlades.
Most of the time I've no idea what I'm doing.
Director of Operations @ Gardens ๐ณ. Used to build game worlds and now building a game studio. Prev on Half-Life: Alyx (Valve), Firewatch (Campo Santo). Etc. Immigrant. She/her. Opinions are mine.
๐ฑ http://www.janeng.com
๐ณ http://www.gardens.dev
php laravel ai databases linux api and ebay expert
mastodon: michabbb@social.vivaldi.net
medium: macropage.medium.com
LinkedIn: macropage
github: michabbb
x: michabbb
I built https://burner-note.link ๐โณ๐ฅ