Working on the corpse explode ability. Next step is adding a new explosion anim and some juicy gibs
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@creaturecontainmnt.bsky.social
Creature Containment is a solo-dev project Top-down shooter w/ base management elements Currently working towards Early Access Steam Page: https://store.steampowered.com/app/3524050/Creature_Containment/?beta=0 Itch Link: https://damage-trigger.itch.io/c
Working on the corpse explode ability. Next step is adding a new explosion anim and some juicy gibs
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Working on the class upgrades for Operators. Each class is going to be an overall archetype, with a focus on a variety of different builds within each class. 
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Currently working on the class upgrades for Operators. When you hit lvl 15 you can choose between Gunner and Mage. Gunner abilities will be gun focused, while Mages will lean more into the abilities
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The later levels in Creature Containment are going to have some more overt traps for the player. They've had it a bit too easy up until this point.
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Working on adding some curved walls to the game's tile palette. Will help add some more unique spaces to the game.
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The Early Access release of Creature Containment will have lots of new enemy types, including Riot Goblins, who will act as a blocking force
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If you haven't checked it out yet, the Creature Containment Demo is still available as part of the #SteamNextFest! Go check it out!!
store.steampowered.com/app/3665260/... 
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Creature Containment will be participating in the #SteamNextFest tomorrow!! 
I've updated the demo quite a bit for the Next Fest, so please go check it out!!
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The Creature Containment demo will be part of the upcoming #SteamNextFest! Please go check it out starting monday!!
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev  #games
Finished updating my options menu. My original slider knobs kept getting their transformed changed to negative numbers?? I fixed it by just deleting them and putting in new ones. Unity UI lol
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Finally getting around to getting rid of the default Unity UI sprites for my options. The drop down menu took way too much time to get right, Unity UI can be such a nightmare ๐ญ
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I've been spending a bunch of time revamping my demo tutorial based off feedback. Which option would you choose? I'd 100% go for the instant action, ain't no way I'm reading all that.
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The Creature Containment demo is out!! Go play it now!!
store.steampowered.com/app/3665260/...
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The independent store page for the demo is up!! Currently working on a new trailer for it.
store.steampowered.com/app/3665260/...
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VSTs really do go hard with the aesthetics, I love the gradients they always use. Makes me wish I actually knew how to make music lol
19.07.2025 20:31 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0The Creature Containment Demo is coming August 2nd!! This demo covers the entire prologue and will even let you transfer your save to the full game. 
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Spent this week implementing some new enemies. End goal is full danmaku.
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Adding a contact enemy (globule) that'll go with the new projectile enemies. Can't have a dungeon crawler without a good slime
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Working on patterns for new enemies. Going to be upping the overall projectile count after the prologue
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The Codex menu is now complete! As the player picks up items, kills enemies, and build shops, new entries will be unlocked. This is the last big feature for the demo, releasing it soon!!
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The Codex tracking system is complete! There's now also a notification light on the Navi button to let you know when new entries have been unlocked.
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All Codex entries are in, working on adding the discovery functionality now. Items found in shops will be added as the shops are built, everything else will be unlocked after encountering it in-field
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Chip Codex section complete, only more more section and then I'll be free from the lore mines
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Weapon Entries for the Codex are in, just a couple of sections left and then its back to polishing the demo for release
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Currently working on the in-game visual codex. As the player progresses through the game, entries will be unlocked, and more about the world will be revealed
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Finished touching up the last Navi button for the Codex, Base Menu should be ~90% complete now
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Back from a two-week break! Starting work on the last Base Menu panel, the CODEX. This panel will be where most of the in-game lore will be found, can't wait to start writing entries for it
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Updated the way the player dies! Instead of standing there awkwardly, the controlled Operator will now explode upon death. It's a dangerous world out there
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Here's a small preview of the guns that will be available in the Early Access release for Creature Containment! My goal with the combat will always be to give the player powerful tools for the encounters to come, and these will be no exception.
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our steam page is live โ๏ธ
store.steampowered.com/app/3647070/...