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BigguyDev

@bigguycode.bsky.social

Working on a game called Busted Metal - https://x.com/BigGuyCode

89 Followers  |  10 Following  |  20 Posts  |  Joined: 17.10.2024  |  1.4626

Latest posts by bigguycode.bsky.social on Bluesky

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First attempt to make the logo screen is done I guess. Will circle back in the future and put another layer of work into it. I can spend entire days tweaking these types of things and still never feel like its complete... So my goal now is to get it to 80%
#gamedev #indiedev

12.12.2024 15:14 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ™

04.12.2024 19:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thanks dude!

04.12.2024 18:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Demo should hopefully be out in 2025 Q1!

04.12.2024 16:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Before anyone asks, yes you can drive on the ceiling as long as you are going fast enough
#gamedev

04.12.2024 15:27 โ€” ๐Ÿ‘ 22    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Yeah for sure, adding in car selection and customization is coming soon. I've got a lot of tasks on the go but I am aiming to have multiple selectable cars by next week

03.12.2024 15:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hahah yeah just noticed that. Oh well, people will be able to see it in the demo

02.12.2024 23:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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added some subtle crosshatching to the car shaders shadows
#gamedev #indiedev #unity3d

02.12.2024 23:15 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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1 lap around the track
#gamedev #indiedev #screenshotsaturday

30.11.2024 21:41 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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trying to figure out if 52 cars is too many for a race battle..
#gamedev #indiedev

21.11.2024 16:12 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

10.11.2024 17:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a little crater to crater action never hurt no body
#gamedev

09.11.2024 21:36 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

07.11.2024 15:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Woah its an honor ๐Ÿ™ I will do my best to post cool progress

07.11.2024 03:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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love those sega era blue skies
#gamedev

06.11.2024 19:49 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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[Splines] Can SplineUtility.GetNearestPoint performance be improved? Hey! After confirming on my end, this is indeed way slower then I would have expected so Iโ€™m entering a bug to fix it. In the meantime, the spline package is compatible with jobs and burst which shoul...

thanks, I have optimized it in 2 ways so far. #1) use the jobs/burst system method as outlined in this thread: discussions.unity.com/t/splines-ca...
#2 only sample with fast iteration + accuracy when cars are close to making a new lap (last ~10% of track).

05.11.2024 04:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More racing mode stress testing - 56 cars running at a pretty clean 60fps. Turns out sampling the track spline every frame for each car was the biggest CPU drain. who woulda guessed.
#screenshotsaturday

02.11.2024 20:29 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Working on the destruction systems for my car battling/racing game. If you like high speed busting, then stay tuned.
#gamedev #indiedev #unity3d

18.10.2024 15:33 โ€” ๐Ÿ‘ 16    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah true, I've made the craters more shallow for smaller explosions which has made the gameplay much smoother.

17.10.2024 19:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still wondering if destructible terrain is a good idea...
#gamedev #indiedev

17.10.2024 19:10 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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