Eteo Games

Eteo Games

@eteogames.bsky.social

• Independent game studio, creating worlds of mystery and mischief • Read Eteo Archetypes: https://www.eteogames.com/

787 Followers 2 Following 60 Posts Joined Oct 2024
3 days ago
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Nostalgia Power - the Origin and Evolution of Fallout's Pip-Boy Radios Audio director Mark Lampert discusses his work on Bethesda's Fallout games, and the genesis of the iconic Pip-Boy radio feature.

Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later.

www.eteogames.com/nostalgia-po...

19 7 0 3
3 days ago
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Nostalgia Power - the Origin and Evolution of Fallout's Pip-Boy Radios Audio director Mark Lampert discusses his work on Bethesda's Fallout games, and the genesis of the iconic Pip-Boy radio feature.

Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later.

www.eteogames.com/nostalgia-po...

19 7 0 3
6 days ago
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Catch up on this week's Archetypes article, which muses on GTA V's radio stations, nostalgia, and the messy realities of US urban infrastructure.

🔗 vist.ly/4uayb

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1 week ago
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Grand Theft Auto V, and the Pursuit of the Perfect Playlist Worshipping both the car and the radio, GTA V echoes the messy realities of modern-day infrastructure in the US.

The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.

In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.

www.eteogames.com/grand-theft-...

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1 week ago
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With the new monthly theme announced, we're looking for your input: which video game has the best Radios?

Tell us on Discord, and you could feature in our roundup newsletter.

🔗 vist.ly/4tzzu

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1 week ago
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Grand Theft Auto V, and the Pursuit of the Perfect Playlist Worshipping both the car and the radio, GTA V echoes the messy realities of modern-day infrastructure in the US.

The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.

In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.

www.eteogames.com/grand-theft-...

24 7 1 2
1 week ago
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This month our community recommended Spyro the Dragon, Sea of Thieves and Mad Max for their excellent skyboxes. Which games would you have picked for this theme?

Join the discussion on our Discord: vist.ly/4tft2

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2 weeks ago
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In this month's roundup newsletter on Skyboxes, we recommend articles and videos on Animal Crossing, Halo and Banjo Kazooie.

👉 vist.ly/4t9sq

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2 weeks ago
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The Monthly Roundup: Skyboxes This month on Archetypes we looked to the heavens to discover the range of beautiful, pensive and ominous skies that decorate video game worlds.

Our monthly roundup post is here, recapping our articles on Skyboxes and recommending further reading on the subject. Take a look!

Remember to sign up for our newsletter to get these roundups sent straight to your inbox 📧

vist.ly/4szs2

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2 weeks ago
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We've published our full trio of articles on the theme of Skyboxes - have you read them all yet?

vist.ly/4su2e

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2 weeks ago
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"In some ways... excessive detailing prevents the player from being able to use their imagination and world-build in their mind."

This week's article examines the skyboxes of Final Fantasy 7 and its remake. Catch up here: vist.ly/4skbz

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3 weeks ago
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Final call for your video game Skybox suggestions! Is there a video game sky that has particularly inspired you? Tell us on Discord and your comment could be featured in our monthly roundup.

vist.ly/4sbnx

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3 weeks ago
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The Rotting Pizza of Final Fantasy 7 Though thought to be a thing of the past, 2D skyboxes can inspire players to dream of intricate worlds beyond a game's boundaries.

By showing glimpses of distant regions, skyboxes can encourage players to dream beyond a game's borders.

Such is the case in Final Fantasy 7, which Eteo founder @shedworksgreg.bsky.social unpacks in this week's Archetypes article.

www.eteogames.com/the-rotting-...

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3 weeks ago
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Eteo Archetypes Exemplary video game design, unpacked. Brought to you by Eteo games studio.

Our final piece on Skyboxes is going live this week - but which game could it be about? ☁️🥀🍕

Sign up for our newsletter to get the article straight to your inbox:
vist.ly/4r2v6

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3 weeks ago
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"When you see what the darkness was hiding, well, you might regret your wild curiosity."

This week we focused on the Gothic skyboxes of Bloodborne - catch up on the article here:
vist.ly/4rs8f

14 7 0 1
1 month ago
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The Storytelling Skies of Bloodborne Exploring how Bloodborne's story is written in the stars.

Bloodborne's narrative is written quite literally in the stars - with shifting skies that reflect the ongoing tensions of the game's story.

Written by Honeybat, our latest article on the theme of Skyboxes is now live.

www.eteogames.com/skyboxes-the...

