Itโs really fun but the story and writing are some of the worst in the series. The gameplay is fantastic though
17.05.2025 12:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@pvncher.bsky.social
staff engineer @unity working on making xr feel good to use. Building repo prompt on the side, a mac native app to make coding with ai not suck
Itโs really fun but the story and writing are some of the worst in the series. The gameplay is fantastic though
17.05.2025 12:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The other thing here is that - games are team projects. Having an editor to work in and author different parts is hugely important.
Authoring experience makes all the difference and thatโs a lot of work!
I donโt think you canโt make a game without an engine, but saying that it makes no difference to start with or without an engine is disingenuous at best.
You put a ton of work into your engine and it suits your game style well, but it doesnโt scale to all genres and art styles.
I skimmed through this (cool video btw), but I think youโre oversimplying the task here
1. Youโre using software rendering which can be fine for 2d, but is not a scalable solution for 3d
2. Your build system is a lot of work! Most devs donโt have the patience to build that
Itโs not the same amount of work to start with no engine.
How do you deal with cross platform builds? Ui? Input? Profiling? Physics? What about rendering?
Engines are a ton of work, and if youโre building one from scratch for your game youโre going to spend way more time on tech than gameplay.
I feel like at this point I have a pretty strong grasp of concurrency in swift 5 now, and I really like it.
You have actors guard state, and you can setup streams to act like data highways between them.
Itโs so fast and itโs easier to reason about than most other paradigms.
So this looks fun - but they also need to have a solution for craning your neck looking down for hours.
Please let the map be projected forward, or at 45 degrees. VR still has ergonomics issues to sort outโฆ
And this #MR template can also work for the #VisionPro (with some minor workarounds) medium.com/@dariony/cro...
06.02.2025 23:17 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0New Mixed Reality table top template just released!
It has a ton of cool stuff in it that I worked on a few years back, thatโs now open sourced!
Table alignment interaction, a full chess engine with ai support, volumetric portals and hand occlusion - try it out!
www.youtube.com/watch?v=KKCJ...
I hope they execs at meta give this a good read! Great reporting Henry
06.02.2025 02:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Happy new year! May you all have a wonderful 2025
01.01.2025 05:11 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0Thank you! Wishing you and your family the best
25.12.2024 17:09 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Merry Christmas!
25.12.2024 13:48 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0Glad you like it thanks for stopping by!
19.12.2024 22:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@reckless.bsky.social since you all released support for subscriptions on the verge, I can't scroll down articles at all on firefox. Hope you all give that a look!
13.12.2024 19:12 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Did you know that Unity has an ECS race sample that uses netcode for entites and Unity physics?
Physics based online racing is so hard to do well, and it just works out of the box here!
github.com/Unity-Techno...
They pledged to pay any legal fees anyone faces for using their ai products.
blogs.microsoft.com/on-the-issue...
I hadnโt even considered combining it with something else. Very cool
05.12.2024 16:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Donโt have it yet
05.12.2024 13:24 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I got got too lol
05.12.2024 12:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Itโs true - I have a 4090 and ray tracing is incredible, but to get full path tracing, you need a 4090 class gpu, so weโre still a ways out for most consumers to afford to experience it.
30.11.2024 22:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah I think itโs that the people saying that donโt care for vr
30.11.2024 18:42 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Xr people - you all remember Alfredo xr from the other site? Yโall know what happened to them?
29.11.2024 21:31 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0Pretty much all subscription / licensed apps have this downside.
I hear you, itโs just unfortunate that everyone defaults to assuming every worst intention from every decision.
Youโre welcome to use any software you like - I think Unity is still pretty great, especially for XR.
If youโre working on your own game that really shouldnโt happen.
That recent Reddit thread is an anomaly and I believe it was rectified rather quickly.
Most folks with problems are doing contract work with incorrect licenses.
There's nothing quite like polishing interactions in VR
Excited to show off what I've been cooking!
I think thatโs mostly that iteration time and asset imports get really long after enough art assets are in the project.
Theyโre definitely issues, but both are core things being solved in post u6.
To be fair, that screenshot isnโt exactly saying that Unity is terrible for AAA because of tech, but because the engine isnโt open source and free to be tailored for bespoke large titles.
Post u6 - CoreCLR, unified ECS & GameObjetcs, motion animation and new terrain will be a huge upgrade.
Screenshot from Twitter: Vlad Vukicevic, Apr 6, 2014: Hot. WebVR hackery works great with @Oculus DK1. Hoping to ship in Firefox Nightly (pref'd off) in next few weeks! Brandon Jones: Any documentation/links? Be cool to investigate adding it to Chrome too. Vlad: Not yet, literally wrote it up over the last few days. Very simple though, ultimately just getOrientation/getPosition/etc. along with getVRDevices(), getting device info, etc. infrastructure
The one little "cultural artifact" that I'm gonna miss the most after nuking my Twitter account is this simple exchange with @vvuk.bsky.social in April 2014 that was the literal starting point of the next decade of my career and led to WebXR as we know it today.
21.11.2024 21:01 โ ๐ 38 ๐ 3 ๐ฌ 2 ๐ 1On discover I am exposed to people I donโt follow
25.11.2024 02:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0