Heather

Heather

@heathermarra.bsky.social

3D Modeler and Texture Artist https://www.heathermarra.com/

32 Followers 68 Following 32 Posts Joined Oct 2024
6 days ago
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All my different suitcase variations!

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6 days ago
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And here is the PSA set dressing! Along with all the suitcases and carts I modeled and textured

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6 days ago
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This final sprint was spent set dressing and adding the finishing touches to our game. Here is the office and shop level:

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6 days ago
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Here is our trailer and itch.io page for the end of our 8 week sprint!

sonyasambhu.itch.io/rags-to-witc...

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6 days ago
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"Rags to Witches" Dev Logs: Sprint 04

**follow our studio!
@ghotigames.bsky.social

#gamedev #indiedev

Poster by @perpetualpilot.bsky.social

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2 weeks ago
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I also worked with [name] to finalize the layout of our Portal-port, so we can start setting it up!

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2 weeks ago
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I also did lots of set dressing! Here is out office and shop environments so far

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2 weeks ago
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I created blueprints for our candles to make it easier to place them and swap between models, as well as to indicate whether they are lit or not. I also got to have some fun with Niagara particles.

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2 weeks ago
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We have landed on a more simplified version of our textures using a trimsheet with blocks of colors and gradients. We started with 8 colors and have been slowly adding colors as needed.

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2 weeks ago
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This sprint, we focused on honing in the art style and updating all of our textures to match.

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2 weeks ago
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It's Dev Log time!

Here's what I did on our latest sprint for our game "Rags to Witches"!

Go follow @ghotigames.bsky.social for more!

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1 month ago
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Until next time!

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1 month ago
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Bonus post for UVs, everyone's favorite!

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1 month ago
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I then made a step-by-step breakdown of my Substance Painter file for my teammates to follow along with, so our textures moving forward can look cohesive.

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1 month ago
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I also made sure to set up our cauldron's potion textures to be able to change color based on what potion Runa is brewing.

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1 month ago
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Since this was my first time ever developing an art direction that I needed other people to follow, I thought it would be helpful to make an in depth breakdown of how I got my textures for the other artists on my team.

I had to start this process however with lots and lots of iterations.

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1 month ago
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These past two weeks, I focused on narrowing down and developing our style guide and how we want our textures to look.

I started by collecting some references.

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1 month ago
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Welcome to my 2nd Dev Log for our game "Rags to Witches" !

Texture Guide development edition 🎨

Follow our studio!
@ghotigames.bsky.social

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1 month ago
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What's next?

I am continuing to hone in on our style as we move on to the texturing for a few of our assets. I'm doing lots of research on what method will be the best choice for both the aesthetic we want and also for our shortened timeline.

Stay tuned, there is much more to come!

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1 month ago
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These next few models are all modular

The walls are your typical modular wall pieces that all snap together The candles are made to fit into any of the candle holders, regardless of their size. The bookcases can all fit together to easily create super big or small bookshelf at whatever size we need

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1 month ago
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Now for the fun stuff, modeling! I am currently working on the models for Runa's, our main character, office. This is where she will do all of her potion brewing and spellcasting, so it needs to have a very whimsical aesthetic.

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1 month ago
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At the same time, we were also brainstorming ideas for the studio branding and logo. I created the first little concept of our logo that Jet (@perpetualpilot.bsky.social) would perfect and turn into our current logo!

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1 month ago
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This was my first time ever creating an art bible, but it was a very fun challenge. It taught me a lot about how to better communicate the vision I have for a project, and how to break that down into something easy to understand and follow.

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1 month ago

I worked with my team to decide on a style we all enjoyed, and then began work on the art bible we are using throughout the production of our game.

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1 month ago
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I am responsible for developing the game's visual style. Every project I do begins with a Pinterest board as I hone in on the idea and develop the style. This was no different!

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1 month ago
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Welcome to my Dev Log for our game "Rags to Witches"

Have you ever wondered what happens to your confiscated items at the airport? Oh boy do we have the answer for you.

Follow our studio!
@ghotigames.bsky.social

Credit to Jet (@perpetualpilot.bsky.social) for our beautiful logo bumper!

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9 months ago
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Updates on the hair!

#3D #gameart #zbrush #characterart #sculpture #digitalart #3dart #digitalsculpting #3dcharacterart

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9 months ago
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Working on Andromeda's hair tonight! A lot left to add, but she's coming along

#3dmodel #3dart #zbrush

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10 months ago
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Here's another update! Lots of details left to add

#3dart #zbrush #3dmodeling

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10 months ago
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WIPs of my current sculpt!

#zbrush #3dmodeling #3dart

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