37 6 1 2
1 month ago
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The Storytelling Skies of Bloodborne Exploring how Bloodborne's story is written in the stars.

Bloodborne's narrative is written quite literally in the stars - with shifting skies that reflect the ongoing tensions of the game's story.

Written by Honeybat, our latest article on the theme of Skyboxes is now live.

www.eteogames.com/skyboxes-the...

37 6 1 2
1 month ago
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Don't miss out on this week's Archetypes article, which explores the gloomy and dystopian skies of Half-Life 2. ☁️

Catch up here: vist.ly/4r8fh

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1 month ago
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With our new theme of Skyboxes announced, it's time for you to submit your comments. Which video game has the best skybox? Tell us and your comment could feature in our monthly roundup.

Join the Discord here: vist.ly/4qr8r

5 1 1 0
1 month ago
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Designing Oppression in the Skies of Half-Life 2 How Half-Life 2 art director Viktor Antonov created skies that were vast, heavy, and deeply moving.

How the grey, heavy skies of Half-Life 2 set the scene for a dystopian sci-fi tale: @konstantinosd.bsky.social pays homage to the work of Viktor Antonov in our first article on Skyboxes.

www.eteogames.com/skyboxes-des...

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1 month ago
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Designing Oppression in the Skies of Half-Life 2 How Half-Life 2 art director Viktor Antonov created skies that were vast, heavy, and deeply moving.

How the grey, heavy skies of Half-Life 2 set the scene for a dystopian sci-fi tale: @konstantinosd.bsky.social pays homage to the work of Viktor Antonov in our first article on Skyboxes.

www.eteogames.com/skyboxes-des...

128 31 2 3
1 month ago

It's the first week of the month, which means a new Archetypes theme is inbound! But what could it be? Here's your hint... 🌤️☁️🌙

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1 month ago
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What's the secret behind Apex Legends' city of Olympus? Emma Kent examines the history of doomed floating utopias in this article on Flying Cities.

Catch up on this piece here by signing up for our free newsletter 👉 vist.ly/4q3nu

7 1 0 0
1 month ago
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Christian Donlan explores the intricate, muddled world of Gravity Rush 2 in this article on Flying Cities.

Read pieces from the archive for free by signing up for our newsletter 👉 vist.ly/4psuf

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1 month ago
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This month our community recommended Sons of The Forest, Pentiment and I Was a Teenage Exocolonist for the theme of Seasons.

Want your comment to be featured in next month's roundup? Join the Eteo Discord so you're ready to submit your recommendations: vist.ly/4pn69

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1 month ago
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The Monthly Roundup: Seasons This month on Archetypes our writers explored the theme of seasons, examining games including Harvest Moon, Persona 4 and Animal Crossing.

It's time for our monthly roundup! Here we recap our articles on the seasons, with pieces on Harvest Moon, Persona 4 and Animal Crossing.

There's also recommended reading on the seasons theme, and a selection of our favourite community comments from this month. ❄️

www.eteogames.com/the-monthly-...

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1 month ago
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This month we're recommending articles by Rob Dwiar, Stacey Henley and Ian Bryce Jones, on The Vanishing of Ethan Carter, Red Dead Redemption 2 and Proteus.

All great reads on seasons in video games!

🔗 www.eteogames.com/the-monthly-...

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1 month ago
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The Monthly Roundup: Seasons This month on Archetypes our writers explored the theme of seasons, examining games including Harvest Moon, Persona 4 and Animal Crossing.

It's time for our monthly roundup! Here we recap our articles on the seasons, with pieces on Harvest Moon, Persona 4 and Animal Crossing.

There's also recommended reading on the seasons theme, and a selection of our favourite community comments from this month. ❄️

www.eteogames.com/the-monthly-...

13 7 1 1
1 month ago
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Did you miss last month's Flying Cities theme? Catch up on this fantastic Skies of Arcadia article by signing up for the Eteo newsletter. Best of all, it's free!

Read the article and sign up here: vist.ly/4n2ky

7 1 0 0
1 month ago
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Eteo Archetypes Exemplary video game design, unpacked. Brought to you by Eteo games studio.

What do you get when you sign up for our free newsletter?

✍️ Fantastic writing on video games, straight to your inbox
🔓 Access to archived Eteo Archetypes pieces
📣 Important Eteo game studio news
📖 Monthly roundups on the theme

Sounds good? Join here: vist.ly/4nt7t

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