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eric pvncher

@pvncher.bsky.social

staff engineer @unity working on making xr feel good to use. Building repo prompt on the side, a mac native app to make coding with ai not suck

1,636 Followers  |  697 Following  |  188 Posts  |  Joined: 10.04.2023  |  1.9716

Latest posts by pvncher.bsky.social on Bluesky

Itโ€™s really fun but the story and writing are some of the worst in the series. The gameplay is fantastic though

17.05.2025 12:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The other thing here is that - games are team projects. Having an editor to work in and author different parts is hugely important.

Authoring experience makes all the difference and thatโ€™s a lot of work!

10.05.2025 16:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I donโ€™t think you canโ€™t make a game without an engine, but saying that it makes no difference to start with or without an engine is disingenuous at best.

You put a ton of work into your engine and it suits your game style well, but it doesnโ€™t scale to all genres and art styles.

10.05.2025 16:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I skimmed through this (cool video btw), but I think youโ€™re oversimplying the task here

1. Youโ€™re using software rendering which can be fine for 2d, but is not a scalable solution for 3d

2. Your build system is a lot of work! Most devs donโ€™t have the patience to build that

10.05.2025 16:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s not the same amount of work to start with no engine.

How do you deal with cross platform builds? Ui? Input? Profiling? Physics? What about rendering?

Engines are a ton of work, and if youโ€™re building one from scratch for your game youโ€™re going to spend way more time on tech than gameplay.

10.05.2025 16:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I feel like at this point I have a pretty strong grasp of concurrency in swift 5 now, and I really like it.

You have actors guard state, and you can setup streams to act like data highways between them.

Itโ€™s so fast and itโ€™s easier to reason about than most other paradigms.

04.03.2025 00:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So this looks fun - but they also need to have a solution for craning your neck looking down for hours.

Please let the map be projected forward, or at 45 degrees. VR still has ergonomics issues to sort outโ€ฆ

09.02.2025 02:44 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

And this #MR template can also work for the #VisionPro (with some minor workarounds) medium.com/@dariony/cro...

06.02.2025 23:17 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
MR Multiplayer Tabletop Template
YouTube video by Unity MR Multiplayer Tabletop Template

New Mixed Reality table top template just released!

It has a ton of cool stuff in it that I worked on a few years back, thatโ€™s now open sourced!

Table alignment interaction, a full chess engine with ai support, volumetric portals and hand occlusion - try it out!
www.youtube.com/watch?v=KKCJ...

06.02.2025 18:09 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2

I hope they execs at meta give this a good read! Great reporting Henry

06.02.2025 02:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Happy new year! May you all have a wonderful 2025

01.01.2025 05:11 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! Wishing you and your family the best

25.12.2024 17:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Merry Christmas!

25.12.2024 13:48 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Glad you like it thanks for stopping by!

19.12.2024 22:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@reckless.bsky.social since you all released support for subscriptions on the verge, I can't scroll down articles at all on firefox. Hope you all give that a look!

13.12.2024 19:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Did you know that Unity has an ECS race sample that uses netcode for entites and Unity physics?

Physics based online racing is so hard to do well, and it just works out of the box here!
github.com/Unity-Techno...

13.12.2024 15:37 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Microsoft announces new Copilot Copyright Commitment for customers - Microsoft On the Issues With customers ask whether they can use Microsoftโ€™s Copilot services without worrying about copyright claims, we are providing a straightforward answer: yes, you can, and if you are challenged on copy...

They pledged to pay any legal fees anyone faces for using their ai products.
blogs.microsoft.com/on-the-issue...

09.12.2024 13:46 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I hadnโ€™t even considered combining it with something else. Very cool

05.12.2024 16:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Donโ€™t have it yet

05.12.2024 13:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I got got too lol

05.12.2024 12:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s true - I have a 4090 and ray tracing is incredible, but to get full path tracing, you need a 4090 class gpu, so weโ€™re still a ways out for most consumers to afford to experience it.

30.11.2024 22:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I think itโ€™s that the people saying that donโ€™t care for vr

30.11.2024 18:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Xr people - you all remember Alfredo xr from the other site? Yโ€™all know what happened to them?

29.11.2024 21:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Pretty much all subscription / licensed apps have this downside.

I hear you, itโ€™s just unfortunate that everyone defaults to assuming every worst intention from every decision.

Youโ€™re welcome to use any software you like - I think Unity is still pretty great, especially for XR.

29.11.2024 01:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If youโ€™re working on your own game that really shouldnโ€™t happen.

That recent Reddit thread is an anomaly and I believe it was rectified rather quickly.

Most folks with problems are doing contract work with incorrect licenses.

28.11.2024 22:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There's nothing quite like polishing interactions in VR
Excited to show off what I've been cooking!

27.11.2024 21:28 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think thatโ€™s mostly that iteration time and asset imports get really long after enough art assets are in the project.

Theyโ€™re definitely issues, but both are core things being solved in post u6.

27.11.2024 13:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

To be fair, that screenshot isnโ€™t exactly saying that Unity is terrible for AAA because of tech, but because the engine isnโ€™t open source and free to be tailored for bespoke large titles.

Post u6 - CoreCLR, unified ECS & GameObjetcs, motion animation and new terrain will be a huge upgrade.

27.11.2024 03:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot from Twitter:

Vlad Vukicevic, Apr 6, 2014:
Hot. WebVR hackery works great with @Oculus DK1. Hoping to ship in Firefox Nightly (pref'd off) in next few weeks!

Brandon Jones:
Any documentation/links? Be cool to investigate adding it to Chrome too.


Vlad:
Not yet, literally wrote it up over the last few days.  Very simple though, ultimately just getOrientation/getPosition/etc.

along with getVRDevices(), getting device info, etc. infrastructure

Screenshot from Twitter: Vlad Vukicevic, Apr 6, 2014: Hot. WebVR hackery works great with @Oculus DK1. Hoping to ship in Firefox Nightly (pref'd off) in next few weeks! Brandon Jones: Any documentation/links? Be cool to investigate adding it to Chrome too. Vlad: Not yet, literally wrote it up over the last few days. Very simple though, ultimately just getOrientation/getPosition/etc. along with getVRDevices(), getting device info, etc. infrastructure

The one little "cultural artifact" that I'm gonna miss the most after nuking my Twitter account is this simple exchange with @vvuk.bsky.social in April 2014 that was the literal starting point of the next decade of my career and led to WebXR as we know it today.

21.11.2024 21:01 โ€” ๐Ÿ‘ 38    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

On discover I am exposed to people I donโ€™t follow

25.11.2024 02:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@pvncher is following 19 prominent accounts